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Warriors of Chaos: Tactics | Warriors of Chaos Articles | Armies of Warhammer Articles | Games Workshop
Anyone notice this little tactics writeup on the GW site? Apparently Andrew Kendrick believes that the mark of Nurgle helps our hit rolls
Andrew wrote that because that is how it works. The mark of Nurgle states that if an enemy is in base contact with a model with the mark of Nurgle they are at -1 WS. Now, if you both have the same weapon skill, you hit on a 4+. If you have the mark of Nurgle, that model now has one less WS than you, so you hit on a 3+.
From the FAQ:
Page 110 – The Mark of Nurgle
Change the second paragraph to “Ranged attacks that target
him are at -1 To Hit. Models that target him in close combat
are at -1 WS.”
To me that reads that the -1 ws is only in effect for attacks against a model with the mark of nurgle and does not count when the MoN model attacks back.
Ah, you're correct! Forgot to check the errata. Rep for you!
His theories on how to win is basically to cheat. This is the same guy who said the hellcannon is great because it has a 5+ ward because its a demon.Andrew Kenrick is the editor of White Dwarf and has collected Chaos in all its forms for many a year. He knows all the theory of how to win, although his dice often have other ideas.
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Currently, there is little reason to take Mark of Nurgle. It's very situational, as enemies with WS3 or lower are the only ones less likely to hit us, or enemies with WS6 or greater. That's really just low infantry, or enemy characters. No matter what, it is only gives us +1/6 chance of dodging a blow. Ditto the -1 to hit with shooting: only a +1/6 chance that they'll miss us.
However, MoT has been a saving grace for me. A 6+ wardsave means that we have a +1/6 chance to survive any incoming enemy shooting, and a 5+ wardsave in combat means that we have a +1/3 chance for surviving against any incoming enemy attack in hand to hand, including those which might cancel our armor save.
Warriors are meant to be run with shields right now- they're too expensive to worry about stacking attacks (2 great attacks already). The only way that I would run MoN, is if I wasn't running HW&S for some reason, but then you're probably running Khorne for Frenzy.
One unit that would probably benefit from the extra help, would be Chaos Ogres. But then, they have the same benefit of the +1/6 if they have MoT, so it might be better to just place your faith in the Birdman.
On ogres I would go nurgle. The 1/6 being 1/6 whether it is to-hit or a ward argument is flawed. A 6+ ward save only prevents 1/6 of wounds. going from 3s to hit up to 4s to hit is 1/3 less wounds. It always pays to stack your 1/6ths as deep as you can in one part of the equation.
Now on warriors, this means that shields +MoT rocks socks vs low str units. Vs S3 the difference between a 4+ armor and 3+ armor is 1/3 less wounds. With parry and MoT that is another 1/3 less wounds. Against WS3-5 S3 troops this means that it averages 27 attacks to kill one warrior using a shield and MoT vs 12 attacks to kill a warrior not using a shield or the MoT.
Edit: I forgot to mention the BIG reason to go Nurgle on Ogres. Ogres are a fire magnet and vulnerable to shooting. With all the penalties to-hit in shooting I find most missile units usually need 5s to hit you. Nurgle changes this to 6s. That is a 50% wound reduction!! Tzeentch only gives 1/6
Last edited by Mrbill; July 15th, 2010 at 16:59.