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Would I be better going for a defensive list or a killy list?
I have a 1500pt battle next week and i'm thinking about things to put in the list.
Since I've not fought them yet, could anyone tell me what to expect?
My WoC Painting Blog updated 3rd Oct 2010
Skaven I have played against usually do the following:
1. Charge in with Doomwheels - these are really annoying (but they are also their biggest point-sink). First Impact - ouch.
2. Have a great big mob around a screaming bell, with a level 4 caster - this big block will tie up your guys and force toughness tests over and over again - avoid it. I like use gateway on it.
3. Their casters will seriously hurt our grouped units with lots of hex spells.
4. The ranged units I fear less since they often hurt their own guys just as much as the enemy.
Lore of Tzeentch with Pandemonium & Gateway works wonders.
Marauders are a big no-no, they will just die FAST.
Knights rock - last game took on 4 big mobs with just 5 and an exalted.
Fighting Skaven is the only game I have ever played where I really wished I had a Hellcannon/Doom-Totem combo with Pandemonium.
Sona si Latine loqueris.
Playing skaven can be a long drawn out game.
Censer bearers are annoying. You have to take toughness tests or get wounded, and eventually you will fail.. No armor saves allowed.
Big Mob plus Screaming Bell and Caster == Tar Pit. They will be unbreakable because of the Bell, and will also throw nasty spells at you like "withering" and "the 13th spell".
Try and use magic to your benefit, and attack his other units.
5000 pts of WoC, 5000 pts of Orcs and now 3000 pts of Ogres...What was I thinking ????
I am a new WoC player but more importantly for this thread i am also a skaven player (BOO HISS), (Squeak back at ya) lol.
Anyway my tactical help against the skaven goes as follows.
1. If you didn't know, the skaven have a rule called Verminous Valour which in the short means they dont (and wont) except challenges. this is a big thing against WoC as we rely heavily on challenges.
I sujest not spending more points than nessasary on heros and characters for challenges as they wont get the full potential out.
there is nothing worse than a skaven war machine actually hitting you and not destroying himself. if he takes out your heavy points champion its a big loss.
Use them points on say dispel scrolls. and use Pandemonium you might get lucky if the seer on the bell fails his 2+ ward save its happened to me. 1 thing to note with pandimonium is skaven will always try to cast th 13 spell with this to their advantage, with 25+ to cast whats a few rats blown up on miscast when a new unit just pops up over there.
Cracks Call is my fav skaven spell 11+ to cast 4d6" in a straight line toughness tests. anyone who fails dies no armour save or ward save. if the spell touches a model in a unit the whole unit has to test. thats a lot of casualties. i'm more worried about this spell than the 13 spell
Vs. Skaven, a few things work very nice:
1. Third Eye with a lvl 1 Tzeentch caster and a dispell scroll, simply awesome - no other magic needed. If they have Plague = 50% chance of continuing [1,5,6's]
2. Khorne Knights
3. Marauders with Khorne/Flails - godly value for points!
4. Chaos Trolls [Throgg is a bargain vs. Skaven!]
5. Warriors with Khorne/Halberds
Things not worth getting:
1. Magic Resistance
2. Pandamonium - it is too easy to dispell and Skaven have special leadership rules anyway.
With regard to heroes:
1. Exalted or Lord with Khorne/Halberd/Juggernaut/Phylectory/ArmorOfMorslieb - cuts through ranks FAST, and immune to almost all hex magic. This is the guy to tie up the Screaming Bell mob; and he has slaughtered the whole group solo in the past! Cuts through T4 like butter.
Sona si Latine loqueris.
Sorry guys, I've never played Skaven either - but I will be playing in a campaign early next year with a few other players I have never played against. One of them plays Skaven. A friend of mine played him a little while ago and was moaning afterwards about a hellpit abomination. What's that? Do we have a counter to it other than static CR?
Also - what is the 13th spell?
Hellpit abomination, Google it up. It's not that amazing really - flickering fire will ruin its regeneration, and a block of Khorne knights with lances will finish it off easily.
Steam Tanks on the other hand...
Sona si Latine loqueris.
Skaven are a brutal army to fight against. If your friend plays a competitive list, he will probably put about 100 points into 4-5 units of 5 giant rats that will eat up your deployment. Some Skaven players prefer hell pit abombinations while some prefer doomwheels. I will discuss doomwheels because I am more experienced fighting them. Doomwheels tend to shoot out ahead of their lines and kill one-two units off before dying. They mess up your line so that it takes you longer to get to the close combat with those cowardly rats. My advice is to not get to distracted by it. I'd reccomend maybe a unit of 6-7 marauder horsemen with flails and MoK to intercept it on the flank. The whole time you are getting to him, he's going to be casting those annoying Skaven spells. Especially be careful of the dreaded 13 spell. 4d6 of ur guys turning into rats is dangerous. It usually takes out your whole unit, being that we chaos players run units of 12 often. The war machines look scary, but really, they are just comic relief. After he kills one or two units with his deadly magic, you get to laugh as his weapon teams misfire, blow up, and shoot into his lines.
Screw the spray gun. I paint my own models!