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I figrued I should get used to posting on here, and let you all know who I am.
I've played a lot of 40k [ tau and SM ] and I loved it. Friend recommended I look into fantasy and pretty much the only army that caught my eye was the WoC. I beleive it was the Khorn Chaos Lord on Juggernaut that sealed the deal. When I saw that modle on the table I fell in love. It wasn't even painted and it looked beautiful.
So far I have 20 Warhounds, 10 Knights and a Lord on Juggy in the mail.
I plan on picking up the $90 box set off ebay or something, see if I can get a deal.
Strategy wise, I dont think I will win many mostly due to my love of everything Khorne [Is my User was a clue ] I'd love to field pretty much a mono khorne force not only for fluff reasons but just because I know it will look beautiful on the tabletop. And we all know looking good is half the battle.
Well first off, welcome to Warriors of Chaos!
Secondly, you can't go wrong with knights! As you will be marking them Khorne, remember to use your warhounds creatively to ensure favorable charges.
also horsemen with flails and MoK awe pure unadulterated awesomesauce
free reform lets you point away from charges you dont want to hvae to do, and when you do charge you really lay on the hurt (dont forget frenzy affects the mount as well) so you have 10 WS3 S5 attacks and 10 WS3 S3 attacks in the first round of combat
I've destroyed a unit of DOs with these in 1 round (though it did help that the other player fluffed his great weapon attacks)
First off, you have excellent taste to fall in love with such an army. But I've gotta tell you a couple things.
For what you have get 2 units of marauder horsemen and maybe 1-2 chaos sorcerers mounted. Even a Khorne themed army needs dispel dice when it is against a vampire count army that can spam skeletons and zombies. With the box set you'll be getting more warhounds that you don't need, and way too many knights than what a small force needs. The marauders and Chaos warriors are a good buy for you but then again you're getting $40 bucks of what you don't need. Warhounds don't count towards your minimum core troop count, as it is you can't legally field an army. The good news is that marauders horsemen are effective, cheap in points, and cheap in cash. Two minimum units will cost you about $48 with taxes 10% and they will do damage quite out of proportion to their cost in points.
And a little aside, your lord of Khorne can and will butcher whole regiments on his own if you give him a Chaos Runesword and a MoK. Even as an Exalted hero on a juggy he'll get 6 str 6 attacks at WS 8. And his little buddy, the juggernaut will get 3 str 5 attacks. He'll have an armor save of 0+, magic resistance 1, an unkillable maniac to the highest degree. I would prefer to run him with Crimson armor of Dargan and Necrotic phylactery because to me he screams of a vulnerability to killing blow, but that's just me. I face Vampire counts, Dark elves and Demons, and even skaven alot so I have quite the hatred of killing blow, poison and artillery 1 shotting my boys.
I would buy at least one more Batallion, as you will never know if you need a very cheap core choice (Marauders) to make the numbers work.
But yes, an all calvary WoC Army is actually incredibly inexpensive. GW prices for Knights are 25 dollars for a pack of five, and 22 dollars for a pack of five Marauder Horseman. Like what was already said, for under 50 dollars you could flesh out to a very effective force up to 1500 points.
Also true is the need for sorcerers. Unless they introduce some Khorne themed item that generates dispell dice (other than the objecys that provide MR) you will need some for dispell purposes. At lower point games (1500 and under) it will not be too important, but at larger games it will be.
I would pick up two packs of Marauder Horsemen ASAP, so you can start building a legal list. If you have the cash you can pick up the Batallion as well. It will give you a lot of awesome stuff to paint and you can start playing some smaller games. As you expand, start buying more Knights, Horsemen and start expanding your collection of heroes, including a few mounted sorcerers. You can make the sorcerers undivided if you want to generate dispell dice and still ignore the other Chaos gods.
Last edited by Fizyx; October 13th, 2009 at 02:03.
I'm probably worng but:
Ive always thought that the ritual of Blood Knight and the youth of vampires was linked. The witch elves are actually centuries old hags ugly mishapen things but on blood knight they gain their everlasting beuaty back.
Neffearta aim was to stay young forvever does it not say somewhere that her name means "forever beautiful/young". Vampires need to drink blood to keep their beaty and their power. That is why the Stirgoi are now so deformed and hideous becuase they are forced to feed on animals and fresh dead corpeses. They eat only to survive and have been reduced to their bestial state due to their lack of blood. The Strigoi are the true face of the vampires.
Nagash had earned his right to be immortal since he had spent years perfecting his matsery over black magic as Neffaraa simply went straight for the cup of exilir. It may have been Nagash years of learning which procteted him from the dark magic stopping him being a vampire.
I have always thought that that the vampire blood lines in WHFB have been a blatant rip off of the White Wolf blood line in the Masqurade 2nd editon
Necrach = Nosferatu
Blood Knights = Brujah
Van Carstien are just classic transylvanian vampires.
I am going to pick up the Maurader horsemen asap then.
ALSO. I was wondering should I always model my knights with at least 1 standard bearer per 5 knights?
I don't have my core rule book yet, it too is in the mail.
Yes, the Army Book would really help you out a lot
The force organization for Fantasy is much different than 40k. Instead of just 1HQ and 2 troops, you need a minimum number of core units based on the level of points for the game, and your Lord/Hero/Special/Rare choices are limited based on the points as well.
Warhounds do not count towards your core choice, even though they are core units. Your core choices will be Warriors, Marauders and Marauder Horsemen.
About the knights with Standard Bearers...
That is really a tough subject, and it honestly depends on the situation. You really want your knights to have a mighty punch, and a Frenzied unit of knights definitely has that. You want your knights to charge from the flank, cause the charged unit to break and charge into another unit, which means you have to reduce their combat resolution significantly. Some armies have a pretty solid static combat resolution, so you need to cause a LOT of unsaved wounds to make up for a sometimes 5+ static combat res. Either that or make sure you outnumber them so your fear causes them to need insane courage. The banner (and musician) can really help with enemies who have a large static resolution.
Since you will most likely be playing just friendly games for now, I would model them with a banner and play that way. If you decide not to, just tell them straight off that you are not WYSIWIG and they should be cool. Eventually you will want probably 2 knights with a banner and that is it, especially since you will rarely bring more than 2 or 3 units of knights to a game.