Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've been playing around with a couple of WoC lists, and i've been wondering about an all cav list, but at 1000 pts. I was wondering if I should have my core marauder horsemen be medium cav, with armor, shields and spears. Of course i'd still have a couple of cruise missiles and a unit of knights, but to have some semi-solid units i can use for combat. What do you guys think?
Maurader Horsemen are on of the best things you can use and for the pointage it would be totally worth it to make them med cav. A few units of 12 with spears, SB, mus and MoS with a few 6 strong MoK flail cruise mussiles and 2 units of knights makes for a solid fast moving list.
Awesome, but blocks of 12? Is that a bit much?
I knew to use the cruise missiles but i wasnt sure about giving them MoK, since it would be harder to control them.
making them medium calv just makes them take the place of knights, all be it not nearly as good as knights. If you're going to have 1 unit of knights and thats it in your list, i'd go for 1 block of medium calv at the very most. Give them mark of khorne for the frenzy and you're looking at a decent unit capable of killing standard infantry (not the tough things though). They also wont have great static combat res, which means if their in combat for a 2nd turn expect to lose.
The primary concern of making them medium calv is that they wont have very good static combat res and their killing power is suspect at best. If however you're putting a hero in here this unit will go from being just average to being a solid block.
Try it out, let us know how it worked for you
10 of them, marked Nurgle or not at all, with spears, armor and shields, and a standard bearer. That's a rank, probably outnumber, and a banner, +1S on the charge.
If you want to give them flails, just keep them as fast cavalry because you can't use your shields with your flail in combat. This doesn't mean that you can't still field massive regiments of 10 of them equipped this way- fast cavalry are allowed to have ranks when they charge, and they can use their free reform to hit someone in the flank with that full rank as well.
Although my WoC army features a bunch of knights at 2k, I am a huge advocate for 10man regiments of inferior cavalry in almost any army. They have their place- knights might fluff their charge, and are left with precious little Combat Resolution. A big regiment of cavalry though, will often have just as much US as an infantry unit, and can have a rank. That's equal to 2 kills from a regiment of "better" knights. And typically, statistically, you won't score 2 more kills with the 'superior' knights. Often, these weaker cavalry come at a discount, so you can get a regiment of 10 for just slightly more than you would pay for a regiment of 5 Knights, but with more models, it's harder for an opponent to get the unit below half strength or wipe them out, so you get to keep those victory points. Furthermore, a big cavalry regiment next to a small elite cavalry regiment, gives your opponent a difficult choice. He can shoot the elite regiment and get hit by your huge regiment, or shoot the huge regiment and let the elites reach his lines.
Sweet that sounds great! Right now im only focusing on a 1000 pt army since I still haven't purchased any models, so i'm making lists to determine what i should buy, and I think im looking at a lot of marauder horsemen boxes haha. I wanna try different things, like all cav, foot slogging, magic heavy, etc. I've made a nurgle foot slogging list already, which i really want to try out, and now I'm thinking about a slannesh/nurgle all cav list. that sounds about right. I'll post the list in the army lists forum within the week and id appreciate some feedback
This also Screams Exalted with Daemonic Mount.
They have the same movement, this will make them immune to fear, and give them LD 8, and a huge boost in combat.
2010 WoC Cav W/L/D - 7/3/1
didn't see it mentioned but with light armor and shield they lose their Fast Cavalry benefits. No more Free Reform or Feigned Flight
Xfactor is right, for anyone just entering the conversation: the upgrade to medium cavalry will cost you your free reform and feigned flight abilities.
However, I don't feel that there's any need to lose that rule if you are fielding 10 of them with Flails, as you cannot use shields and flails in close combat, so should only give them Light Armor. If you field them with spears, then by all means reduce them to medium cavalry, because then you can make use of that shield.
I have run regiments of 10 with Flails and MoK. They perform well, but they're a little hit-and-miss, and baiting really hurts. If knights are baited, they are simply out of action. However, if 10 MHorsemen are baited, they are more susceptible to being shot and destroyed, as well as taking just as many points offline.
When that regiment hit the enemy though, they almost always functioned a bit better than the knights thanks to the banner and the extra rank. In fact- in answer to Ayliffe- yes, I did prefer to put Exalteds in here, even if only to have his attacks benefit from their static resolution.
I didn't like the chances of my regiment being led astray, or the fact that they were still vulnerable to shooting though. So instead I tried running a regiment of them with spears and full armor, a standard bearer, and MoN. This regiment performed a little less evenly than the knights, but they were still good at killing a lot of targets that knights wouldnt really have been needed against. I've found that these perform more in line with Cruise-Missiles, but with a more reliable CR. They had a survivability that was on par with Warrior Infantry.
The downside is that this regiment is even more expensive than a regiment of knights, and therefore almost needs to be treated as such. Losing the fast cavalry rule, alongside the cost, really negates the advantage of having core fastcavalry in the entire army. Taking small regiments alongside these larger ones really isn't feasible if you're also taking knights, or any frenzied regiments (who require some kind of screen).
Really both units serve a role, but it's a strange trade-off. You're not trading them off with Marauder Horsemen so much as you're trading them with knights or that typical 'cavalry anvil' of Dragon Ogres. The interesting part of the trade is that you are trading 5 models for 10. If you tell someone that you play an army of cavalry, they'll expect a bunch of knights and probably take lore of metal. If you tell someone that you take a cavalry army of marauders, they'll be expecting tons of small, fast regiments and be unprepared for something like the medium cavalry. It doesn't change the capability or style of the cavalry army all that much, but it shifts the focus away from mass damage and towards model count.