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So i am a new WoC player and i layed a game yesterday with a Deamon Prince. He performed well, but i was wondering if in your exrerience he is worth it?
In my experience, no not really. If you make him a level 4 with MoT and some decent gifts, he thinks in at around 555pts I think. You can pretty much get a combat lord and sorcerer lord for the same points. I'm not saying he's a bad choice, but imo, we got better options than him
The Demon Prince is a solid multi-tasker, and thus doesn't really compete with more specialized lords. That being said, I was thinking that a level 1 MoT, with Third-Eye & Tendrils is actually pretty OK value for points:
You get a solid model that fills three rolls very well:
caster, fighter, and flanker
For 400 points, that's not bad and don't forget the stubborn, terror & thunderstomp abilities.
I don't use Demon Princes myself, but I can see how, with a bit of effort, you can get a lot out of one.
Sona si Latine loqueris.
I wont nay-say them as in all honesty I've never used them, well not since we could use Exalted Daemons as hero choices. I'm not even sure what edition that was....
However, my feelings are the same as Zarbs (if he has feelings). They under perform as Combat characters. 5 str 5 attacks at WS8 is still pretty solid but isn't enough to pick on anything scarier than heroes and small units of skirmishers and Archer units. This role can easily be filled by an Exalted hero on Disc for around 200pts less.
If you want a caster, a decent caster, you're looking at 120-160pts just on Levels, let alone the 300pts on the Daemon in the first place. You can get a Sorcerer Lord for 270pts. Although not as nasty in combat you've saved enough points to get that Exalted on disc.
The Prince combines alot of abilities into one model so he's a great Jack of all trades. The addition of stomp has made him better for munching basic units as well so he's not a bad choice. However having such a high point character running around on his own is his own enemy. Any army with Cannon fire or Shooting will be targeting him, any army with magic missiles will be targeting him. I think he's just alot of eggs in one basket. A basket we don't need to use.
A MoT/Demon with Mantle/Thrid Eye could do very well against Skaven actually. Warp Lightning has a Str.2 attack, which makes it an auto-fail 66% of the time against him. Also Skaven plague magic is geared against large infantry blocks so there is little to fear. The ranged is mostly anti-armor, so that just means avoiding the Doomwheel, which you can get the charge on easily anyway.
Stubborn, Terror and Thunderstomp will absolutely ruin a horde of cheapo-slaves.
Hmmm...you may have convinced me to go out and buy a model.
Sona si Latine loqueris.
I actually use one when getting a sorc lord and chaos lord would be too expensive. I've found he can effectively fill the roll of both if you're careful with him. He beats most heroes in challenges, just watch out for anything more tooled up than he is.
+++XENOS SPOTTED+++ thrilling battles within the Vitorina subsector: http://xenosspotted.blogspot.com/
They can be fantastic, read all about them in this thread: http://www.librarium-online.com/foru...ce-basics.html (Deamon Prince basics?)
Okay, first of all, Daemon Princes are not substitutes for Lords or Sorcerer Lords - they have different roles. Whereas Chaos Lords are there to support your units by joining them and fighting along with them in close combat and challenging enemy characters, Daemon Princes are a more independent element overall. They are tougher than most people think, and faster than everything else in your army - and faster than almost anything in your opponent's army as well. Their speed and combat prowess (compared to other flying things people usually have) make them priceless when it comes to taking out valueable but vulnerable units which would otherwise be out of reach for your army the first few turns.
Wizardy is a secondary consideration for Daemon Princes I think, and having lvl 1 with 3rd eye of tzeentch will do well enough. I prefer Mark of Tzeentch because it adds to your save, and flickering fire is an excellent spell that you'll always know that you can get whatever you roll up. It can be argued that you might need a lvl 4 wizard to defend against enemy spellcasting... but I prefer just to charge and crush that enemy lvl 4 in close combat on turn 2 instead with the Prince.
An example: My Dark Elf-playing friend likes to run 2-3 Wizards in his army, usually deployed "safely" in crossbowman units at the back of the board. This is a very shooty / magicky army, and does very well in general againt most foes. What the Daemon Prince allows me to do is run those pesky elves down before their magic can bring the rest of my army into the ground. WoC are very tough, but we have trouble acting out of sequence with our game plan/movement plan because we have so few fast and independent units.
And remember, if you run Trolls or so, make some other ld 8 character your General. Just because the DP is a Lord does not mean he has to be general!
lvl 1 Wizard
mark of tzeentch
3rd Eye of tzeentch
and perhaps stream of corruption or fury of the blood god.
Last edited by Viktor; February 28th, 2011 at 08:56.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks