Welcome to Librarium Online!
This thread is to disscuss what the most cheesy or point effective unit/combo u can make with warriors of chaos
This is to make the most competitive army and is really only if you are going up against very competitive people who take SC's like teclis or something and u dont want a “friendly” game
Stream of Corruption
Golden Eye of Tzeench
This guy is used to chase down war machines and kill/hold up for a turn enemy gunmen/arches
He has a 1+/3+ vs shooting as u dont want this guy to run straight into CC
For 190 points he isnt too expensive for this job
these guys just wont die
3+/4+ against shooting with a 3+/5+ in Combat
Banner of Rage
since any 6's automatically wound u want to put out as much attacks as possible
this gives 4 attacks each + supporting
they are also pretty hard to kill with a 4+/5+
If any1 else has good ideas please comment
Last edited by CaptainSarathai; October 4th, 2010 at 20:17. Reason: banner name correction.
Chosen, wailing banner, favor of the gods.
Easy way to make sure you get either +1 attack or 4+ ward/stubborn on their pregame roll.
also a good combo is festus with a sorcerer with lore of death
pull of soul blight (-1 toughness) then use festus spell (-D3) toughness
u will really only get 1 chance to use this b4 he makes sure this doesnt happen again so use it against a big group of sword master or a horde of bloodletters etc
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
There aren't that many really per Lore, and for the type that take out whole units without a wardsave; simply save dice for dispell, or use a scroll.
I watched a huge 40 warrior block festus/razor/MoT/shields rip through an entire Skaven army last weekend using just one 25pt. dispell scroll.
It's boring, but damn effective.
Sona si Latine loqueris.
First of all- have you seen THIS thread?
http://www.librarium-online.com/foru...we-cheesy.html (Are we cheesy?)
It covers the exact same thing. You guys need to be using your Search feature, up in the top right, on the same bar as the Tabs.
Anyways, I have a few comments:
Jgascoine: you're thinking Lore of Shadows and Curse of the Leper. Festus doesn't have a spell for -D3 Toughness. That's "The Withering" in Lore of Shadows. "Enfeebling Foe" also has the same -D3 effect on Strength, also from Lore of Shadows. "Curse of the Leper" knocks down S&T by 1 each turn, cumulatively, and states that if either stat reaches 0, the unit dies.
The lucky thing for us is that both Shadows spells are RIPs, so we can cast them on a regiment, let it sit there, and either they waste PD trying to get rid of it on their turn, or they let it sit so that we can IF Curse through on the following turn. I've gotten this combo off 3 times in a game- once by surprise, once because he saved dice to knock out Curse and failed the attempt, and finally because I IF'ed them both on turns 5 and then 6.
Festus (any Nurgle spell or item) combos very well with Shadows. All of the forced Toughness and Strength checks can be made almost impossible by using Withering/Enfeebling, and Miasma (the best 0-level in the game) can drop their Initiative down by D3 for a turn, allowing you to hit them with Quagmire or combo with Shadows' own "Pit of Shades"
The Festus regiment is also quite awesome, especially if you take "Quick Reform" early on and move Festus into the center of the unit (yes, this is legal). Most of his spells don't require LoS and haven't been FAQ'd to say what category they fit under, so we can assume that they go under the old 7th rules which stated that if it isn't a missile and has a range, you don't need LoS. He can still cast from the middle of his regiment! Just watch for challenges, because he can still be called out from the middle.
I'm not sure why anyone would run 40 Warriors together in the Festus unit though. In horde formation, you'll only have 8 models in against most enemies- the 49 attacks are cool, but you can get 31 attacks from the same setup (6x3), and save yourself 352pts.
I can't really EVER consider a Horde of Warriors to be effective. Especially fielded 4 ranks deep. Maybe 3 ranks, in a big game.
Another tactic that people have considered is a regiment of 3 Juggernaut-riding Exalteds followed up by 18-24 hounds. Assuming the Exalteds are run naked, you're looking at 525pts plus Hounds. Granted that adding 18 hounds brings you to 633, and you can get a regiment of 15 Knights of Khorne for that cost. However, the Exalteds can't be flanked (Make Way with all three), and they output 21S5, 3S5 Stomps, and 6S3 attacks. Total of 30 Attacks and 4 ranks. The Knights fielded 5x3 will give you 21S5 and 5S4s and have 3 ranks.
Really, people allow you to interpret the rule that states "when characters join units they are placed in the front rank" to only apply when he actually joins the unit? That's as hardcore RAW as I've ever seen. I wouldn't even attempt that, nor would I allow it.
I also wouldn't assume anything based on 7th edition. Erase all your memory of 7th edition rules, you have to try and make things fit into how the 8th edition rules are.
Counting MoN spells as new ones, I'd say:
Buboes- Direct Damage
Fleshy Abunance- Augment
Plague Squall- fires like a Stonethrower, special targeting rules
Cloying Quagmire- Hex
Curse of the Leper- Hex: although the spell says anything 18", so the "Front Arc" part could be speculative
Rot, Glorious Rot- special targeting rules
As for the whole thing about being allowed to be reformed into the middle of a regiment, this is how we reasoned it:
It states under the command section that they MUST remain in the front rank, and that if need be, Characters may be moved to the second rank. It is specific about them staying up front.
The Character section however says that they go upfront whenever they join a regiment. However, there are already ways to get them away from the front, for example a Make Way into an enemy in the flank, or refusing a challenge and moving to the rear. In neither case does it say anything about them returning to the front of the regiment.
The way we've interpreted this is that if you want to take the time to reform the regiment, you can get a character into the center.
I know it's RAW and might go against RAI, but it's how my shop plays, and I would be willing to argue it to other players as well. They'd probably jump on it for shielding their own casters or flimsy characters.
So trying to keep character out of the front rank is completly immpossible
Hmm... you make a compelling argument. Still not sure if it can't be done. I'm not being difficult- it doesn't really matter to me if it doesn't work. However, they don't say anything about returning to the front after refusing a challenge, and they never state that you have to remain in the front of a unit. I understand that it's probably rules as intended however.
If Festus does have to stay up front, keep him on a far corner. He'd only be in base-base with one enemy, ideally. His 5++ still keeps him around reasonably well.
Buuuuuuut... we're railroading. Cheesy stuff remember! Not illegal or questionable stuff- just cheesy!
So uh- about that Hellcannon, Doom Totem combo? Combined for a -2 to leadership test for Panic. I've used this to break Skaven in droves, especially when combined with Pandaemonium.