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Would it be worth using the Lore of Death's fifth spell - Doom and Darkness! - in conjunction with a Daemon Prince, Diabolic Splendour and the Doom Totem?
It makes your army pretty heavily one-trick, I suppose, but what a trick! You can force Terror tests on enemy units with a -5 to their Leadership....
Units are having to pass a -4 Leadership check to avoid the affects of Doom and Darkness! if they're in line of sight to the Doom Totem; thereafter the Daemon Prince can just drop in behind them and say 'boo!'...?
I rarely use sorcerers in my army, but the few times I did I have enjoyed the benefits of a pretty gross, cheesy, and underhanded trick:
Doom Totem standing in the middle of the board. Doom and Darkness on either the enemy general's or BSB's unit (or, joy of joys, they are both in the same unit) and then a lucky hit from a Hellcannon (use two just to make sure!.)
Twice I have panicked an enemy general's unit off of the board, as well as a Dark Elf "Invinci-lord" on dragon. Man, that guy was pissed, and tried to pack up the game then and there lol. It's not very reliable due to the random and unpredictable nature of stone throwers, but if it works it is usually to devastating effect.
Doom and Darkness is one of those spells that people newer to the game generally discount, since it doesn 't kill anything. In fact, it is one of the best spells in the game, and one of my favorites.
And then you face off against a VC army that never breaks
Agree with above.
Also, you need a level 4 to get the spell. A daemon prince has 1/3 chance to not get it. Also theres to many points in everything. A level 4, the doom totem, bsb. To get 1 spell off?
Your way beter of with a slaanesh caster lord with hellshriek and doom totem nearby.
Doom Totem+Two Hellcannons is mean.
This brings up a good question. Whats scarier? Imaginary volleys of magic energy or heavy peices of metal your opponent will throw at you for running this?