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With 8th coming out, a few Warrirors units aren't drawing much attention. Let's look at rare choices beyond the hell cannon.
Spawn, Chaos Giants, War Shrines, and Dragon Ogre Shaggoths.
daelrog brought up the last of those. I like the big baddy Shaggoths, but armies with easy access to shooting, war machines, and magic will make short work of him.
Giants, well, it's the same story. They never see significant combat against a cagy opponent. I still like Slaanesh giants. ASF is even better in an initiative-driven combat system.
Spawn seem like a good point filler. Again, Slaanesh is nice as you might pick off a juicy target sitting in a unit. I can imagine plugging one into the flank of some stupid horde unit, like skeletons, that can't manage any decent attacks to the flank and get pinned for a turn.
Warshrines get even tougher, if they get stomp or thunderstomp attacks. If not, they're still a viable choice, boosting Marauders, chariots, Knights, Ogre/Troll blocks, or Warriors.
Good topic David. At this point, I'm 90% sure I'll be starting a Warriors of Chaos army in a few months, (I also had a great idea for an Empire army, but that army would be about $100 more and whereas all my Warrior models will all be cool, I only had one great conversion idea for the Empire.)
I like the shaggoth. They're big, killy, and the conversion possibilities are endless. However, shaggoths are very vulnerable. Against armies with little to no shooting, they seem very solid. Against all otehr armies... I think David is right. I wouldn't mind including them in bigger games where there are points to spend, and I already have warriors, knights, chariots, and all sort of other goodies. Other than that, I could see them potentially being a very good fire magnet (although expensive one) if you're depending on other units to reach the enemy lines.
Spawn... good point fillers... but with all the things we have, how many opportunities do we have for point fillers? Due to new army composition rules, I could see oodles of spawn as very fun, random army, but I think that's their extent at the moment: random and fun. The spawn I'll be getting will be unit fillers.
Choas giants I think fit the same role as Shaggoths, though either fewer points where you can't afford a shagogth, or with ASF for re-rolls to hit. The issue with giants is that they are even more fragile than a shaggoth. Having five more infantry models striking back might atually make a difference in 8th eiditon against giants.
I love the warshrine. I will have on in my army simply for its fluff if nothing else. Competitive wise, it is a fairly cheap unit compared to most of our choices. Unlike the other three lsited here, it is a lot less vulnerable to shooting, and anything else for that matter. With bigger blocks now being favored, the lucky unit that the warshrine shines upon should be beefed up that much more (with a good roll, of course).
However, I take back everything I said on the first three IF you can get the enemy to fail fear and terror tests. IF the enemy can be brought to low leadership whether through magic, items, or being goblins, spawn, shaggoths, and giants I think can prove extremely potent.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
No stomp for the warshrine. But its still always worth taking 1.
Spawn are a bad idea. Random movement makes them extremely slow in this edition, because they can't march. It's like not having a movement value to add when you charge.
Otherwise, the choices are all solid. I think that the big reason you aren't hearing about the Shrine is because people count it as a given. It just goes into the army, and you either use it or you don't. Some players don't.
Why don't you hear about Shaggies and Giants? Well, they aren't all that great. We've already mentioned why. Of the two however, the Shaggoth is much better. He's utterly lethal in hand-to-hand against enemy line troopers. I gave him 2x HWs and sent him in against some Saurus Temple Guard and butchered the regiment, broke them in one round. That's a bit lucky, but don't disbelieve me when I say that these guys are disgusting in close combat. Getting him in there... that's a problem.
The other thing that's overshadowing all of these choices is the simple fact that plain old Warriors, or plain old Chosen, have just become powerhouse regiments. I'm expecting them to change Tzeentch so that it doesn't add to our Parry ward, but an armored Chaos Warrior with HW&S is going to dish out some serious hitting power, and then stand up long enough to make sure he earns his keep.
Marauders are the opposite of the warrior, giving us big, bulky regiments to tie down our enemies with. And oh, did I mention we have Great Weapons? Yeah- get the picture?
The army is going to be pretty cool. My only regret is that I have 15 M.Horsemen with nothing to do.
My 7th ed. army: 3x 5 Horsemen, 2x 5 Knights, 2x Chariots, Shaggoth, Casters.
My 8th edition army: 2x 15 Warriors, 2x 5 Knights, Shaggoth, Marauders, Killer Characters
I'm waiting to unleash the Juggernauts....
A spawn or 2 is still great for hitting things that are behind your lines that are annoying you(looking at you waywatchers). I would also classify the giant as being better than a shaggoth without a doubt. A shrine is always nice, but never needed. Same with the hellcannon.
Our rares are probly the most enjoyable part since they are the least mundane, but they are never neccesary.
Vangard makes your m.horse very very useful. No warmachine is safe, specially since you can be 4" inside their deployment zone on turn 1.
I Have been using a Nurgle Giant, and its been great. With no large target and the extra -1 to hit he is the equivilent to -2 to hit in 8th. That and the fact it is much faster to get into combat now in general, means that he is getting stuck in with hardly a scratch.
Then when he is in combat the average roll is still swing with club, they attack generally at 4's due to -1WS and then he thunderstomps. We all know what damage jump up and down could do in 8th and now he can do 2/3 of the time.
If he jumps up and down you can still thunderstomp doing a massive 3D6 S6 Hits.
The worst result you can get is the pick up and.. result with him. as yell and bawl is still a good result but you do loose thunderstomp.
I just find with the amount of magic i want to take, having a hell-cannon is dangerous to my own health and is prone to not doing what you want it to do either misfiring or rampaging.
Last edited by null_sheen; July 11th, 2010 at 06:13.
What about Dogs of War? I was thinking Ogre Leadbelchers, or am I completely wrong in thinking they count as Rare?
If I've replied, i've probably used Italics...
www.goodbyeboltgun.blogspot.com - Some of my stuff.