Welcome to Librarium Online!
Welcome to the Warriors of Chaos section of LO. With the recent edition change, there have been lots of questions about starting a Warriors of Chaos army. This thread is here to answer those questions, so that you, our humble beginner, don't have to search through 20 other threads or create one of your own.
Hopefully, a solid read through of this thread will give you a good basis to begin your reign of terror in the name of the Dark Gods. If your question has not been answered, feel free to post in this thread, rather than beginning one of your own.
Veterans are welcome to post any advice that they can offer as well. Obviously, very specific advice or tactics such as magic combos or other obscure bits of information don't belong here unless someone asks for them. This is a guide to answer beginner's questions.
I'll get the ball rolling:
Buying a WoC battalion box is as good a start as any. There is really nothing in it that you won't be using later on. Your next step should probably be to pick up a second box of Warriors, and then look for a general, and a Battle Standard Bearer.
The most popular Warriors of Chaos regiments are our regular, hardy Warriors, with Hounds as fast cavalry/harrasment choices. Special slots usually go towards Knights or Chosen, while arguments have been made for Dragon Ogres. Rare is normally a toss up between HellCannons and Warshrines, depending on what a player likes.
There is no wrong way to play Warriors- as they are a very resilient army and don't have any truly "bad" choices in their book. Obviously, this is not the army for you if you are emotionally attached to the Shooting Phase, but Warriors do excel almost everywhere else.
Glad you started this thread.
A note about the competition between knights and Dragon Ogres. If you have the resources to convert Dragon Ogres by kit bashing Ogre Bulls & Lizardmen Cold Ones they can be an asset to your list both in terms of combat and the way they look. If you need to stick to out of the box items... Knights pack a heck of a bunch.
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
So this time I'm going to ask my question at the right place
I want to get a Nurgle Sorcerer for my future army. Should I get one on foot or on a mount?
and If on a mount which one?
Well, the good thing about Warriors is that all of our men are on 25mm bases, so a mounted character can join the regiment with ease. Therefore, there's no reason not to take advantage of the extra armor afforded by being on a barded steed. That will take your Sorcerer to a 2+ save before any extra magical armor.
Nurgle's daemon mount isn't quite as good as we'd wish, and it is certainly not as good as the 3 warriors worth of attacks that it replaces.
The chariot can be good, but I'd rather see an Exalted in the back of those. If you're going to add a character, you should add something that's going to help the chariot in combat.
So, unless you're carrying an item that can only be used from foot, I don't see a reason not to take a steed. The challenge of course is that it decreases your chance for a Look-Out-Sir, but since those are only used in Shooting, and we should be in combat ASAP, I'd rather have armor if I have the points.
Hi. I'm Digger and i have a question.
I'm going for a Khorne chaos army and i m wondering if a sorcerer of some kind is a 'must-have'
Are there some good anti magic items for the khorne legion?
i can imagine painting up a Godless wizard, but i dont really have models to pull that off.
Thanks in advance
Warchief Diggah o da Bloodmoon Squiggahs
There are some great items/abilities that can be taken. Remember though that you don't have to be Khorne to take these. Under Gifts of the Gods is 'Fury of the Blood God' MR2 and 4+ ward save. Means against magic your entire unit has a 5+ ward and your hero has a 2+ ward, For 20 points this is brilliant. Or for 25 points (and not as good in my opinion) is the 'Collar of Khorne' MR2 and 6+ Ward. This means your guy always has a 6+ ward, or 4+ against magic, and the unit has a 5+ ward against magic.
On the sorcerer side of things, yeah i pretty much consider them a must have.... although i wouldn't put the filthy magic user in with my khorne warriors (theres nothing against it in the rules, but it just doesn't seem 'right' to me.) I usually run a lvl2 with spell familiar for an extra 15 points. This gives me 3 spells to choose from and even a low level wizard can throw 6 dice at a spell and cast some real powerful stuff. Of course in case of implosion I put him in the corner of a unit of marauders. In most games I've had he's miscast once and killed 3 marauders which I don't care about. The trick is to not care about him. Just use him to get off as many powerful spells as you can and do as much damage as possible. But don't be silly and throw 6 dice at a low value spell when the enemy only has 1 or 2 dispel dice. I've only ever had him miscast himself to death once.
You can live without them although you'll suffer in games when you come up against someone has but it alot of effort into his magical abilities.
If you deffinately don't want one I'd consider loading up on items like the Colar of Khorne, Obsidian pe'dant etc kust to get that magic resistance in there. There is also the Black tongue which an exalted hero can have. That item can end a wizard before he's really made a difference. Other than that the best for of defence is attack. Send in Marauder horsemen of Khorne into units with enemy wizards and allocate your attacks against them
If you wanted to have a slave scorcerer you can have one shackled to a Khorne Icon or something, flayed and with the Icon of Khorne cut into his forhead. Or you could make kind of a Khorne 'anti mage' warrior. Give an Exalted the Book of secrets and a Dispel scroll. This should keep the worst off you and you're still not taking any sorcerers.
I have another question: is it alright to get the Nurgle Lord miniature and use it as a mounted sorcerer?
I am sorry if it's a stupid question, but I ask because the base is not the same size (I don't know if it matters: I haven't read the rule book yet) and I don't want to buy it and not being able to use it.
Thank you for your answers
I think in general its accepted to use a larger base then normal for your guys, but not a smaller one. But I see no problem with using that model as a sorcerer, i mean he looks more wizardy then fighty anyway.