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So i've been working on making up a warband, and to be honest, im not sure what to do, or how to paint them up. As it is right now, i've got a unit of 12 warriors painted up rather basic, tin bits armor,but the cloaks and shields are done a sort of pale green, with the fur ice blue, and then i also have a unit of 5 knights primed, with one painted up in tzeenchian colors, Blue with yellow banding.
Now what im not sure on, is if im going to do a mono-god force, or an undivided force. I've been reading around on the forums, seeing alot of people saying great thinks for MoS, though to be honest, yeah its cheep, but im not that impressed with it.MoK is well... MoK, so i can see that being fun to mess around with, And then i dont see much of a difference between MoN and MoT, either make it harder to be hit by ranged weapons, and -1 WS when bein attacked (which i cant see as much of a benefit.. oh why couldn't it give +1T like in 40k?) Or a 6+ ward-save.
The other issue i have, im sure other people do it, say, going with a mostly khorne army, but then throwing in a tzeench/slaanesh/nergle scorcerer just becouse they can, But i cant seem to justify it to myself, without throwing the same mark onto other units.. is this just being picky? Just for example, I would love to use Sigvald at some point, but i feel like id have to toss him in with say, a unit of slaaneshi chosen, or it just wouldn't seem right to me.
Would it seem cheep to have a khorne lord on a juggernought, and join him with a unit of nurgle knights?
Oh.. but i dont look so good with all those.. tentaclly things..
Well I run a mono-Slaanesh force, and to be honest I'm not sure what about it doesn't impress you. Never auto-break from undead, never make a terror or fear test, never make a panic test. It's all the benefits of being Immune to Psychology, and yet you can still bait charges. It really ups your Spawn's survivability, and if you're using banner of the gods you can charge a single lord/hero out into a ranked unit of fear causers to tie them up/character assassinate without much fear of losing him. It's basically cheating.
Mono khorne is hard to use properly, and even then easy for wood elves, lizardmen, dark elves, and Orcs and Goblins to get around. Mono Nurgle is a nice choice for survivability, and if you're using a smaller chaos armour force it could be a nice mark to take. Tzeentch is my second favorite from a fluff point of view, and very nearly as good as nurgle, although -1 WS in combat is a huge benefit and not to be taken lightly.
I think the answers to your questions lie within play-testing. This is not an easy decision to make unless you have played out all the marks on different units and gotten a feel for the type of army you like to run.
Personally, I like to mix it up between nurgal for warriors/knights, and slaneesh for maraders/horsemen. Tzeech characters are pretty good too, tho unmarked characters are cool too.
Every mark is best suited for a particular unit and every mark has its own potential.
Nurgle's -1 Ws and "BS" is great especially when thrown on a unit which will charge ranged units or high WS units like knights (especially Marauder Horsemen, These babies charge a ranged unit and reduce its chances to hit on a stand and shoot by 2 or 3. Also they manage to make knights and other ws5 units hit them on 4s in cc. This storngly increases their survivability.)
SLaanessh is also good as they become immune to panic and able to charge anything.
Tzeentch is hot on heroes as he gives them higher mobility and better protection due to his stacking wardsave which makes armor of morrslieb and goldeneye 3+ ward, blasted standard 4+ and even a simple talisman of protection now gives you 5+ wardsave for 15 points.
Khorne on knights and horsemen is amazing but difficult to use. However warriors with frenzy and additional hand weapons go up to 4 attacks which is also pretty nasty.
What i am saying is that i really don agree with mono god ecc as you would be decreasing certain units effectiveness.
I too was a bit against giving a khorne item to a slaaneshi or tzeentchian lord but through play testing i realised that with the new book this is totally the way to go if we want to be competitive.
I disagree with a few of Draag's suggestions.
I would never ever put mark of nurgle on horsemen, the mark is simply too expensive for what it does. Better to just add 2 extra horsemen instead of the mark. This will give you alot better protection. There are only two marks worth putting on horsemen, slaanesh for all round use and reliability (and cheapness) or Khorne for insane killyness. I always give mine flails.
Secondly, unless you are facing alot of t2 enemies, always take halberds over additional handweapons on warriors. It will be equally good against t3 enemies and alot better against higher toughness opponents and well armored enemies.
Last edited by Azhrar; August 22nd, 2009 at 21:32. Reason: typo
I know that slaanesh and Khorne horsemen are good choices, but that's because they have been tried and tested by almost every player on LO. No one ever gave MoN Horsemen a decent play test and from the couple of times i have tried them i have to say that i grew quite fond of them. Getting hit on a 6+ when charging, at times even 7+ is not such a bad deal. The mark costs exactly the same as the MoK and doesn't have any drawbacks as MoK does (Not saying that Mok is not good...I still love my cruise missiles).