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I'm in the middle of gathering my funds up to create a WOC army. My list will consist of primarily Warriors, two small detachments of knights, a hell cannon, some pups and the rest warriors.
Am I better going all warriors or should I throw some marauders in there as well? I'm not really a fan of them and I'm looking at buying stuff in bulk currently.
Any thoughts would be appreciated!
I have one unit of 50 Marauders (lol ye I know), with mark of Tzeentch, h/w & shield.
5+ and 5++ in combat is pretty decent!
Sure they don't do much damage, but they are allot tougher than empire troops for example.
The unit does cost more than 300 points, and is rather unwieldy, but very scary!
I use Empire Flagelants with shields and bits from the Marauder Horsemen box to make em more chaossy.
What I also like Marauders for is bulk, two units of 20 wont cost you much, about the same as one warrior unit of 15, but it gives you allot of tactical advantages.
You can deploy the first, holding your shock troops back, you can react with your warriors rather than being reacted to, deployment wise.
I hope you can make sense out of my jibberish
I think it depends on how you configure them.
So long as they have that extra rank and are near to the BSB, they make wonderful tarpits. Especially if the enemy has a super-killy unit like Swordmasters, but lacks the toughness to stick it out in a long battle. The one rule I have with them is to avoid Monsterous Infantry, Monsters, and Mortar - the three M's of Doom. Also I haven't had much luck with greatswords/MoK, but Tzeentch shields/armour are really good value.
I'm thinking of trying a MoN/Festus hoard of 40 with flails this weekend with my Skaven ally against our dark-elves/goblin foes.
We kind of need Marauders since most of our units cost so much, especially our heroes!
I would catagorize them as situational, unlike our Warriors & Sorcerers which are pretty much a must.
Sona si Latine loqueris.
Thanks for the feedback guys!
I love the warrior models a bit more, and plus, while they're a bit more costly than marauders, warriors are beasts in combat. Sure, I can horde up marauders a bit for some beefage and give them GW and MOK, but they'll be shredded by shooting. Am I just being paranoid? I'm just worried about losing a ton of guys before I get into combat due to the high number of HE's, Dwarves and Skaven at my local centres.
Also, I can't use character at the majority of my centres either; it's frowned upon
Any thoughts on appropriate unit sizing if I were to go all warriors or perhaps have a mix of both?
Now to actually get the models....
In the 7th edition I always brought a unit of them to add some numbers. With all the shooting in the 8 edition, Marauders are a now glass cannon. After a dozen of games in the 8ed, I simply dropped them: they die too easily from shooting. The last game I played, I lost 25 of them due to a single lucky Rocket battery shot and that did it. I simply took their point cost and added more warriors.
Honestly, my warriors simply got more resilient to shooting/magic. I currently have a lot of success with two unit of 18 warriors at 2400 pts. I would not go under 18 warriors unless you plan on fielding multiple small unit of warriors. Some warriors build are more effective then other, but the fun thing with them is their flexibility in term of options.
The arguments for Marauders are all true, and pretty sound. I don't use Marauders in my own lists though, and go with full plate, just the same as you.
A lot of people who run marauders are also running Chosen, or big blocks of other expensive things (your 2 units of Knights for example). My response has always been to drop the marauders and pricey units, and rely on the fact that I have a bunch of points freed up for one of the best core choices in the game.
Your 5 Knights can be replaced by 10 M.Horsmen (better looking models than the old Marauders atleast) for fewer points. Using those points, I can bulk up existing Warrior regiments, or add in more (as much larger than 15 becomes wasteful).
I also use the flexibility of the WoC army to cover multiple bases. For example- if I need a tarpit, I have my Hellcannon or my Warshrine, which have the added bonuses of also being a monter-killer or buffing up my regiments. WoC armies also don't really need tarpit units. Tarpitting is a wasteful tactic unless you are stopping a regiment which you couldn't kill otherwise. While I won't challenge anyone to find a regiment that can tear apart our Warriors (they do exist) I will also ask- won't that same regiment slash through your Marauders just as quickly? Probably will. So what good are the Marauders?
Warriors tend to do Close Quarters very very well. And if we find something that does better at it than we do, we usually come down to one of two situations:
1. Thank Khorne that he only has one of those deadly units. MAGIC IT INTO THE GROUND!
2. Well, I guess we're finished here...
Rest assured that the only time I've ever run into the second option, was against a Daemons player, and once against an All-Khorne Warriors army.
There's a single situation where I personally would field marauders (I probably won't, for the fact that assembling the 40 I have and painting them, is something I'll always be too lazy for) - that's against High elves. Both Sm and Lions eat Warriors (and Knights / non 3+ ward chosen) alive, and will spit the chewed up armor plates right back in your face - GW marauders on the other hand, might still die by the dozen, but will dish out a lot of pain in return, by stepping up.
I can also potentially see tzentch/shield marauders being magebunkers, if you don't want to risk warriors to miscasts. (but that's probably not worth it).
Other then that though, not exactly the most useful units in the WoC book imho.
The Silver Knights of Tor Adrac (He): 26/2/4
The Spears of Slaanesh (Woc): 7/2/5
Battlegroup Chalybso (GK): 7/3/3