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While browsing the various threads which popped up lately, i met a particular comment about knights saying that people expect us to field knights especially in groups of 5.
Since then I have been thinking about ways in which I can surprise my enemy. I came up with this idea and i realy would like to hear your comments about it.
Would it be viable to use a unit of 19 chaos war hounds, put in a BsB on steed with banner of Rage and Fury of the Blood god. That way hounds can be put with a frontage of 5 and still have 3 ranks. They would get magic protection and 2 attacks each due to frenzy. They would lose there greatest drawback which is their lack of Ld and also be immune to psychology. They also have a static res of 4.
Such a unit would be great at cleaning up the board from Ranged enemies. It would also eat a lot of shooting letting your other units get to target unharmed, and if they don't get shot at they would take out warmachines and archer units and if postitioned well even a unit of foot troops.
The total for this unit becomes becomes 309 points. where the hounds cost just 114 points.
Another idea was that of using a unit of 10 Marauder horsemen, Markk them Nurgle, give them a flail and light armor, give them a standard beare, throw in the same Bsb as above but this time on a Demonic Mount and let the unit run wild with fast cavalry. I think a unit like that would be able to take up flanks easily and in some cases it can also opt for a frontal charge and break the opponent on charge (depending on the unit)
Now this second choice is a bit more expensive as the total now is: 451 points where the Marauders cost just 186 points.
I know they might be crazy ideas but they are things an opponent wouldn't expect. I would really like to recieve some feedback on this to see what you guys think.
As always i will be repping intresting comments.
I love the idea. One problem, you can't take a magic banner and Fury. Just use a juggy hero instead (with flail, shield).
Like you said no one expect WoC to do that. That's why I think it might work.
Note also that the horsemen could also qualify for a sorcerer lord bodyguards (and the sorcerer lord can fight!).
These horsemen will actually be a pain for your opponent as they can manoeuvre and break basic unit with ease.
In both case, I don't actually think they will win you games but they sure look like good idea.
Last edited by dapredator66; July 17th, 2009 at 18:25.
Thanks for the reply. I wasnt planning them to be game winners, just a little variety from the usual sereotypical builds which can be tough surprisng support units.
As for the Fury issue. I wasn sure about that. I have the army builder and the software let me take the demonic gift without any restrictions, thats why i took it. if i cant it will 20 points spared hehe.
The 20 hounds would be a great sight to see... and funny. While deploying it I probably couldn't stop myself from laughing. I think I might actually field this unit someday with a juggy hero!!!
I don't know quite how I'd combine this unit with an army, to be honest - especially with my reservations about spending points on Characters - but it could definitely be an interesting unit to play with. It'd attract rather a lot of attention from enemy fire and magic, though!
el_don: We all know knights are much better then the warhounds, but that's not the point. He wants to field something different.
On topic: I think the idea is cool!!! I would have much respect for my enemy if they field something like this.
The warhound idea is something I 'personnally wouldn't use. You have one unit of 20 knight sized bases. It's just to unwieldy for my liking.
On the other hand. The horsemen are great I think. because they are fast cavalry they still remain manouverable (or how the word is spelled). They can dis out more pain and have a little armour save.
The marauder horsemen idea will work I think. I just wouldn't give the bsb, banner of rage because frenzy can make this unit charge something it can't handle.
IMO slaanesh is the way to go. with a nice banner on the bsb. And maybe like dapredator66 said: giving the unit some shooting will increase the number of roles the can preform.
Yes, I really like the horsemen idea. Maybe I will try it to soon.
Let us know how it did in a game.
If I said to you "I've had a great idea! Instead of running a unit of 25 Marauders, I'm going to run a unit of 100 Marauders!", you would be remiss not to say "but the unit of 25 Marauders will have all the same strengths as the unit of 100 Marauders, with fewer weaknesses. Maybe think about maxing out at 30?"
Just because one thing is different from another, doesn't make it better. He asked what we thought of the idea; I said that, although it's interesting, I don't see the point as other options are available that are both cheaper and better.
I wouldn't have any respect for my enemy fielding something like this. I would just think "uhm... why?" Don't get me wrong - I still think it's an interesting idea. And if the answer to "uhm... why?" came back "because I absolutely love the fluff of a massive, rabid wolf-pack being led by a feral Mowgli-type leader from deep in the wastes of the North!", I'd be thinking "wow! This guy loves his fluff - that's a seriously cool unit!" But +reps just for taking the unit for no reason? Not so much.
el_don: If you ask me, the only thing hounds are better in then knights, is the be a sacrifical/baiting/meatshield unit. They can't compete with knights. But he wants to ''suprise'' his enemy and not fielding the same unit everybody does. So that's why saying knights are better to field is not really helping his idea I think.... don't get me wrong, I'm not trying to attack you...... perhaps I pretended it the wrong way.
I would have respect for this idea because at my club, most people field armies that need no tactics. Super gunlines/deathstar units/ 2/3 dragons high elves e.t.
Then I would like it to see someone play for fun, and not to win at all costs.
He has two quit similar ideas.... of the 2 he gave us. I prefer the horsemen.
Surely the point of a sacrificial unit is that you can afford to throw it away cheaply without it costing too much?
hahaha no point taken... we all have moments like that. I can understand.
Yes the unit he wants to field is to big for a baiting unit. 5/6 hounds is much better for it.
Comparing the unit hounds with the unit horsemen:
The horsemen have a little armour/higher strenght (in the first round)/horses that can attack/are faster/fast cavalry/can take an unit banner e.t.
They are slightly more expensive and the unit warhounds have ranks. Fast cavalry don't get a rank bonus.
Well These points are enough reasons for me to go for horsemen, one thing I like about such a unit is that you need to be tactical with it. You just can't affort it to charge most unit straight away.
Perhaps another reason to try something else then knigths. knights (mostly korne) can operate on their own. They can take on most units in combat. To make te game more interesting the horsemen are a nice replacement for a change.