Ok Here you can choose if you think if it is better to have a sorcerer unmarked or marked and which mark.
Sigh, i should just save this in a document so i don't have to post it all the time. I haven't voted, but here's why Slaanesh ISN'T just about leadership, though everyone seems to think it is...I'm really surprised that Slaanesh got any votes actually. I think their spells are too dependent on leadership and there just aren't enough low leadership armies to make them better than Tz. or Nurgle. Can any Slaanesh voters justify their votes? Just curious
ok I do see how you can favor Slaanesh magic, but I don't see enough in your logic to make it BEST. certainly not better than Tz. A big thing that puts Slaanesh behind the others is the first spell. Yes it has its uses, but FF and Buboes are both better, and what happens if you get stuck with a bad spell, because none of the lores is full of perfect spells for every situation and very often you just need that first spell.
I never said it was the best, i said those are reasons some people may think it is better. I also did mention that the other two basic spells were better, but in general people don't take level 2 slaanesh sorcerers, and certainly not level 1s, that is where i think Nurgle and tzeentch belong, because their first spells ARE much better. On a level 4 with a spell fam (which is very common, especially for Slaanesh Sorcerers), you WILL get spells you can use, and if used properly, i would argue they are better in a lot of cases than those of tzeentch, and possibly nurgle.
Also, better than Tzeentch???
Ok so you've acknowledged the merits of FF, Pandemonium and Gateway but what about Treason and Call to Glory???
Treason of Tzeentch: OWNS Elves, as well as any other unit that hits hard but is squishy i.e. pretty much anything T3. Nothing better than having Executioners or White Lions hack themselves apart with their own weapons. Basically the stronger your enemy, the better this spell is, so it really can't be bad!
Everything owns elves from a damage perspective; they're pussies. With this spell, you have to hit on a 4+, now you have to wound, preferably on a 2+, then they may get armour saves, wardsaves, regen saves etc. With ecstatic seizures you need one more dice (which makes it harder to dispel, so it's not exactly a bad thing), and you eliminate all the rolling after the initial 4+, everyone who roles 4+ takes a wound, no saves of any kind. Much better in my opinion. Sure you can do a bit of damage with treason, but compared to the other spells you have, it's not worth wasting dice on, especially when the big nasty in that lore needs 5 dice on average to cast.
Call to Glory: An extra Hero!!! AN EXTRA HERO!!! cast it on a marauder and turn a meatshield that has been disregarded and left on a seemingly well guarded flank (protected by the leftover Skaven Chieftain or Goblin boss) into a force to be reckoned with, and win a couple challenges, Eye of the gods, and see your opponent start to sweat. Plus this allows you to put more points into magic heroes and simply cast this from a dispel caddy lvl 1 or 2 and *poof* instant combat character! just add water.
An extra hero that awards the enemy 100 VP, not to mention a LOT of lists now are all mounted lists, mine included, where this spell is completely useless. That may make me slightly bias though. Again, compared to the other spells available it's not worth wasting dice on MOST of the time.
Plus you cannot overlook the +1 cast and 6+ invul, almost unfair when determining the best lore...almost.
You can when you get terror bombed off the table, or panic (don't say it doesn't happen, i've lost tournament games to shit like this.)
Just replace a normal marauder, not your champ. If they charged they get to challange first I believe? Either way, you get to chose whether to fight with the marauder champ or Exalted, Letting you make the same measurements and choices based on your opponents. Either way, you turn a slaughter of a unit of marauders into a fair fight, or a fair fight into a slaughter in your favour. This, used in the right spot could collapse a flank or brreak the center of a battle line.Lets use your example with the BSB, assuming you managed to get your spell off against said magic heavy army. Most units with a BSB will have another character in for such situations and if not they will atleast have a champion. Now your exalted hero is forced to make a challange which your opposition will accept with either the champion (if he doesnt think he can kill your exalted hero) or the other characters (if he knows he will beat you).
Actually if i remember right, he ran a bloodthirster...also @pinkus, i know you hate me, but im very suprised that demon player was undefeated, he obviously didnt have a greater deamon