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So I'm not a WH relic like some of our esteemed posters on LO. This means that I OFTEN make some mistakes that cause me to lose games. I've seen a bunch of new guys on here so for the sake of hilarity, and to improve the "5ki11z" of my fellow fledglings, allow me to start....
Vs. HE (as always... sigh) Lord on Demonic mount w/7 knights charge into 10 Phoenix Guard. Roll terribly, killing 3 PG and PG hold. PG kill 2!!! Knights. I'm 6 wide, so 4 KoC in front w/ Lord, one knight in the rear.
Lord is the "stop hitting yourself" build - father of blades and armor of damnation.
Knights are full command, MoN and banner of Rage.
HE prince on Star Dragon charges from the rear. Kills 2 knights (lucky rolls on my part) and moves into base contact with front rank making a Chaos sandwich. Prince has Talisman of saphery, no more magical weapons, no more Frenzy. PG kill nothing. I fail to realize that the prince is VERY killable, and focus attacks against PG to gain SCR. I kill 2 PG with 3 knights and nerfed Lord. I hold.
Prince/Dragon/PG kill 2 more knights, down to 1. I get smart (too late) and focus all attacks against prince... for one wound. sigh... I lose SCR and break!
General w/ KoC standard bearer run from the dragon who fails pursuit and I continue to run away across the board without chance of recovery.....
There goes my general, 7 knights, and a banner. Exchanged for a few Phoenix Guard and a wound on a prince. Game changer.
Anyway, I know I'm not the only bonehead around. Anyone else got any good ones?
I've been playing WoC for a few weeks, or rather, been playing Fantasy for a few weeks with WoC as my Chosen army...ba da cha.
My second game ever played, first game at my first tournament: 3000 points and with my pride and joy (little did I know); a twenty man Chaos knight unit with the Banner of Rage and a BSB with a blasted standard. I was very proud.
First game was against HE....and Teclis. So my knights move up, gearing for a surely amazing charge, and...Teclis casts: "The Dwellers Below". A nasty spell no doubt, but something I was confidant of taking. After all st 4, he needed 5's and 6's. It was going to be ok. So the roll came and out of 19 knights, a champion, and a BSB, I lost 11 knights and the champion. I was...aghast. So I charges his Pheanix guard. 8 knights and a bsb are still nothing to laugh at. I break them in one round, losing one knight to their 5 guard. I fail to chase them down and when the dust settles...."DWELLERS BELOW"...and then there were 4 (3 knights and a bsb). On his last turn he did it one more time (after wiping a 40 man marauder horde on one turn with the same spell and two bolt throwers) killing my bsb and 2 knights...and then there was one. That one knight rolled a ten, and a ten, for his re-rollable panic check. Good-bye 905 points.
First: I hate Teclis. My LV 4 Tzeentch lord couldn't do a thing to stop him...nothing. Irresistable everything, and disregards the first miscast. It hurt.
Second: Don't put all you eggs in one basket. Or you get broken eggs..and tears. Twenty knights looked cool, but its really not the most practical of things. If I broke them up, I think I would have had much better luck.
Third: (later in the tourney) Don't put marauders in combat with warriors. The enemy kills the marauders, leaves the warriors and I learn about the wonderful world of combat resolution. Losing 8 marauders and one warrior in a multiple combat is still -9 for both units.
Thanks for the post, I enjoyed getting that off my chest. And hope to learn a few more lessons with a little less ass kicking.
Last edited by CaptainSarathai; September 16th, 2010 at 21:17. Reason: don't double post to add content- use the edit button
This is a much needed thread, for I just played a terrible game. Nearly got tabled by a skaven player at 1500 pts. Never played against a skaven player that took "pestilence" type of magic/buff/etc. Apparently when my units are in base contact with him I need to take a toughness test or face a wound without armor saves. No big deal I think to myself.... my 5 Khorne knights and a 360pt General fail to make the charge against another unit so this sickly bunch of rats hits me. 6 toughness tests... 3 6's. That is 2 dead knights and a wound on my General. Meanwhile my BSB with a book of secrets rolls 3 6's and proceeds to blow himself up along with 7 other chaos warriors. Now no BSB and no caster... A doom wheel charges me and because it causes terror I take a panic test that I fail TWICE !! he runs me over and there goes 350 pts. On the other side of the table I smack a dozen rats off the board but he is steadfast. Next round his sickly rats cause me to take more toughness tests. Guess what ??? 3 more 6's.. my General is down to 1 wound and I have a single knight. I kill more rats and he loses his steadfast but I overrun into another unit. After killing most of those rats he attacks me back with a swarm of little buggers and hits me on 5's and wounds me on 6's. 2 failed 1+ armor saves later and I have nothing but bad memories.
