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I am trying to aim for a foot slogging army that is competitive which utilizes warriors, chosen, and knights. I am looking for some advice for army composition such as hero/lord choice and things I will need to make a footie army work well. I was thinking to go heavy magic was the way to go, but I am simply not sure how to go about this.
As I am still buying models to finish off the list I am flexible. I just want the list to be competetive.
Last edited by drpieceofme; March 17th, 2010 at 00:19.
You need MARAUDERS. Seriously, I see so many WoC players underestimating Marauders. I use them in every armylist I make ( When I use WoC ) and they perform brilliantly.
Well there are different ways in which you can do you foot slogging. One way you can go fairly magic heavy with a hellcannon and make them come to you while you blast them with magic. Also if you really wanted to embrace it you can go with a more offensive foot slogging army with a few blocks supported by warshrines,spawns, and/or a hellcannon and use a bsb with banner of the gods, and then just grind them to dust with your stubborn rerollable break tests, or maybe then bring in a hammer of knights etc. You might be hard pressed to use both magic power and a banner of the gods as there will be too many points in characters and your units will be weak.
If you go banner of the gods strat, i find slaanesh warshrines extremely valuable as they are tough as nails and will hold up a unit for eternity, and they buff up your blocks.
I like both ideas, and they seem like they would both be similar army list. Would the tzeentch sorcerer on disc be wise if I chose to go magic heavy? For the Botg setup what would be the most ideal setup for my heroes and maybe lord?
As for marauders, how would I utilize them in a caster heavy build? As meat shields for my sorcerers or as a support force?
A tzeentch sorc on a disc is always a good idea for a magic heavy army. Additionally if you go BotG list you could use the disc rider as an exalted on a disc and he could hunt war machines or pesky light cav, really just be a thorn in the side. Definitely a good model to pick up. If you want to go foot slogging magic heavy list you will probably have to use some marauders as marauder blocks are cheap combat res. I generally run 24+ character w/ full command, LA, Shield and MoN for about 180 pts i think. Those guys can hold their own in combat against most units.
As far as Botg characters, one idea would be of course exalted bsb w/ Botg and shield/steed, you will want to keep this guy alive at all costs. Then if a lord depends on what mark you give him. Could go tzeentch with helm many eyes, talisman protection, berserker sword, and favour of the gods, can clean up a unit when the block gets charged. There are many other builds to use depending on what you tool him for. Then maybe run two scroll caddy's in chariots, give them slaanesh. This will give you magic defense, US 5 rank breakers to use as hammers, and if you give them slaanesh you can count on them sticking against a unit if Botg is close by since theyre immune to fear. One problem with this character setup would be war machines, which you might want to trade a scroll caddy in chariot for an exalted disc rider, whatever you think you would face more trouble with.
Something to keep in mind, if youre throwing a character in a marauder block consider mounting it on a demonic steed as it will take up more unit frontage forcing enemy units to allocate attacks on your character and not your soft marauders, and it will make the unit cause fear.
Cool, so Tzeentch sorcerer in. Marauders in. Hellcannon in. I'll keep my eyes open for these guys. Now, as for big guys (Giant, Shaggoth, ogres, dragon ogres, spawns). Are these something I should implement right now, or should I want later on and use them as a supplement?And what are some common ways to make or get a warshrine? Whether it be alternative miniature companies or gw conversions?
Giant, fun not that effective. Shaggoth can be good, ogres not so great, dragon ogres good, spawns can be good. Most common shrine conversions probably vampire counts corpse cart or chaos chariot conversions.
Footslogger army, eh...
Here's what I'd include:
- BSB + Banner of the Gods
- 2 L2's and 1 L1 - all Tzeentch (Rod, Roar, BoS)
- 3 large blocks of Slaanesh Marauders with LA, HW+Sh within Banner's 6" Stubborn. 1 mage in each block for LD.
- Couple of small squads of Khorne flails with no command options or armour
- Couple of of small units of Warriors with GWs + Sh. Maybe Rapturous standard and Warbanner if you can afford it
- 1 Chariot for infantry support. Khorne, if you can afford it. Otherwise, Slaanesh.
...and as many knights, Dragon-Ogres and Warhounds as you can fit with the leftover points (which, admittedly, wouldn't be too many)
Magic heavy can be very expensive I have 48 models in 2000 points. Marauders with shrines are good perhaps a unit of warriors with mark of nurgle and a nurgle sorceror ( maybe festus?) to form the core of your line. The regen from festus is good plus he can cast it on another unit. Back this up with a pair of warshrines and your core should work well.
To back it up tzeentch sorceror on disc and marauder cav for flanks is good. Chariots are fun but a little slow they work best with a sorceror making it US5 for flank hits and harassing flank magic.
Most of this has been covered but definately grab some marauders and warshrines.
Hope that helps
Also for making a warshrine, I highly suggest taking a look at the Dark Elf Cauldron of Blood. Ti's a bit pricey, but combine that with a corpse cart or something similar and you can have a beautiful looking model.
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