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Hello all. Well, the title pretty much asks the question I wanna ask here, can an army based on infantry work? I've tried it a few times, but every time I get either shot to pieces or march-blocked and then totally outmaneuvered (sp?). Now, by infantry-army, I means some solid blocks of marauders/warrrios/chosen, backed by knights and horsemen and maybe dragon ogres and the like.
Well I run an heavy infantry list and it seems to work pretty well. If you post an army list maybe I can help you.
Only 6 warriors in a unit? How would that work when you're instantly dropping bonuses?
I initially tried to run an infantry list, and I've found that the problem is not speed, it's the models and play-style of the army in general.
If you're going to run infantry, I think you would need to take lots and lots of Sorcerers to make up for our lack of shooting, and also to cover magic defense. It's doubtful that you'd really be able to get a close-combat oriented character into the list, because the sorcerers are so expensive that they'll really cut down on the number of models that we have to soak up casualties with, and also because Close Combat characters can become EXTREMELY pricey for us.
The other problem that we have is our plate. A plate army is doomed, because they just can't field enough numbers to cover all bases. I was running two blocks of warriors, a block of chosen, plus a regiment of knights, and I had barely any room left in my list. If you want to run infantry, I'd go with Marauders and mark them Nurgle, so that you tons of inexpensive troops to push across the field, who are resistant to incoming shooting, with magic defense backing them up to keep small, fast enemies off their flanks and also to protect them.
The marauder blocks are there for combat resolution, but your actual kills would come from marauder cavalry or maybe chaos knights if you have a bunch of spare points.
I think that Chaos Warriors are probably the worse core choice in the book, just because they're too expensive to be fielded with any mass, so you might as well field a regiment of Chosen instead of just 1 unit of Warriors.
What I think happens in unsuccessful army list is that people tend to put all sort of crunchy special and rare units. I do not think this is viable in a WoC infantry list. You really need to put as much core as you can in your list and maybe add something like 1 unit of knights. I personally always try to put as much pts in core as I have in characters. This usually creates an army with 800 pts of characters, around 900 pts of core and the rest in special/rare (at 2000 pts you have 1x5 knights left and at 2250 pts a little bit more crunchy stuff).
Last edited by dapredator66; October 30th, 2009 at 22:10.
You've gotta run a ton of nurgle sorcerers. And pray for spell #2, regen on a unit of marauders means a keeper of secrets can bounce off of it. You've gotta love the look an opponents face when they charge a unit pf knights with regen, save stuff from bolt throwes, ect. If u don't get #2 on any of your sorcerers, theres alot of good anti-cav in there and hero sniping.
If you're going to have knights as support units, aim to have two units even if they're only 5 strong.
That way your opponent can't easily focus on a single unit, and can't easily control one flank or the other with his fast units.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
In one of my favorite lists, I run two 24-strong full command marauder units, arranged 6 x 4. I stick a sorcerer on foot and my lord on a daemonic mount in one unit, and another sorcerer on foot and a BSB on daemonic mount in the other.
If someone attacks the lord's unit, they have to do enough wounds to overcome the 5 static CR of 3 ranks, standard, and (generally) outnumber. If they attack the BSB's unit, they're facing 6 static CR. The key here is that the opponent has to allocate his attacks. Only so many of the attacking unit's models will be able to allocate onto your rank and file marauders; invariably someone will be forced to attack the lord (50mm wide,) the sorcerer, or the unit champion. This cuts down on the losses suffered by the unit, and then of course you'll get your attacks back.
I supplement these guys with 2 units of horsemen with spears and shields, and a unit of enraged knights. Lots of flank threatening and charge misdirection.