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The Warhammer errata on gamesworkshop.com states that if a Sorcerer or Sorcerer Lord pick up that item, they turn into a Level 1 Wizard that knows a single spell. Does that mean that my Level 4/Level 2 sorcerer turns into a level 1 regardless of level upgrades?
That is correct, and it gets worse.
Your sorcerer can no longer channel and rolls d6+1 on the miscast table.
On the other hand Book of Secrets is very good on Exalted heroes with MoT. Just by adding a spell-familiar/dragonhelm and shield you get a sorcerer who knows 2 spells, has +2 to cast, AND can fight like most other armies Lords.
He can even be the BSB or take Third Eye and use enemy magic! This can be very funny if you are fighting Beastmen or Skaven.
This is one of WoC greatest strengths I think. We have casters who can armor up and fighters who can throw down the magic.
Sona si Latine loqueris.
Yeah that sounds awesome I'll try it next game.
Good advice is to also have a Sorcerer with the Infernal Puppy in the army, at least if you plan on casting spells with more than 2 dice. I usually field a BSB with the book and have him choose the Miasma spell, the Shadow signature, which is very easy to get off and is always useful.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
So has it been settled that Book of Secrets allows the character to also take 3rd eye?
BoS makes you a lv1 wizard, so it unlocks sorcerer only items and arcane items.
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Sory for the necroposting, but one of the main advantages of the Book of Secrets is that it allows you to give the bearer Lore of Shadow. That Lore is otherwise only used by level 3 and 4 sorcerers. but now you can have a cheap combatwizard using Lore of Shadow. That is truly amazing. the Shadow attribute can also mess things up for the opponent.
"The more choices you force the opponent to make, the better the chance for you to capitalize on his mistakes"
I occasionally like to run it on my Tzeentch BSB, for the reasons Mr_Wayne pointed out.
I've been meaning to try it on a lord for the nr 0 spell of Death. Combine it with the Standard of Discipline and the Doom Totem, and you've got a nasty combo.
When they first hit this with the Errata, I ran this guy:
Mark of Tzeentch, Book of Secrets (Shadow:Miasma), Conjoined Haemonculus, Shield
That gave me a decent caster, with +2 to his casting rolls, and rather than roll 2D6 and chance a miscast, I'd roll 1D6+1D3 and possibly go Stupid with a re-rollable Ld8. Best part was the Shadows attribute- I had a Character of sorts in each of my Infantry regiments, so this allowed me to quickly 'hop' my BSB Exalted into whatever combat needed him the most, or hop him out of harms way if someone was bearing down on my flag.
I like Maximus's tactic though as well. A LD10 dishing damage against LDX-1 could be pretty damaging. Not really a "main caster" kind of guy. You do have the points for Armor of Destiny and Blood of Tzeentch though, if you wanted to throw fistfuls of dice. You'd have a 3++ against Miscast damage, and you could reroll your first 'double' 6. Adding a Conjoined Haemonculus to the mix would give you some extra budge as well.