Welcome to Librarium Online!
I am a very new player to the game. Last night I went to my local GW store to play my first serious game and ended up playing a 2 v 2
I'm playing WoC and my teammate played Vampire Counts. Our opponents as the title says were Wood Elves and Dwarves.
Each player fielded roughly 1500 pts and we played as if we were 3000pt armies as far as lords/heroes etc were determined.
Both myself and Vampire Counts were new players, both the other guys were pretty veteran. At the end of everything the game ended up 10 points from a draw in favor of the WE/Dwarf team though that is largely due to incredible luck on my part in the last round.
I'm attempting to design an army that will synergize well with the VC and work particularly well against this team.
I am really not sure what to do at this point, the number one problem I had in the game was getting separated or trapped by trees, I discovered the hard way that Marauder Horsemen were useless against the woodelves, and I learned that their shooting wasn't really that effective against my CK or Warriors the way I had fielded them (shields on warriors, MoN + Blasted Standard on CKs). I was very magic light in my last fight (only a single sorceror) and I feel like additional casters would be how to counter the elves BUT the fact that they are coupled with Dwarves is making that less attractive.
I know that the team I am facing has massive amounts of shooting so defending against that is a priority. A question I have is whether I should trust in armor/wards etc, or go for warhounds.
The other thing I realize is that my warriors and the dwarves CC pretty much stalemate and end up tarpitting each other once they hit. I don't think the VC can hang with these guys. So I'm not sure if I should be the anvil in this case, or let the VC just tarpit them so that I can attempt a flank.
Really at this point I am pretty much open for any advice, I am completely scrapping my build so starting from scratch is a real option.
The Vampire count is really limited on models at this point and has been fielding a block of 15 skeletons w/ spears and a vamp in the unit, a block of 10 ghouls, and 10 graveguards with his other vamp. He then keeps a corpse cart in tow with a necro on it. It really seems that so far he isn't able to play to his armies strengths based on his lack models.
I realize there are a lot of questions in this (sorry for the wall of text) and that its a fairly complex thing to answer but any advice would be much appreciated.
seems like the high armour worked out well there.
if your ally is going to stay low on models and your enemies will stay roughly the same, you might get very dangerous if you get more sorcerers. i dont see them do much against that unless the dwarf players spends alot of points on antimagic
If you want to take out stubborn dwarf regiments, you will need to outflank him, but not with hounds, the hounds wont do any damage against dwarves and then they die just to give back the points they tried to take by flanking.
If you flank dwarves with shield, they wont benefit from the +1 armoursave (parrybonus)
so how about one or two marauderunits with marke of khorne and spears? 6 of those guys means 25 attacks! Although its a bit tough to make them flank being frenzy though.
Warchief Diggah o da Bloodmoon Squiggahs
In order to really synergize well with the VC you need to go caster heavy. Those and nurgle knights.
I'm not really a vampire player, but if your friend is playing undead I don't think he can do it if he is limited on models. He's going to need enough to raise stuff and all his units seem to be minimum size.
Regardless, this teamup can pull out some nasty tricks. A doom totum - hell cannon combination can make things pretty easy (or disasterous). A use for the Slaneesh lore could be experimented with. I don't think you can overpower these guys magically, but you can play the psycology aspect pretty well. Some Woodelf troops are Immune to psychology but these are the ones that will not run away from you. Put your knights one a flank and point right at them.
Knights will see you through, do not leave these guys at home. Warbanner may be a better choice of banner. Read the rules regarding charging a skirmisher unit, you will note that they line up againse the first model that touches it. When you charge, come up short and finish your charge with a wheel that re-directs your overrun in a flanking direction.
hi, my friend plays WE and i just hate it when he's using the forest against me to block my moves and all that, so what i usually do is take around 2x5 hounds wich i send into the woods that have to stay where they are, because there are enemies in that forest he cant move it wich is really great and sometimes gamewinning
Thanks for the replies so far they are very helpful.
I was not aware that having my units in the tree line would stop him from moving them. That changes my strategy quite a bit and will prove very helpful.
I kept thinking I wanted to bring the dogs along but the way they play at that store is everyone gets to place one hill and one forest and so the dwarf and WE just sit on their hill and shoot over my screens.
So it looks like in order to beat the WE I need to keep my guys bunched together, no hero's running solo, and just stick dogs in the tree lines, to beat the dwarfs I need to get into a flank and march knights through their gunline. Sounds simple enough in theory, just going to have to see how it plays out.
Any suggestions on how to deploy?
In the last game, the Dwarfs set up on the left hand side, with all their guns on the hill, with their infantry (I think long bears with a hero I dont really know their troops that well) off to the side protecting the WE archers. The WE had a ton of archers on the hill, some dancers in front of the Dwarfs guns, and a Dragon with heros riding it on the far right side, they pretty much spread from one end of the table to the other.
hmm, that calls for speed, all cavalery force!! XD
btw it's true, they can't move the forest with magic if there isan enemy unit inside it, dont expect it to last longer than 1 turn inside of it though...
It's true that you can't move a forrest if there is an enimy unit inside of it........ insted it does D6 Str5 hits. that more or less equates to d6 dead dogs. Anyways, with a Dragon running around the WE can't possibly have more treesinigng attempts than you have Dispel dice to deal with them.
I think you are best keeping your unit count lower, less units that are tougher. Mark them with either Nurgal or Slaneesh to get them across the field and into the gunline, as it sounds as though they have little that can take you one in a strait-up fight. Your VC partner SHOULD be able to protect the flanks of your stronger units with raised zombie units. . . . if he can provide the models.