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I have just started with fantasy after doing a few years of 40K, and it looks brilliant, after having alot of trouble deciding which army suited my playstyle i settled for Warriors of Chaos, as their lore and army is absolutely fantastic.
alot of my battles will be done against lizardmen and vampire counts players who will be playing heavily through magic, which is a fairly new concept to me but i am getting the hang of of it gradually. I have come up with several ideas for my army (we are all using 2500 points) but have a few questions I was hoping may be answered here.
A character I am really interested in using is Archaon but i am have trouble deciding between him and a daemon prince, as archaon seems to have a weakness to killing blows and the points cost can cause problems.
my opponents will be using very powerful casters such as lord kroak and mannfred von carstein, are there any suggestions to take out powerful spellcasters efficiently?
what would be the best way to utilize spellcasters in which i hope will be a primarily close combat based army?
Finally thanks for taking the time to read this, and i appreciate any help regarding this topic
Archeon is huge hero, but one of the big rules you need to keep in mind is the army balance; only 25% of your combined army score can be Lords. This means that if you intend to field Archaon you will need an army of at least 2750 points. That's a lot of models for someone just starting out. A safe Lord choice is a level 4 Sorcerer Lord, normal Exalted heroes will kill most of their best Lords anyway hand-to-hand.
As far as counter-magic options, we have some sweet tricks:
Lore of Tzeentch has Pandamonium which makes life hell for enemy casters.
Items-wise, Infernal Puppet will make the misscast table that much more painful and save your own casters blowing themselves up. One item I have enjoyed using has been Feedback Scroll, for those moments when they do a crazy six-dice cast, can blow up a level four wizard in one round. Black Tongue works nice too if they are really cheap with their dice as a failed cast becomes a miscast.
For combat support Lore of Shadows is very popular right now. One cheap trick is to take an Exalted Hero of Tzeentch and give him Book of Secrets - now u have a low level caster who rocks in combat.
AND, should they have better magic than you, just get Third Eye of Tzeentch, and All_of_your_Spells_are_belong_to_Us.
Last edited by Ascendo Tuum; September 23rd, 2010 at 18:50.
Sona si Latine loqueris.
Thanks alot for the information, I will most likely include 2 sorcerers with some of those very useful items.
I have taken your advice and added a level 4 sorcerer lord, but do you think a mount would be ideal?
Last edited by Nef; September 23rd, 2010 at 20:16.
Well, mount-wise it depends on who he'll be traveling around with. If your sorcerer is going to be in a group of warriors or marauders, he should probably be on foot to take advantage of the Look-out-sir rule. On the other hand, different mounts have various bonuses. A barded steed will add +2 to your armor save, which takes the sorcerer to a 2+ armor save without anything else. If you're giving him the Mark of Tzeentch, a disc is pretty cool because it gives you +1 to your armor save and can fly. The mount really depends on what he'll be doing.
Ah i see, thx for the info Amenke
Another option that I am tempted to utilize is the daemon prince, if i were to use him i'd intend on making him a level 4 tzeentch caster with tendrils/fury as his gifts, but my only concern is how easily he can still be killed if he isnt played correctly, what would be the best way to play the daemon prince on the battlefield?
I always like to do a lvl2 sorcerer with a spell familiar and lore of Death. with 3 spells you have a good chance of getting the purple sun with a relatively cheap sorcerer. Enemy characters hate the lore of death cause you can 'snipe' them. Also the purple sun is brutal against lizards and undead because of their low initiative values. I'm not sure what von carsteins initiative is like (prob quite high) but i know that kroak is low so he will be relying heavily on his 'look out sir' roll. Even if the purple sun fails, spells like the fate of Bjuna are always good.
An incredibly tough caster with powerful magic - but very expensive and a lone target for cannons.
I'd try to hide him behind buildings to avoid cannon fire. Maybe as a counter-flanking unit, since he can fly. All in all, not as durable as a plain lvl. 4 Sorcerer Lord I'm afraid. His biggest limitation is he can't take items, and like Chopstyc says, Look-Out-Sire is really handy for sorcerers.
On the other hand, if you like the model, why not? He looks cool and is bound to be fun to play.
Last edited by Ascendo Tuum; September 24th, 2010 at 14:14.
Sona si Latine loqueris.
Ahh, Demon Princes, my specialty.
My only advice worth listening to is this. Be smart during the movement phase. Keeping in mind that lizzies/vc are your opponents, stay away from skinks and stay far enough away from all VC to account for vanhel's dance.
After that, remember that tendrils let's you reroll a dispel die too.
I've never had a tzeentch DP die. He had only 1 wound left once and that was I got too close to some skinks.
Third Eye works great against Slaans, because you just get to know their spells and they usually run around knowing an entire lore.
Puppet works good against VC, because you can try and kill lords, but I'd focus more on removing magic levels from them.
Finally, Tzeentch up everything, because your base stats will win against most things in either army. Then grab magic resistance everywhere.
Support casters take the 3rd eye. Having a DP with 4 spells and a lv2 with 6 (or 4 in most cases) gives you a very diversified magic phase.