Maybe a Dawnstone is in my future...
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
Haha- Chaos is a "roll reliant" army. All of us are going to have games where we get bad rolls. I tend to roll terribly for the first 3 turns, and then roll straight awesomeness for the last half of the game. It's either Kharma, or the Dark Gods' way of testing my devotion. The last game I played, I charged 5 Chaos Knights through a river and lost 3 of them. Yep. 3 1's, and couldn't roll Wardsaves.
Despite 11 years of playing Warhammer, I still make some dumb mistakes though, and these are just from 8th edition:
Never turn around to face down an enemy "disruption" unit: Someone once said that charging WoC regiments in the rear just gives us more attacks, and it's true. Unless the unit behind you is big and scary, don't turn around just to fend off Fast Cavalry or Fliers. Use Make-Way and get your characters into the back ranks and send them packing. Otherwise, you're just being baited. I could've tabled some Bretonnians a month ago if I hadn't turned around to face Pegasus Knights. They didn't even charge the regiment that turned!
Over Confidence is BAD: I sent 25 marauders into a regiment of 20 Dark Elf Executioners. Calm down, there were appropriate Debuffs on the Executions beforehand. I hit them with boosted Miasma and dropped all of their stats by -3. They still bounced my HWS&MoT Marauders like a bad habit, and left me with just a handful of them alive. I should have bided my time, and charged the regiment of crossbowmen who were advancing against my other flank. I would have probably killed his general in the process, regardless of how my marauders held out.
Never, EVER, fire a Hellcannon unless you NEED to: Hellcannons are beasts in the shooting phase, but even better in the combat phase. If there's an enemy that you can break with the -1Ld Panic check, blaze away. If you need to kill a deadly regiment moving towards your lines, blast 'em out of the water. If you want to take pot-shots at a regiment of Men at Arms.... no. A Hellcannon misfire can practically clear the table of Wizards, in one fell swoop. Every wizard suffers a miscast? And then miscasts results that cause every wizard to take a S6 hit? It's ridiculous! I've since learned that the Hellcannon is best used to either really annoy Low Ld armies (goblins and skaven hate it) or to charge in and Stomp on enemy regiments.
Good posts and keep 'em comin'. I agree with the Captain, though. Bad rolls are going to happen, it's bad tactics that I want here. I.E., my DE buddy's deployment phase against HE on the game-type that divides the table diagonally (sorry, name forgotten). Places 3 x bolt throwers and a lone mage on his tiny little corner, and all of his foot slogging elites in the big corner. HE just crushes the bolt throwers and then enjoys 48" of unmolested standoff to shoot the footsloggers to shreds. Miniature Darwinism.... Learned the hard way, deployment WILL win or lose the battle for you. Units will get bunched up, or fled through, or have no LOS, etc., based on that first play component of the game.
My classic move is starting to think in terms of 40k, forgoing and forgetting my Magic and Shooting phase going straight to close combat after charging. Man have I lost games because of that...
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
I once put my Chariot, Spawn and Giant in a conga line next to a building with a goblin unit on the other side of it hiding. Little did I think that those Goblins would occupy that building and send the fanatics out into my monstrous conga line.
I lost 400pts and a whole flank to a goblin unit. A (singular) Goblin unit!!! That really did loose me the game. Bloody Goblins.
I lost 4/5 MoK Knights to sodding sensor bearers T tests >_<
I'm glad that I'm not the only one to fall victim to the use of sensor bearers. I also learned a valuable lesson about making your BSB a caster via the Book of Secrets... Don't do it. Just too risky to lose the ability to re roll any failed break tests.
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
I almost feel that it's worth being able to move him about the board if he's using Shadows....