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As evident by my pic and username, Fantasy is not my game of choice. I got swept into buying some warriors of chaos when my entire 40k group had a fad moment.
We all thought "These models are AWESOME!" then we played and realized we were not giant fans of the rules. I personally didn't like the idea of a single lord riding some giant dragon tearing through my ranks, as the idea of an infantry heavy Warriors army appealed to me.
Now that 8th is out I am considering another look at the system so I can use these awesome looking models. I am reading through the rules now and I definitely want to use a lot of magic to take advantage of the different rule system.
I currently own two walking sorcerers, 12 warriors with hand weapon and shield, 9 chaos knights (one was stolen at some point), 20 marauders with flails, and 10 warhounds (though they are currently in the possession of a friend in CA, so I won't be using them for a few months!)
So now I ask of you, what would I need to get to make this army work? I've always enjoyed my infantry heavy space marine army because of their overall toughness and warriors seem to be an extension of this.
Should I stock up on warriors? Get more knights? Break the bank on ogres or trolls? If it matters, I am a fan of tzeench and Khorne over Nurgle or Slaanesh so using models aligned to these two gods would be ideal.
I ask that those more experienced warlords might offer a bit of insight.
Last edited by Alex40k; July 20th, 2010 at 09:43.
If you are looking for overall toughness, HW/S warriors with the mark of Tzeentch are the hardest foot sloggers in the game. They are more defensive than Dwarf Ironbreakers while having better initiative and more attacks. They are not very killy, though, so an Exalted Hero with a halberd makes a world of difference on CR. Champs are not worth the points to me, but musicians are mandatory in this unit and I always put my banners in blocks of 18 HW/S with MoT.
Knights are a great support choice. They excel at standing toe to toe with monstrous infantry and with their 1+ armour save they still get a 3+ against S5. If there is no MI to deal with, you can use them to support your flanks or just shoot them at anything S4 or greater (the 1+ armor save is wasted against S3).
Personally I am stocking up on warriors now. I have 20 knights already, but I usually only field 2 groups of 5. I have a unit of 18 HW/S warriors painted up in Tzeentchy colors and another 3 boxes of them sitting in the bench at home waiting for assembly. I am not very good at using marauders well, so I am shifting my whole force over to warriors now. They are just freaking hard to kill.
Last edited by Mrbill; July 20th, 2010 at 14:59.
These are some great threads with lot's of real advice.
http://www.librarium-online.com/foru...es-battle.html (WoC Experiences in Battle)
http://www.librarium-online.com/foru...-woc-army.html (Starting woc army)
http://www.librarium-online.com/foru...al-choice.html (Warriors/Chosen + HW&S - The Only REAL Choice?)
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
In all honestly i think the best support choice we have atm are trolls that are kept within 12" of the BSB and general, it is very easy even with a exalted to get trolls taking leadership test on ld9 and a reroll (+1lf banner). While chaos knights are a good unit i think many people are going to find models with multiple wounds rather than high save will make the biggest difference in combats. Im still going to use my chaos knights however im fitting a unit of chaos trolls in my list.
Trolls are a lot better, but after reading a lot and playing them, chaos ogres still stink. They're better, but they die so so easily. Yeah they have 3 more wounds, but they're 100xs easier to kill than a knight.
Some of the strongest units in our list now are Chaos Warriors, Maurauders, and the Hellcannon. Bigger is better in 8th, so I think your maurauder and warrior unit need a boost in numbers. I run my maurauders horde, 40 with GW and Mark of Khorne, very cheap, and very nasty. I also prefer the killiness of Khorne warriors with Halberds run in blocks of 18 - initiative 5 with supporting attacks of the second rank is lethal. Sorcerors in units now can be a risk if you miscast, as the template hits can be devastating. So i would be looking to convert at least one of your sorcerors to a disc rider, even a Lv1 Tz sorceror with book of secrets and golden eye can bring some solid magic offence for a very reasonable price.
I've had very successful experiences with Trolls, I run them in a unit of 6. They stormed a watchtower last game, held it from turn 2 'til turn 6! I haven't had as much success with Chaos Knights though, since I've had bad luck with dangerous terrain checks and the Haunted Mansion. Also, the Knights always go up against Skulltaker and his band of 6 Bloodcrushers and Herald, and lose dramatically.
But demon special characters are all overwhelming under priced and overwhelming over powered, so its not shameful to say you lost to that combo.
I'm really itching to try out a unit of 6 trolls. I know they got defense and they could get some easy buffage, but I worry about their killing power. Obviously they kill knights just fine, but maybe my warriors/chosen have spoiled me, because I think WS3 is a HUGE disadvantage. At least they come base str5. I wish tEotGs had a +WS result.
Yeah, I've been going up against 50 Bloodletters, 8 Bloodcrushers (1 is Skulltaco and the other is the Herald) and 10 Flesh hounds. There isn't much I can do with the models I have at my disposal. It's not like I really want to win at all costs all the time, it's just frustrating knowing that I lose through no tactical fault of my own.
That's when you tell your friend, if you don't tone down your list you'll find you have a bunch of models to play army with by yourself.
Just last week I told my friend that his dice always roll above average on an alarmingly consistent basis and that while I think he didn't purposely go out and get loaded dice, that its still no fun to match up perfectly against him and have his dice decide the game. I told him if he didn't change his dice that I wouldn't play him. I have the luxury of a lot of other friends to play against, so if he wants to win with broken dice, I don't miss out playing against him.
Tournaments are tournaments and we have our weeks or months of tournament prep before big tournies. Regular gaming is for fun and dice/army lists shouldn't detract from it. I'd also suggest asking him to not even bring special characters.
Last edited by Pinkus; July 21st, 2010 at 04:28.