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Having played Empire for quite a few years, I finally gave in to the constant seduction by the Ruinous powers of the north, and here I stand as a fledging WoC-player. However the tough chaos warriors has a totally different take on the game compared to the weak men of the empire, and I must admit that Im quite confused as to figure out how to play WoC. To this I hope to bath in the visdom of you elderly and battlehardened warlords of chaos.
First of, how should you build your characters. I recognise that everyone has different taste when it comes to lord/hero-choices/builds, but is it generally considered best to build melee characters who hits with S7+, melee characters who has many attacks, sorcerers with powerstones or with dispel scrolls?
Secondly. When skimming through the specialchoices I dont really seem to want any of the choices in there. Well, Chosens are cool, but neither Knights nor Ogres/Trolls/DO seem to be worth its massive pointcost (65 points for 1 Dragon Ogre 0_0 ), and Forsaken seems to be flammed by most people for being extremely weak.
Thirdly. How is the balance between screeners/fast moving artillery hunters and big blocks? I played a single game against a rather hard DoC army a few days ago, and was totally overrun, because my warhounds stood no chance at blocking his M10 cheap fiends and seekers from getting to my flank - well even my rear - in turn 2. Should a WoC player generally seek to spend extra points covering his flanks - and thereby losing points to boost his hammer/anvil units?
Is there like, a top 10 of tactical tips for a WoC-player somewhere?
I've already looked through the WoC tactica, but it seems to be outdated due to the 8th edition (I'll gladly contribute to updating that when I get abit more tactical overview), so I thought it best to ask here.
Thanks for your time.
Warseer has a very comprehensive (132 page) tactics thread for us.
I find Dogs one of my most useful units, it allows me to decide who charges who.
In competitive play, the general consensus is that a level 4 is needed for defence from those oh so evil power spells. I've only just started out, and I'm yet to try a killy lord, but I think I'll shy away from taking a level 4, just because a lord is just so cool. Even with a halberd, some protection, and a ward, they are tough. Throw one on a disk and make him stubborn and he can hold units on his own!
Personally I've found knights to be a poor investment, and I think their points cost in marauders or warriors would do more damage.
Hellcannons are very nasty, even if you just walk up the field and squish things, the panic effect is nice too!
Warriors: Khorne - Take Halberds, Tzeench take shields for a good anvil.
Marauders: 30+ (50) with Great weapons and khorne is probably the best 5pts/man you will spend! Give them shields, light armour and tzeench for a decent tarpit!
Warshrine: I've not taken one yet, but if you set it up right you can buff things to nasty levels, and they're pretty resilient!
Marauder Horsemen: My personal favourite unit! The mobility they provide is awesome, they are good in a unit of 5+, with flails for a smash and grab, or give them throwing axes and screen your troops, providing you with a means to deny movement and charges on those warriors!
These are my experiences, I've not used chosen, but it seems all tournament players take one unit, and throw everything in it, and make it stubborn with a warshrine, but thats not the only way to play with WoC!
Here's a list of tips I have compiled.
1. WoC will win most of their game in the close combat phase. Make your choice of units and options accordingly.
2. Magic is powerfull in 8ed. Bring a lvl4 and possibly a backup lvl2.
3. Use a Lore of Magic that enhance your close combat abilities: the Shadow lore is probably the strongest. Other lore such as Death and Slaanesh can do this.
4. Imho the best units in core, special and rare are: chaos warriors, chaos knights and Hellcannon. Chosen are also really good but requires a Warshrine and are mostly used as a deathstar.
5. Don't shoot with the hellcannon except if your shot can win you the game.
6. Small units are gone. Chaos warriors/ chosen needs to be minimum 16. Marauders are minimum 40. Knights can still be fielded 5 or 6 but need to be well protected (mark of Tzeentch + Blasted Banner). Marauder horsemen can be fielded and effective if you bring 10-15.
7. Most chaos warriors comes into two flavours: frenzied with halberd or with a shield and mark of Tzeentch. Similarly marauders can be in horde formation with great weapon and mark of khorne or 10 rank deep with shield and mark of Tzeentch.
8. Rapturous Standard and Crown of Command are your possibly the best items to create anvil units.
A good way of figuring out your army is to have a nice mix:
Bread & Butter: Warriors
Most Exalteds are pretty damn amazing on their own, so many players choose to dominate the magic phase [Lore of Shadows is very versitile for us] if they can.
Do not understimate any of our units, Trolls can soak up damage and get even stronger for it. Dragon Ogres eat Monsters for breakfast. Chaos Ogres can have Chaos Armor & GW/MoK [a nightmare for anything!]. Frankly even our supposedly 'weakest unit' the forsaken move fast, hit hard, and never panic.
Chosen are in a class of their own, even the most elite enemy infantry shake in their boots when coming up against these bad boys.
But above all, our warriors are what win us games. Vesitile, hard to Kill, and very powerful even in small units - they should form body around which you tailor your forces.
Sona si Latine loqueris.
To add my two cents, WoC are all I have ever played.
Warriors are indeed the bread and butter of our army, and they hold surprisingly well without adding too much unto them. A basic unit of 20(5x4) warriors with shields and MoT will make a strong anvil. A unit or 18(6x3) warriors MoK with extra hand weapon will shred through horde units. And there's everything else in between. I've also always been the type to make melee lords, though that's changed in 8th edition. Magic is very powerful, as it has been stated, but luckily for us, an exalted hero can go hand in hand against most other armies combat lords.
As far a special choices, we do have expensive units, but in some cases they are well worth it. Chaos Knights and Chaos Chosen are a force not to be taken lightly. Chaos Knights hit with Str5 each turn, and have an armor save of +1. They cause fear and no one will ignore them. Chaos Chosen have a superb Weapon skill, against things like undead and Lizard men they may need 5s to hit you. Combine that with their gift they can roll at the beginning of the game to make one of the games scariest block units.
As far as getting flanked...I still have this issue myself. I consider myself a rookie still. Been playing the game for about 2 and a half years but everyone else I play with has been at it for at leas 10 years. But I always take hounds, they've saved me from getting shot at the first turn so many times I can't begin to count. Something I learned to love also are chaos spawn. They're unbreakable and can hold the flanks really well. Assuming they move enough that is. But that's the essence of chaos.
Welcome to the Chaos wastes.
Thank you all for contributing. I've posted my first WoC-list in the army-thread.
Anywho. Rep is rolling your way.