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This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!
This week's topic is - Chaos Warriors.
How do you use them? What equipment do you feel is best for the unit? Marked or unmarked? Pros and cons of them? Tactics?
Low leadership means you either need the Mark of Slaanesh with them or a character on a fear causing mount. They're too expensive to lose to a terror check, or to not charge because of a fear check.
They're slow, so they usually always get charged or just avoided.
Run them 6 wide to maximize killing ability. While bringing them usually in units of 12 or 18.
Good combo is to give them both Halberds and Shields. Gives them great diversity and let's them match up good against a multitude of enemies.
I avoid these guys like the plague. Just toooo slow.
Warriors excel at one thing, point denial. The warriors are a very resilient unit. T4 and a 3+ save means they will not go down easily to shooting. Units of 12-18 are very difficult to annihilate completely with just shooting. Warmachine hits will kill at most 5 or 6 warriors and very often less. This means that for your opponent to get the points, he will have to shoot at them first and then engage with a powerful unit. The warriors, as long as your first rank is full are still functional in close combat.
One of the best tactics to use these guys is as bunkers for characters. A sorcerer inside a warrior unit is extremely difficult to take out, especially if there is a champion present in the unit to accept or claim a challenge. You can also use hero or lord in those unit. Combat characters will be able to generate kills while your warriors will keep casualties to minimum.
That being said, the warriors have several weaknesses. First, they cost a lot of points and a unit of them reaches easily 300 pts with a magic banner and a full command upgrade. Secondly, they are slow and can easily be avoided. This means you have to find a way to force your opponent to engage you. This can mean using a lot of magic, fielding an hellcanon behind or in between your line, baiting toward your units or simply hiding most of your points inside those warriors units. Now I am sure there are others but I'll let others do the work...
I personally like to throw a sorcerer in my block of 10-12 for safety. I mark them with Nurgle and just hand weapon/shield (maybe a standard or musician), put them in the center of my line and start marching to battle. They take that slow inevitable march forward through a rain of missile fire moving ever closer.... My only expectation is for them to weather the storm in that first round of combat... I like to keep a chariot hanging around their flank for the counter punch.
Expensive? yes, Slow?, yes... low leadership? compared to what?.. only a Lord and up are better... I'm sure there are many other weaknesses but I just don't care. Chaos Warriors are by far my favorite of all the core models because of their 'look and feel'. They are why I play CW. No CW army I play will ever be without at least one unit.
I go shieldwall. Shields, Standardbearer and musician. A unit 6 wide with however many ranks you can afford (3 is pushing it in games under 3,000pts), Chaos warriors have enough punch as it is, so i go for upping defense. A 2+ save on WS5 S4 T4 I5 units with 2 attacks base. There are few units that pose a threat to Warriors. We basily have the equal of most other armies special choices for a core. Any additional equipment besides shield is up to the player. Though I find if you take EHW/Shield, use the EHW if you charge and or the charged unitwill probably be wiped out or break within the next turn. Should you end up locked into a fight that will last a while (Hammerers, Phoenix guard, Ironbreakers, Temple guard. most Daemons) Or if you get charged, I would use shields that battle. Especially the latter, I want to have as many units survive the charge so I can deal out more attacks.
As for marks, I like nurgle. It can really cut down on shooting casulties, unlessthey have something that allows a re roll like curse of arrow attraction, have a very good BS or they fire something at you that doesnt use a BS(Cannon or anything that uses a template.)
If a Million Guardsmen die, that's a statistic. If one marine dies, that's a tragedy.
Chaos Warriors are awesome. I usually field 2 x 12 man squads (in 1500 games), one with all shields and the other with all second close combat weapon. I give them the mark of khorne, and that's an insane number of attacks being dished out from these guys. Plus having a 2+ Save in cc with shields is awesome in its own right. I usually use my warriors to back up my Knights. My Knights are deployed on the flanks of my force and the warriors form the bulk in the middle. When my Knights see combat they either dominate it and move forward, if not, my Warriors are on their way to help out. - My opponents cant seem to decide which unit is more of a threat. They either choose to attempt to take out my Knights leaving my Warriors unscathed, or they try and take my Warriors out, leaving my Knights unscathed. Either way, I find the survivability of my warriors amazing
Well I am not so experieced player but there are my few ideas:
a) Deploy them in units 6wide - this wide is better for fighting with 5men wide units on 20mm base.
b) Always use shields, buying halberds is also good and switching halberds/shields in combat gives you more flexibility.
c) Tzeentch mark is not worth the points on this unit.
d) When you hide a sorcerer in this unit, always use champion.
And few hints:
- If you use nurgle/undivided/tzeentch warriors with sorceror in them, use any deamonic mount/palanquin. The mount takes place instead of othe three warriors and therefore costs only 5 points more (three unequiped warriors 45points and mount 50points) and gives fear immunity to the unit.
- In other situations use chaos steed, he costs ne point more than warrior and gives your character +1 AS.
Here's something to think about. If you have 12 models in your unit and it gets wiped out due to wounds, wouldn't the mark of tzeentch have saved more models on average than its cost?
Not pushing tzeentch, just saying its not that bad of an option. I've been running 1 unit of tzeentch knights and while it is a 1 in 6 chance to save, you still do make those saves.