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I am new to Warhammer and in turn new to WoC. I have played a few games and haven't been able to figure out the proper way to use the warhounds and the horsemen. I have read through both the tactica and the forum posts (and have checked a few other sites) and while I understand the basics of them, I haven't been able to figure out the intricacies that really make them worth their points.
Now with that said, I understand the basic builds behind the horsemen units (thanks to the tactica and Pinkus), but when I use the Khorne horsemen screened by the dogs I tend to get the units tangled up (dogs get charged then killed and the enemy charges into my horsemen and they then die on the charge). Now my question is can I declare a charge with the hounds and the horsemen (if it is on the same unit)? If so I haven't been able to find a reference for it (BRB or FAQ).
I would greatly appreciate any insight into how to not only effectively use the units, but also how to deploy them.
Thanks in advance.
if your horsemen and dogs can both see targets you can declare a charge with both. The thing to remember is that charges move in the order they are declared in, so you can declare a known failed charge with the dogs at a faraway unit to move they out of the way of the horsemen so that there charge is not obstructed. A little sneaky but worth knowing.
Just remember that the horsemen cant see over the dogs so you gotta stick them out to the side a little.
When moving your units around put your dogs further in front of the horsemen if you think the enemy will charge the dogs.Tthis depends on the charging units move value as cavalry can go pretty far. this way if you flee with the dogs you can charge with the horsemen. If its a fast moving cavalry unit like brets thats coming for you, I would angle the dogs, take the charge and let him overrun into nothing and then hit the flank with the horsemen. If he dosent take the bait im still up as he cant win without the charge.
You just have to think about what your opponant needs to do, don't think about what he wants to do but what he needs to do. To continue with the Brets example they need to charge or they loose, he might not want to charge you but he has to or you charge him and its gameover.
The man of tomorrow is judged by his battle today.
Ok, first of all, usualy use your hounds to screen your more expensive models, ei knights and warriors. Otherwise, on to schreening 101:
Step 1 (assuming youre in charge range on your turn) Heres a little word diagram
Spearmen (block of spearmen)
Set up the knights so that only one or 2 models can see the spearmen, charge the hounds into any other unit they can see on the map (any one far away from the unit you want to charge), they usually wont be able to reach the enemy, but the way frenzy works, if the knight can see the enemy unit, they declare charges after unfrenzied units, so the hounds would charge and fail, they move out of the way, then the frenzied unit moves, so he can charge the spearmen, without being tangled by the hounds,
hope this helps:
Last edited by dandaman; May 8th, 2010 at 14:26.
You're not allowed to declare a charge if it will clearly fail, so sometimes you'll be stuck in the situation where you can't un-screen a unit because there's nothing else for the hounds to charge. You can always have hounds charge the same unit that you want the knights to charge, but that reduces the number of knights you can have in combat, and gives your opponent some easy combat res in killing hounds....charge the hounds into any other unit they can see on the map (any one far away from the unit you want to charge), they usually wont be able to reach the enemy
Frenzied horsemen don't really need screening since you can have them end their movement phases facing away from the enemy until you get into a good position to charge. Just make sure they're not within charge range of enemy units, and there isn't an enemy flier that can fly in front of them and bait them away.
Both hounds and non-Khorne horsemen are good for redirecting enemy charges. Against two enemy units side-by-side, you can charge one unit, then advance horsemen/hounds to ~2'' in front of the other unit so that it can't wheel and counter-charge your flank. The second unit can only charge your horsemen/hounds, which will then flee to safety.
I usually deploy horsemen in the flanks for charges and hounds near the middle for screening or redirecting.
Last edited by RabidRabbit; May 8th, 2010 at 18:19.