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I'm fequently playing my brother and he "hides" his whole army behind 4 units of 40-50 skavenslaves. He also has a Grey Seer on a Screaming Bell (Large Target) and they use his leadership, so they never break (there's a BSB nearby as well). I have too few units to spend time on these guys, and the Grey Seer is nearly untouchable (I almost had him with my hellcannon, but you can't really coun't on stuff like that).
One solution, which worked really well and lead to a chaos victory, was the tzeentch spell pandemonium (spelled correctly?). I killed 3 out of his 4 slave units in one single round (they explode instead of fleeing, so breaking them means the end for them).
Still, you can't count on getting pandemonium every single time (even though you do 9 out of 10 times), so I need more solutions to this problem than that spell. Any ideas? Any experience?
Indeed the best solution ( against skaven especially ) is to kill off the general. I played 2250 against a Skaven army recently that had over 200 bodies and a screaming bell AND plague furnace against hardly 100 in my own dwarf army. When my cannon in my final turn managed to not only pick off the grey seer ( which was awesome in it's own right ) , but also destroy the screaming bell in that same shot ( epic.. ) , 2 skavenunits, 2 clanrat units and a plaguemonk unit exploded/ran away the following turn.
I had the same problem recently and I have 2 suggestions...
1) Magic: Big blocks of units beg for a spell like Infernal Gateway, Pit Of Shades, or Purple Sun. Or snipe his Gray Seer with Buboes from the book of Nurgle...
2) Feedback Scroll: If your opponent is using a Gray Seer to cast nasty spells on you and is using more than 4 dice. It is worth a shot to try this item out.
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
I don't have trouble with the numerous armies- I have trouble with the elite armies that don't die when I tell them to.
:: Shadows and Nurgle combine to make a unit-killer combo (enfeeble/withering & curse).
:: With 3 spells you are almost guaranteed Pandaemonium. The Tzeentch lore is all good against skaven, so you might as well take as much as possible and use a L4.
:: I've been wrecking opponents with 17 Khorne warriors with extra HWs, the Razor Standard, and Festus. Slamming 31 S4 Poisoned attacks with -2 to your save and a 5+ regenerate can take on regiments of Chosen and walk away. It's murder against hordes.
:: skaven HATE Hellcannons backed with the Doom Totem. -2Ld on a Panic check just for being touched by the template, they flee in droves.
:: Turtle armies like that also hate the Comet spell from Lore of Heaven. Not sure if we can get that lore though.
Personally, I'd take the cheap way out and assume that if he has almost 2' of models to maneuver around, I don't need to worry about nasty combats, and because he's skaven, I don't need combat characters. I would try to out-magic him, then force Pandaemonium through and try to hit his rear elements with spells like Curse, while grinding through his slaves. If you have 100vp more than him by game's end, you win.
We also have access to the Lore of Heavens, which I think I'll try out as a way to disrupt gunline armies. Our Sorcerer Lords can either be Heavens, Shadow, Fire or Death.
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/