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So I have started to play again, and the new Edition has definitely been giving me a few surprises. I'm having fun with the game, but having played a limited 4 games, and feeling incredibly overwhelmed by what's going I haven't won a single game.
Not that winning is the goal here, but I've been horribly massacred each time. I see that I am rusty and I don't want this to sound like a complain thread but did something happen to WoC? I used to feel like I could go head strong and could trust my block units or warriors to make some damage, and take some hits but, not so much anymore.
Here's a bit background behind who I play with. Dark Elves player who loves hydras, a high elf player who loves star dragons and melee combat, a lizardmen player whose slann mage priest seems to have way too many power dice for casting, and Skaven whom seems to have bigger and uglier things than I remember.
I plan on looking around the forums for some tips, I still love my WoC, they still looks awesome, but I don't know what I'm doing wrong here. Any thoughts would be greatly appreciated. Thanks.
Well, it's hard to say without seeing your list. But a common pitfall is not having adapted your list from 7th to 8th edition, ie larger units. WoC has (at least in my opinion) gotten quite stronger in this edition, having downright nasty core choices, magic that's easy to cast and 3+ ward saves all over the place
Chaos Lord on Juggernaught, runesword in a unit of chaos knights MoN with the rage banner
20 man unit of marauders, MoS in one game and 40 man unit of marauders MoT in another
Hellcannon or DO shaggoth
18 Choser, MoK, with extra hand weapon
2 Sorcs, one death one fire power fam in one and infernal puppet on other
Warhounds for screening
I am thinking of trying some other magic, In 7th ed I always went for 4lvl Sorcered MoT on a disc, running around hurting people. Seems like lore of shadows and heavens maybe fun to play with this edition.
Here's a link to a list I just put together, based on some of the stuff I've seen in the forums so far:
http://www.librarium-online.com/foru...ml#post1798846 (2k Point army, getting back into the game)
Thanks for the input.
Shadows is pretty solid for us, lots of people take it.
Dark Elves hydra only gets one breath attack per game. Khorne Chaos Knights will kill it off nicely with Banner of the Eternal Flame.
Try playing the Hellcannon as a Monster instead of shooting. It has the new Thunderstomp rule and will really throw him off.
Soup up one Lord Caster, and drop the Khorne fighter to Exalted - also use Dragonhelm [good against Lore of Fire/Metal].
Chaos Lords of Juggs do better with a charmed shield and golden eye I find, as they quickly become cannon magnets.
Hope that helps,, Dark Elves can be hard, and if he goes gunline, then just use Wulfric.
Sona si Latine loqueris.
I'd definitely suggest taking a BSB. They are a must in the new edition, what with break tests rerolls and all. They can also be very useful with banner of rage. I generally take 19 chosen with halberds, favour, terror banner and MoT accompanied by a sorc and rage BSB. 7X3, can reroll any EoTG rolls except 4/5 and have 3 s5 attacks each. Shadows is almost a necessity against high elves, as with only one less init, those pesky swordmasters cant reroll to hit. I thtink hellcannons really come into their own at the very front of the army, where they can fire their s5 stone thrower (which wounds all elves & most skaven on 2s) while still having the opportunity to pull off a deadly (and really unexpected) charge. Jugger lord seems solid, but needs more def from no AS weapons.
One item which I always recommend is the third eye of Tzeentch. Spells are getting more and more deadly, so when yours don't cut it, why not use the enemy's ? You should also take more knights if they are going to be a cruise missile/bunker for the lord. One of the most effective builds is the blasted banner and MoT, which protects them from the inevitable heavy weapons. 8 knights in 5X2 with the lord is very dangerous bust also resilient enough to bear your lord into combat safely. Seriously, I've had knights keep a lord save from 8 repeater bolt thrower shots before finally dying - with only 5 and no Ward save
It's not all doom n gloom though. Chaos is still absolutely horrible in combat. While 8th Edition was writen for other armies in terms of magic. For us 8th Ed was writen for us when it comes to the combat phase. We excel in it. Striking in initiative with high WS, high str, high att and well equiped troops we breeze through other units. Even small units will breeze through enemy horde units.
Against some units though, like monsters, sometimes Warriors just dont cut it. Either we're too few or are just outdone. In this, thankfully rare, occassion I always fall back on shadow magic. Lowering enemies WS, Init, str or toughness can win the day day for you.
If you're having trouble against big monsters then a unit of Khorne warriors with halberds and the banner of Eternal flame kicks monster butt. If you have the points to spare an Exalted hero with the Glaive of Putrefaction and the potion of might in the unit makes a meal out of monsters. Put this guy on a Disc of Tzeentch to go hunting or put him in the flaming Khorne unit. Shadow magic again screws pver monsters. Pit of shades works well against Star dragons which, if I remember correctly, only have initiative 2. If the monster has a fairly good init then just lower it first with mysifying Miasma. Job done.
We also have some nasty little items that were mediocre before 8th Ed but are now incredibly good. The 3rd eye of tzeentch is amazing. If you find yourself beaten by magic or a certain Lore that your opponent uses, then give a Level 1 or 2 Sorcerer the 3rd eye and cast those spels right back at them. See how those Temple guard (and slann) like Dwellers below. See how those Skaven like Plague.
The Third Eye of Tzeentch is my favourite item now, after three games in a row I've killed a slann with his own Lore! Shadow is my favourite for my sorcerer lord though, it just covers our (albeit few) weaknesses. I usually run two casters, one level 4 and one level 2, level 2 has the 3rd eye.
As others have said, a BSB is pretty much mandatory since it allows re-rolls to all failed Ld tests. It just means that one round of poor rolling in CC won't break you.
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/
Thank you for the replies guys, it definitely is encouraging.
Getting my head around the new edition has been interesting, I always struggled with the armies I play against but never really felt like I had no chance (except maybe against the Lizardmen player)
So my question is, in a 2k point army, with the point limit consideration, should I try a sorcerer lord lvl 4, an exalted hero bsb and a lvl 2 sorcerer as my comp?
I'll be playing High Elves tomorrow, probably a 2k point army, besides the shadow magic lord, any thoughts on how to kill a star dragon? Are our chaos dragons worth it? Thanks for the thoughts.
I'd go with a Sorc. Lord [shadows] & a BSB [MoT/Preservation/Favor/Halberd] & a Warshrine [use a chariot as a proxy]. Use the shrine to buff your BSB's unit and influence the roll towards something really handy like +1T, +4WS, +1A or +1Sr.
Killing a Star Dragon isn't that hard, try khorne knights to avoid thunderstomp.
All monsters are a bit vulnerable to cannons I'm afaraid. but with Mindrazor even a basic marauder hits harder than a Chaos Dragon.
Sona si Latine loqueris.
If you want to killl a dragon, simply take a hellcannon. If you get a hit or really low scatter you get a S10 hit which does d6 wounds. I don't think there's anything in the game that can laught that off. Also, take some hounds/marauder cavalry. Park the small, cheap units in front of it and cut off charges, marching and fire, practically rendering it useless. A couple of hw/s marauders with MoT can also keep their point sink busy for a few rounds, especially with rerollable break tests. I havent personally used a chaos dragon as my local GW doesn't allow proxy, but they seem amazing, especially with 2 breath weapons.