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I just got back from playing a game vs High Elves.
I hate them.
But my questions are of a different nature.
Question 1: Regarding the Chosen, specifically Chosen+Favor+Terror+Warshrine.
On the pre-game roll, I got +1A, just like planned.
But then things went bad...
I rolled a 7, so either nothing, +1as or mr3. Next phase +1T, phase after that again mr3 (I don't remember to well, as I was thoroughly pissed). Next phase, I felt I should get 11 or 12, THEY STILL DIDN'T GET IT!
Am I missing something here?
Did I do something wrong, or is this the only other thing that can happen to the chosen?
Question 2: regarding the spell, Final Transmutation.
He cast it on my Warrior unit with BSB and General in it. He gets IF...
So now we roll a die for every model, we roll a 6 for my general, he's gone.
Is this correct? Could I have used Charmed Shield to negate this?
Would I have gotten a MR save for this spell? (My guess is no, as it doesn't do dmg).
That happened in the first turn...
I now have no caster, and no general to keep my Trolls in order.
You can imagine why I was so pissed.
In regards to your Chosen-
You use the Favor and Terror to move the pregame roll around to guarantee rerolls.
There are, however, 2 results that you cannot be moved to a reroll. 4 and 5, which are +1A or +1S.
For Final Transmutation-
nope, no saves. It says it in the second sentence of the text for the spell.
"...on a 5+ it has been turned to gold and is removed as a casualty with no saves of any kind allowed"
It then goes on to say that multiwound models are only turned on a 6+.
It's happened to me too, it's something we just have to get used to. It's just like Dwellers, or Purple Sun- except that Transmutation is even less likely to kill our characters than those spells are, and they're easier to cast. In return you can always Gateway an entire regiment off the table, or use the Enfeebling/Leper combo to wipe out whole regiments.
ye I rolled a 4 on the pre game one. I wish I didn't tho, because a Warshrine still doesnt guarantee you something nice.
I should have just stuck with the +1T, but they had a Lion Chariot breathing down their necks and I wanted that ward save.
Thanks for the reply
Good night, keep that +1T. +1attack/toughness chosen are so nasty its wrong. THat chariot would have came in and died a miserable death.
But yeah, that's why numerous comp systems are starting to say if you have MR you can use its wardsave against spells that have "no saves of any kind" in them, because for the purposes of having a fun and competitive game, there is nothing worse than some moron throwing 6 dice at a spell and then getting lucky. No skill there what so ever, they are using a crutch and probably can't win otherwise.
That's where a Feedback Scroll can be a real gem. If you face that kind opponent you have good odds of killing him outright when he throws six-dice and irrisistable force. Not bad for 50 points. Six chosen for one level 3 sorcerer, fair deal I think.
Those spells are a great way of stopping death-star units and I think they are ok, since they are limited to just one unit - unlike Skaven Plague which is broken, or Purple Sun which is horridly cheesy with a Power Scroll against Dwarfs.
I suppose that's one good reason to go Khorne Chosen, for the immunity to psychology. No panic tests!
Sona si Latine loqueris.
Just remember you can't feedback an irresistible spell.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
page 33 of the rule book states you go straigth to the spell resolution incase of an irresistible spell, so the dispel step for that spell is skipped and the feedback scroll can only be used during the dispel step, so you can't use it against an irresistible spell