Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I remember back in the days of 6th edition I used to occasionally play against a guy with orcs and goblins who had fitted the entire army to be totally unbeatable by chaos warriors - it featured several units of night gobbos, fully loaded with fanatics, two giants, a massively tooled up orc warlord on a wyvern and a bunch of spear chuckers.
There was more or less nothing you could do - if I sacrificed anything to set the fanatics off it flooded the centre with the irritating little buggers, who I was then unable to pass through with the rest of my units, and the giants and wyvern would wipe out whole regiments singlehandedly.
Anyway, I was slightly worried that with the new edition, and even more nasty stuff like mangler squigs and high strength units it is still very much a viable threat that people can write a list designed entirely to beat chaos and there is not a hell of alot that can be done to stop it.... and that is just orcs and goblins.
How do you guys manage to cope with such opponents? I guess in a tournament they are less common, as you need a well rounded list to win there, but in 'friendly' matches they must pop up more frequently.
Well I have yet to see any army list that is unbeatable dice still play a factor. Anyways I always use war hounds to pop the fanatics near any terrain, but I haven't seen them in 8th so let us know if you figure anything out.
If you're having poblems with squigs or Mangler squigs then buy some chaos hounds! These guys are great for pulling these guys out early on. Cheap units of Marauder cav would be ideal, if expensive, as you can scout move with them. This means you could be forcing his fanatics out on turn one. Then it's a game of chance in regards to where the fanatics go but they're more likely to hit his own troops that yours as they are closer.
Mangler squigs. You should never really have problems from these. If a Mangler is charged then they inflict 3d6 hits then die. Sounds nasty but if they are charged by ANYTHING they die. So charge it with some hounds and shrug when you loose a 30pt unit.
If you can, and terrain allows, see if you can position a unit inside some terrain. Fanatics auto die if they hit terrain so it will force him to send them in other directions. The rangers standard gives you some sneaky tactics in this regard. (charging through terrain he can't send his fanatics into)