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Well the entire army is a real brain burster right now. Anyways...
I'm currently gluing my knights together and I thought I had my mind set on the Nurgle/Banner of rage combo, but since I'm mostly playing against Tomb Kings (sometimes Vampire Counts), the Nurgle mark is useless against TK shooting and do they need them against the average 2 or 3 WS of the undead?
As for command group it ain't that much better. Champion is mostly a waste, but with the musician and standard bearer the unit reaches a value of almost 300 points. I understand that as soon as they get on the table, they might pay it back, but I would prefer a confirmation from you
The same thing goes for Chosen, weapons and marks aswell as numbers. Can't make up my mind
Another reason for all of this is the struggle with army composition. I tried to make a list today and this is what i got.
Based on the battalion (wich i really want beacause of the 20 marauders and the price)
Lt. armour, shields, musician, standard, Slaanesh
12 Warriors (painted) !
Shields, musician, standard
Shields, halberds, musician, standard, Slaanesh
5 Marauder Horsemen (painted)
Lt. armour, flails, musician, standard, Slaanesh
5 Knights (currently being glued together)
Nurgle, musician, standard, banner of rage
Khorne, lances (do I dare??)
10 Chosen !
Great weapons, full command, Slaanesh, favour of the gods
2 Spawns ! (these guys really took me by surprise with their performance, too bad tomb swarms best them with their poison[of course, also painted])
This is rather expensive now. Not much left for characters, so naked knights still do alot for their points right.
The units I'm willing to drop is marked by a red ! (!)
I do have 2 sorcerors (tzeencht and nurgle) 2 exalted heroes (unmarked and khorne, but the ones on daemonic mount, juggernaught and steed of slaanesh (only BSB model we got?) look amazing to me.
I've been using some old khorne warriors and marauders, 12 and 16 respectively, and will until I get my battalion. Unfortunatly they look like *inappropriately ugly* things.
Last edited by Gilla; March 16th, 2010 at 22:45.
Nurgle does infact hinder TK shooting. You go off of their BS and apply no modifiers. The FAQ now states nurgle makes the shooter at a -1 BS to hit nurgle. This helps WElfs and hurts TK. As far as close combat, Nurgle ensures that everything but Umshabti and Scoprions hit your knights on 5s.
Very good mark against TK.
So thath would make the bowmen need 6 to hit them? Sweet. So I should keep that unit as it is then. How about the other one? I read your input on the tactica, but what do you think of lances or maybe 5 naked knights?
lances generally arent worth it if you ask me. Sure, IF you charge you get +1S over their core equipment, but a lot of the times you wont charge, or you'll be in the second round of combat
also, against most infantry, S5 is plenty good anyway
I'd consider lances if I was going to be running a mounted hero with a runeshield that would join the unit, but otherwise its a no go
I never take lances on my Knights. Thier S5 is amazing and counts as magic weapons. There are other units that can hit with a str 6+.. Our Warriors with Greatswords can accomplish that quite easily and the better alternative is Dragon Ogres with Greatswords. They hit like the Deathstar (3 attacks each @ str 7!) and have a wonderful charge range and they cause fear have 4 wounds each and are US 3 a piece.. but they are very points heavy. Say goodbye chariots!
Right. With my experience I probably wouldn't handle the lances anyway. Have anyone tried out naked knights? I'm trying to keep it cheap, and they're already immune to fear. Slaanesh and musician maybe?
Chosen could do the S6, but is great weapon on chosen a double-edged blade? Their initiative is 5..
Our knights like combat and like killing things. They are deadly every round of combat and generaly don't die to most hand to hand things. Giving them lances BARELY helps when you charge and hurts every other round. I've been known to let you charge my knights and giving lances takes that flexibility away.