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So this is how my Lord is equipped for 2k pts:
+ Runesword -Giving a bonus to profile of extra WS, S and A
+ Armour of Damnation ( All hits taken on char are to be re-rolled)
+ Dawnstone - Re Roll failed AS (in case I get roll a 1 >_<)
= @ 396 pts Its a lot but believe me its worth it!
In my recent 2k game I was playing a bit of cat and mouse with my 5 MoK knights along with Lord a top Juggernaught, against a 10 strong unit of either Blood knights or Black Knights (They were quite heavily modified so I cant quite remember)
After a certain time into turn 3-4 my opponent managed to get a flank charge onto the side of my Lord. (He could of gone for a rear and stuffed me by maximising attacks) Anyway, the combat ended and I caused 4 kills and me taking no wounds. Then passed a leadership test to reform and get my knights into combat via wheeling.
After my initial glee of bludgeoning the crap out of his knights with my Lord and taking no wounds due to my set-up. I was optimistic that my knights would pull their weight. Sure enough they did, killing the remaining six undead knights out right and me sitting pretty for a flank charge on his grave guard in their 2nd round of combat with my Chariot of which had also taken no wounds!
If that had not of been my Lord taking the hits it would have been a very different story!
How does everyone else kit out their Lords and are they for Theme'ing reasons or Beardy reasons?
Last edited by Lord Vearak; July 19th, 2010 at 09:31.
Aren't Runeshield and Armour of Damnation both magical armor?
That would be a great set up, but there are several illegal things about it. You can't have more than 1 magic armor, you have 2, and he's only allowed 100 points of magic items, you have in an excess of 150+.
Oh bugger >_< Why is it when you think your onto something beautiful you look back at your army book to find it's act. quite impossible.
I would remove the Runeshield to make the char less *illegal
However that still brings me at 20 pts over the 100.
Any tips to get back to the Owsum'ness that could have been?
At WS9 and opponent's rerolling hits means you won't get hit that often. So you could just drop the dawn stone. However, you can stay defensive like that and drop your runesword for a Always Strike First weapon instead. You lose attacks and str, but you should hit more often, so you really are only losing strength. And it protects you from ASF characters from rerolling their misses against you.
What this baby needs is a ward save. You dont want to be just sitting down to a game and watching a cannonball kill it on turn one. That would be very frustrating.
I say runesword + charmed shield + 4 ward talisman.
I usually employ Wulfrik in a 30 strong marauder unit to scare away any artillery by popping up right behind them. Obviously this is reliant on a 5+ on turn one, but still, If you don't think lucky you wont be lucky!
This generally persuades the opponent to focus on that unit whilst im careful to deploy my knights and lord last to avoid nasty things like cannonballs at S 10!
- Mark of Khorne
- Juggernaut of Khorne
- Ogre Blade
- Helm of Many eyes
- Talisman of Endurance
I would rather that the above actually, for a start its legal besides that mine has
WS8, S7, A6, I7, ASF, 1+ save, 5+ wardsave
Lets be honest here, why wouldnt anyone give their chaos lord helm of many eyes with I7?
Also, you should erase the stats and descriptions, don't want to risk GW's IP lawyers getting angry.
Also, same here, the stats probably aren't a great idea but I dunno, just sayin