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I will be playing a very shooty Dwarf army as part of a local tournament. In the previous round, he tabled another WoC player with no losses of his own (!). His tactic was to bunker in a corner and blast everything to smithereens.
Lists are already fixed, so no room for tweaking anymore... just tactics.
Not sure, but includes at least the following:
Anvil of Doom
Lots of Thunderers
Sorcerer Lord, Shadows, lvl4,Tal. of Pres., Charmed Shield, Puppet
Exalted Hero, BSB, Mark of Tz, Tal. of End., Dragon Helm, Halberd
Exalted Hero, Mark of Tz, Disc, Halberd, Shield, Golden Eye, Roar
Sorcerer, Death, Third Eye, Collar of Kh, Power Fam.
12 Warriors, Mark of Kh, Halberd, Shield, SB, Mu, Banner of Flame
18 Warriors, Mark of Tz, Shield, FC, Blasted Standard
4x 5 Warhounds
12 Chosen, Mark of Tz, Halberd, Shield, FC, Favour, Banner of Rage
5 Chaos Knights, Mark of Kh, SB, Mu
My main plan is to rush right at him. Dogs in front, followed by Tz Warriors ( maybe in 9x2 formation), followed, or flanked by the other units. Disc Rider will try to get behind him, to Roar his Warmachines to death, or rear-charging his missile troops.
For spells, I really wish I get Pit of Shades... Steed of Shadows might be good to get the Disc-Rider into position... MMM is a must.
I would chuck all your warriors into one block, since he is bunkering in a corner and can't really outflank anything.
Oh boy, Ini.2 Dwarfs - one giant Pit of Shades could win you the game.
Third Eye seems a waste and Lore of Death a bit weak/short-range - go for a second Shadow Sorc. You get to weaken another ranged unit which helps you live longer.
Banner of flame won't help much really.
See if you can dupe him into laying forests along one flank - then use Knights to run through with Ranger's Standard - you get free cover and no dangerous terrain tests.
Sona si Latine loqueris.
Thanks for the tips, but in my situation they're not helpful.
I'm sorry if I didn't make myself clear, but I'm in the middle of a tournament, and the army lists were made before the tournament started, that is, NO changes can be made between games.
My list is made to take on any army, as I had no idea what armies I would be playing against when the tournament started.
What I'm asking for here, are some tips on how to best use the list I have.
A lot of what you need to do is going to come in the table setup, is terrain set by someone else or are you rolling for it as in the book? if you get to place terrain yourself, make the corners as useless as possible. stick somehting impassable in front of the corners where possible, anything that blocks LoS is also good
if there are any hills, try and plonk them down first in the middle of the table to avoid him getting them in his deployment zone, again reducing his LoS
if you can try and force him to set up centrally things are looking better as you now have 3 avenues of attack (front and both sides)
use the terrain as best you can to get as close as possible without being seen
one thing you're going to suffer with is that you only have one fast, killer unit so if he can negate that you're in trouble as the rest of your army will take a while to cross the board
Fake a flank by putting a unit you pretend is "key" down first. He'll reckon you're loading that side and put some of his stronger units to deal with them, often if he's only got a few real hard-hitting units this gambit can win you the game. I know many people think my marauder horsemen are far more important to my battle plan than they actually are.
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Thanks for the good advice!
I will definitely try to keep him out of the corners, and put down as much LoS-blocking terrain as possible.
I will post the outcome here, in the 'Experiences' -thread, probably sometime next week.
Chatawax, good call. That's called a Denied Flank Deployment for anyone interested...
Just bumb rush him. Give him too many options. Even if a portion of your units make it to his line, he's done. Don't just roar with your exalted, charge the first chance you get. Remember cannons don't bounce if they fail to wound. And the anvil CAN'T target your disc rider. Use pit of shades and miasma to the full effect. He'll probably have as many dispel dice as you have casting, so just 6 dice pit of shades or miama onto key units and hope you can puppet out of the deadly miscasts.
Watch out when going down a table side, because miners + anvil means an easy flank charge.
My army would love to fight these guys. 5+ ward on my warriors, 4+ for my knights. Dragon Ogres stop 12.1"s from his front line shooters and charge next turn(next turn meaning turn 2). Same with the knights. I hit him in waves. On my turn 2 I WILL be charging with my knights/drogres, so be better kill them. And even 1-2 knights can win against his shooting units. Or hold for a turn. Then on turn 3 my infantry join the fight.
Thunderer's are scary, but don't be afraid. At 12"s they hit on 4s wound on 4s and you save 1/3 of them or 2/3 with knights. That means 20 shots at knights, 10 hits, 5 wounds, 1-2 get through armor.
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