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After a long absence from the game I’ve decided to get back into some Warhammer
WoC have caught my eye and i like the idea of a Slaanesh themed army as s/he interests me more than [Tzeentch and Nurgle and Khorne seem to be everywhere these days. Do any of you guys have any tips on how to do a faithful army? Anything from unit recommendations to paint schemes is welcome. I’m looking for a fun army over an army that’s built solely to win. i may love the fluff more than i like winning
I was originally going to do a Warrior/Beastman mix but I’ve been informed that’s no longer possible, it seems im out of the loop
Last edited by -Rook-; October 22nd, 2009 at 15:54. Reason: the format went all weird
Welcome back to chaos. I also stop playing WHFB for 7 years before getting back into it last year. I was also quite surprise and sad to see the beast and warriors getting separated but after playing a couple of games however I got quite fond of the Marauders/Warriors mix.
With the new book, I fear you will need to move from the whole mono-god theme to a major god / undivided theme (sorry if this isn't clear, check my army list to see what I meant).
If you are not interested in using the most powerful unit but a rather balanced mix. I suggest using big blocks of Marauders and Warriors with 1-2 units of Chaos Knights, Marauder Horsemen and hounds. For characters I strongly suggest going magic heavy (6 level of magic is enough).
If you are interested here is a Slaanesh army list I played in a small tournament: http://www.librarium-online.com/foru...ml#post1559119 (Tournament List 2250, The Valhalla Knights). It was quite a fun list to play since I had a little bit of everything: hard hitting cavalry, fast moving cavalry, big infantry blocks, magic and shooting. Almost everything was mark with Slaanesh (or undivided) except for a lvl 2 sorcerer with MoT. The Banner of the Gods is also a great item to use at the beginning (makes some mistakes more forgiving) and it's also quite fitting for Slaanesh warriors to be fearless.
Last edited by dapredator66; October 22nd, 2009 at 18:36.
nice list, thanks for the help
how does this sort of thing play at the lower points levels say 500-1000?
the reason i'm getting back into the hobby is because my brother has just started collecting and we will wont play as soon as we can. i'm not sure how Warriors of chaos will fare at lower levels now we can't have beastmen skirmishing for us.
I must say I have never played a game under 2000pts so keep that in mind and apply a lot of salt to what I say.
I clearly see any type of marauders and hounds having their place since they are pretty cheap. I would not take more than one unit of Chaos Warriors (or none).
Chaos Knights but I would not put more than one unit per 1000 pts. Everything else cost to much.
Spawns have their place in lower point games as cheap anvil unit (but don't use mark). Like specials, everything else isn't cost effective in my book.
A Slaanesh lvl2 sorcerer is viable as long as you don't play against deamons or undeads (otherwise consider none, undivided or Tzeentch).
My guess is that an exalted hero would be pretty brutal in lower point games. I would mount him on a steed even if you don't intend to put him in a cavalry unit. Simple items like enchanted shield or sword of might are pretty effective on an exalted hero (0+ Sv!! and S6!).
On a final note, for paint schemes you might want to scroll the painting projects section in the forum. Some people have great skills and they are great inspiration to begin with.
For what it is worth (I am a complete amateur at painting), my Slaanesh paint schemes uses mainly liche purple and scab red (with different quantities of skull white and chaos black added to the mix to differentiate tissues and armours). I hope this helps.
Welcome back and good job choosing (or re-upping for) Chaos. The beauty of choosing a Slaanesh army, to me, is that a lot of the temptations to min/max go away. Most of our units are already as good as or better in combat than a corresponding unit from any other army and don't need the extra attacks (and severe handicap) that Khorne offers. Our cheap units are very, very cheap for their statlines and our expensive troops have the best protection available in the game, so the extra protection from Nurgle and Tzeentch are really nice to have, but not absolutely necessary.
Slaanesh, besides being the cheapest of the four marks, also gives the most utility and in-game usefulness. Units with MoS will never fail to charge, never flee a charge you don't want them to, never panic off the board, never panic from a broken combat, never autoflee from fear causers, never take a Terror test. Basically most of the benefits of being Immune to Psychology, but without the drawback of not being able to flee charges.
Slaanesh is so useful it's become a crutch for me, and it's hard for me to make a list without it. Basically you can make whatever list that seems reasonably competitive to you, and then add MoS to all of the units able to take it. So now you've got a list that, point for point, can go overpower any other unit in the game in the combat phase. You've got points-efficient fast cav and extremely points-efficient march blockers/charge directors/fanatic baiters, and expensive but extremely resilient heavy cav. Basically an Undivided force built to take on whatever your oppponent wants to throw at you. Then, for the cost of two warhound units, you can make nearly that ENTIRE army immune to the three psychology rules that most often turn games upside down.
thanks for the usefully ideas,
especially you dapredator66, its been so long since ive played a game i feel like im starting from scratch. the armies il be most playing against at the start are going to be dwarfs and lizardmen (my brother is collecting lizardmen along side me starting a new army) and some skaven.
i've seen some fantastic paint themes around, although i will have to think of a backstory to my army before i get to far ahead. (my last paint scheme a while ago was an undead army based on some fallen Bretonnia lord, it let me be dead and colourful!)
i got the WoC book from the local GWs today and i've had a quick look through and it seems like the beasts got dealt a harsher blow from the split then the Warriors did. its a shame theres no new skirmishers for us
For foot armies, slaanesh is easily the best mark to use. Well in fact I'd use slaanesh for any type of army. Just understand that marking slaanesh on knights is mostly worthless, you have only a 4% chance to panic and that leaves only terror checks to worry about. If you are starting to get cruntched for points, drop the marks from your knights. They really can go naked and still dominate.
Slaanesh magic is good, but you really need to take it on a sorcerer lord with a spell familiar. The lore lacks some usefulness against undead and demons, but it still can be effective. The #6 spell could be the best spell in the book. I know gateway has its moments, but on a cast for cast basis, estatic seisuzes should be doing more damage. Specially against units like plague bearers, grave guard and pheonix guard. While making a unit of knights frenzied at the right time could win you the game. Then there are the games you play people who aren't immune to pyschology and all of a sudden the lore takes off.
Slaanesh horsemen are extremely useful. You can even have some fun and throw in an exalted on a slaanesh steed to make them deadly.
Beware of the lure of a slaanesh giant. He is 1 massive point sink. He can do great some times, but he still dies oh so very fast. Points are better used elsewhere.
And finally, from a fun stand point, slaanesh warshrines are great. They also can help you win games, but bringing the whole eye of the gods to the game where you normally have to wait to win challenges, does make the game more random and fun.
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