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If character joins unit with banner of rage(gives frenzy) does he also gain additional attack?
Yes as since he is now part of the unit he counts as frenzied. In addition if he can charge something that the unit can't, he will go charging out of the unit, and then immediately regret it. Its happened to me
thanks alot! I am planning to use Chaos Lord for the first time (against my brett buddy - I hope see some Epic Duels) and I want to give him runesword and mark of nurgle. Now everything except his Lord is going to hit me on '5'. Now I will stick him to unit of nurgle knights with banner of rage. Hope that works
Does this also happen if I put non-khorne hero into Khorne unit??
Last edited by sir. Rado; November 5th, 2009 at 11:29.
Just a suggestion here but I find it better to use the banner of rage (or MoK) on an infantry unit. Especially if this is going to be the only frenzied unit. Baited knights move so fast they will get out of position easily. An infantry however, if placed in between two or more other units is more difficult to bait as it move slowly and has difficulty manoeuvring.
I am going to have to disagree here. The biggest benefit to banner of rage is that your opponent is not going to know that this unit is frenzied until you are actually in a position that is close to charge range. Warhounds and horsemen are great support units to put you in favorable positions and we have some of the best magic missiles in the game to take out pesky bait units.Just a suggestion here but I find it better to use the banner of rage (or MoK) on an infantry unit. Especially if this is going to be the only frenzied unit. Baited knights move so fast they will get out of position easily. An infantry however, if placed in between two or more other units is more difficult to bait as it move slowly and has difficulty manoeuvring.
I use frenzied knights a lot (quite a few times vs bretts as well) and they're superb. As long as you're clever with using your puppies and horsemen (MoS). Don't forget you can flee through frenzied units without causing a check as they're ITP while frenzied.
I have to agree on certain points with you guys . The opponent will not know during deployment that the knights will be frenzied with the banner of Rage (I think it is fair to declare the frenzy at the end of the first declare charge phase however). This makes baiting more difficult if you positioned your knights well away from any fast cavalry or flying units.
As for the screening tactic, I think it really depends on who you are playing against. For example I think these guys are golden if you face daemons. If your opponent plays Wood Elves however you are out of luck really (hounds and horsemen will probably not live more then 1 or 2 turns and your knights will be baited all game). Therefore after a dozen of games I just stop using them because about half of my opponent where able to counter my tactics (I play mostly against Empire, Dark Elves, Wood Elves, High Elves and sometimes Tomb Kings/Lizards/Deamons).
Instead I replaced the banner with Mark of Slaanesh and Warbanner which grants me total control over my movements, immunity to psychology and enough potential in close combat to be really dangerous. I must say I still use the banner of rage on infantry (usually 2x6 two-handed warriors with MoT) and it really gives the unit a much more needed boost in combat without making them a strategic liability (hence my initial comments).
Last edited by dapredator66; November 6th, 2009 at 16:11.
Yet another quick one: If my warriors have mark of nurgle and are fighting with other ws5 models, do I hit them on 3+ ? I mean the wording is unclear. For me it's either enemy has -1 ws when they roll to hit me only or they get -1 ws(when I try to hit them also) to each model that attack nurgle warriors - for example I have tzeentch hero in nurgle unit, 3 enemy models are attacking hero - they still have ws5 and two are attacking nurgle warriors - they have ws4 and I have to allocate attacks when striking back?
Mark of Nurgle only affects the other models when they are rolling to hit, not when you are. If you have MoN and your oppenent is WS5, you will both need a 4+ to hit (WS 4 vs WS 5 for them, WS 5 vs. WS 5 for you.) The beauty of MoN is when you are attacked by WS 3 models.
If a character of a different mark joins your unit, he does NOT get MoN, like you mentioned.
Basically, MoN is only in effect when your opponent is rolling dice.
From my reading there are two parts to the Mark of Nurgle:
Any enemy unit targetting a model with the Mark of Nurgle is at -1 to hit for shooting attacks
- and -
-1 Weapon Skill when in base contact with the bearer.
Thus, your WS5 guys would hit WS5 opponents on 3+, since the opponents are at -1 WS when in base contact with the bearer.