Welcome to Librarium Online!
Here's my current list:
http://www.librarium-online.com/foru...ml#post1635239 (Won a small local tournament with this list!)
My question is this. My tactics are to sit back with the knights until I absolutely have nothing else to do but charge with them, hoping that my magic has done its job by then. The problem comes in that these knight units only have 5 wounds a piece. That's a huge problem, specially against Spirit of the Forge.
Now my question is, do you think in an extremely magic heavy army that has a dragon flying around, that changing out my 2 knight units into a unit of 12 Chosen with the Rapturous Standard and a unit of 12 Warriors with the Banner of Wrather is a better option? Both are Slaanesh.
What do you think?
It also makes them Tournament legal for the local tournies around here that use the WPS.
Last edited by Pinkus; February 5th, 2010 at 19:53.
If you plan to sit back against everything than yes that would be better, but against very shooty armies that won't work. Albiet, against empire the MB will panic half the army off the table, but against something like dwarves with say... 8 bolt throwers or something ridiculous like that (not as uncommon as you may think lol) you're in a lot of trouble. I think the knights, if protected enough, are more versatile. Keep them hidden from the things that can hurt them the most, and they'll do good for you.
Also what are these WPS rules i always here about, i've never encountered them before.
Last edited by Ayliffe; February 6th, 2010 at 03:06.
2010 WoC Cav W/L/D - 7/3/1
That's the latest WPS rules. Its kind of confusing to start, but you start at 3000 points, you go find your armies section and add/subtract what it tells you. Then you figure out how many casting dice you have and subtract points based off their chart and then do the same for your dispel dice. After all that's done you divide by 200. Most local Ohio tournaments, the bigger ones atleast want you to have a positive WPS to even be considered.
Using knights makes my list have a -4.1 which would get denied very quickly, adding the foot troops brings it to a positive 2.4 or something close to that. It would mean I'd be playing the nastiest lists that get let in. But I have confidence in my masterblaster.
It promotes less magic and more infantry. I personally HATE the system. Go play Ancients if you want all infantry and no magic.
Don't even try making a VC or Demon army that even has a remote chance of winning.
Ya my army scores pretty shitty at a glance on that system... jesus thats ridiculous.
2010 WoC Cav W/L/D - 7/3/1
I think if you are going to use infantry blocks, you need to make sure you have enough support from ranged fire and offensive magic to make up for your lack of mobility. This latest version with the duelists looks like it has enough ranged support do the trick but you might be passing up a lot of offensive punch by not running any knights. You are pretty much relying on your 3 casters + your cruise missiles to beat the enemy.
If the list has been working successfully without a huge contribution from the knights until the later turns then these change might work though. I just fear that you have a large number of flanking/screening units that don't pull a lot of weight. Let us know how it goes though.
Wow, those rules are about as restraining as the one from around here. Our tournaments rules basicaly state that you can't use more points in characters than in core and you are limited to 6 lvl of magic. I guess that's why some of my armies score more than 4000+ with those rules. It does however make some pretty balance and fun battle.
You have enough support from magic and shooting to field those 2 infantry unit. Especially considering you already experienced the tactic to sit back. Don't expect the warriors to be winning fight alone thought (expect them to loose without support!!!). In fact you need to have a plan of some kind in case you fluff you're attacks (banner or support from another unit). By the way, I think you can compare the effectiveness of a unit of 12 warriors with a unit of 25 swordsman. Our warriors can however stays dangerous as long as you still have one complete row to fight (and you can enhanced them with a magical banner).
Here's some suggestions:
- I would stay away from chosen. They aren't worth their point. When I played them I ofen got the wrong gifts for them to be worth it (with a warshrine it might be worth it though).
- The rapturous standard is nice, but a lot better if you have a BSB. War banner might be a better choice if you don't.
- If you drop your unit of 10 marauders (and maybe 1 or 2 horsemen also), can you manage the points to get 2x25 marauders and 12 warriors? It could be a nice combination if you sandwich your warriors with those marauder blocks. You're opponent will think twice before charging your marauders since you're warriors can flank them (and vice versa). Check your flanks thought!
Last edited by dapredator66; February 8th, 2010 at 02:04.