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So i just got into "the hobby" the other day with a friend of mine.
After looking through the armies i like the looks/attitudes of the Warriors of Chaos.
So thats what im building. I dont know exactly what/how to run them but We're both going for a 1500 pt army and this is what i Have so far.
Sorcerer lord of Tzeentch
lvl 4 wiz
Exalted hero of Tzeentch
berserker sword (gives additional attacks)
14 chaos warriors of khorn 5x3
mok, additional hand Weapon, Shield full command
(im thinking of having the exalted hero in with this unit)
5 chaos knights of Khorn 5x1
mok, lance, full command
29 Chaos marauders of khorn. 10x3
great weapons, light armour, full command
(im thinking of putting the sorc or tzeentch here)
so yeah. Thats what ive got so far. Tell em what you think and how i could fix it.
As it stands right now i think i lose during the shooting phase.
thanks in advance.
Seems pretty solid, but IMO Ensorcelled Weapons are good enough for the Knights. I personally like to run more warriors and no marauders (marauders seem to die too fast for me) since they always seem to do so much better. Remember to give your Lord that Talisman of Preservation or something, as well as another ward save for your Exalted Hero (to bump up the 6+ Tzeentch one - ward saves are AWESOME!). Otherwise, seems pretty good. Hellcannon is fun
Hi I am new as well to the game, my honest advice is to start with a 500pt army. Its far less daunting to paint. The danger with this hobby is that you buy too many figures and never get them painted.
I would start small and then add units as you go so maybe 500 then 750, and build up to the 1500 over time. Just my advice is all. If like me you haven't painted much, they will take much much longer than you think!!
I have some 500pt army lists in the army list sections and people here have been great in helping with ideas to keep the armies competitive even at this small point level, why not check them out.
I would drop the Light armor and the champion from the marauders, thats some points freed up.
The reason for this is that a 6+ armor save is hardly worth it. If your opponent hits you with str4 or more, he completely negates your armor rendering it useless and thus pointless.
As for the champion, I hardly ever take them. Sure now your sorc lord has to take the challenge, but don't forget that he is a chaos warrior with 3 wounds and 3 attacks. Thats more than most armies can field as combat hero (and some as lord!).
I would put the Charmed shield on him (the lvl4), it's cheap and helps you a great deal. If you can manage point wise, put the talisman of Preservation on him (for a 3+ ward safe!) or the Collar of Khorne (this will help the unit he joined vs enemy magic damage).
If you drop the Mark of Tzeentch on him, you have access to the Lore of Shadows, Heavens, Death, Metal and Fire.
Especially Shadows is great for a combat oriented army (This is why you'll see this in many lists). It also has a nice trick up its sleeve.
It allows you to swap places with your hero when you cast a spell!
This can be great to get your caster out of combat (and your hero into it!).
If you do this, I recommend getting the Talisman of Preservation on the Hero.
Personally, I always put the Talisman of Preservation on my BSB. Oh yeah! make you hero the Battle Standard Bearer (bsb), It will help you ALLOT!.
I run my sorc lords cheap, but thats risky and requires some skill keeping them out of combat.
A cheap version of him that I run sometimes is BSB+Tzeentch+shield.
He gets a 3+ armor save, and a 5+ ward save in combat. Pretty decent for how little he costs.
Hell Cannons are epic. You can't go wrong with one.
Tho your friend might not like you much after the battle.
Depending on your enemies army, decide whether or not you actually shoot with it. If he has allot of units packed together you can spend a few turns shooting.
I usually run it up to the battle line and start stomping stuff (works great for me).
The lances on the Knights as said, are not worth it. It costs more, and if the combat lasts longer than one turn, lances are worse than the enscorcelled weapons.
This doesn't mean you can't model them with lances.
Again, I wouldn't get the champion. He cost allot for only one extra attack.
But another reason is that he can be challenged.
Picture this; you charge your knights into a enemy unit with a character in it. Should you really want that character dead, you can allocate the attacks of 2-3 knights onto him. Pretty good chance he'll die. But if you have a champion, the enemy character can challenge him, you can't decline because you have no ranks, so now you are 1v1 with your champion (3 attacks instead of 4-6).
I hope this helps you a bit.
I personally love the sheer weight of attacks the death squad of Khorne can dish out. I've had them beat, break and kill a horde of Skaven with average rolls and only 1 rank left alive and no armour (repeated plagues of rust from a sorcerous portal). I agree that champions are unnecessary for warriors, 1 more attack isn't worth it for 12 points. If you want them to do some real damage give the exalted the terrifying mask of EEE. Fear/terror can be great for elite units, especially the generally cowardly hordes these guys will probably be hunting.
I often like to take a marauder horde with GWs and MoN to keep them alive long. Add a bsb with the banner of rage and you have a hard to kill unit which can dish out some serious damage in CC.
I almost always try to take the infernal puppet if I have a sorcerer lord. It's never good to have your general/sorcerer blow up and take his unit with it and always good when that happens to the enemy.
The hellcannon is always great. It's especially good against dwarves ironically, as it negates most of their armour and reduces their high leadership.
In 1500 points, you have to much cool stuff and not enough solid stuff. Which is fine and cool for a beginner or a thematic player. But if you are a competitive type, I'd recomend more warriors and fewer of anything else.
Screw the spray gun. I paint my own models!