Welcome to Librarium Online!
I took the opportunity to have a little look at the new tomb kings army book today and, although there are some nice new nasty tricks they have been given, it seems like a relatively fair army list which could be dealt with.
A few things I did think might be a potential threat:
1)Those big spynx things - they look pretty abomniable to face in combat as we dont really have anything that could put a dent in them, other then perhaps a well tooled up chaos lord or sorcerer with the right spell combinations.
2)The casket of souls seems to be even more potent then even before, and the d3 power dice it generates will likely mean they are going to be cropping up all over the place.
3) A huuuge horde of skeletons (only 4 points a model now, so we will be seeing more of them then ever especially since they are also unbreakable and can be buffed up to quite epic proportions in a fight)
What do you lot think - is there much to be seriously worried about that needs a counter strategy or is it ok- I always like to plan out potential ideas before my battles, not during them.
Well about the Spynx i think the only thing that we have that would kill it, that would be in a standard list (so not a pimped out lord tailored just for killing it) would be the Hellcannon. A hit would be Str 10, D6 wounds, so that wounding on a 2+. I suppose that's only if you can get your bloody hellcannon to fire all mine seems to do is misfire!!
Yeah, the misfire is slightly annoying, but on the plus side you have a 1 in 6 chance of miscasting his wizards and then busting them with the infernal puppet!
It is quite nice that the sphynx is such a humungous model actually - it allows for a little bit of scatter on the shot and still be able to get him under the centre point. He doesnt have as many wounds as the average model either, but it is quite easy for the tomb king player to heal them back up a bit and they are difficult to take away by normal means.
Being able to fly is a nusence too - it can be wherever you least want it to be on the battlefield...
Yeah, actually them not being able to march can limit them quite severely - you could cast things like miasma on the nasty units and slow them to a snails pace so they never actually get into combat.
With their weak initiative, the lore of shadow seems to be an especially useful one against the tomb kings - the two damage spells are highly likely to succeed against the big constructs and the rest of the lore is still good at hexing their units to make them less threatening.
heroic killing blow is going to hurt. the sphinx has it and there's a special character with a heroic killing blow sword.
i would never take shaddows against these guys as they have that item which dispels all remain in play spells and they get D3 dice for every spell they dispel
however they dont look that scary.
they have 2 spells which u want to dispel: if you are not in range of combat then u have to dispel the multiple attacks spell then when in combat dispel the killing blow and the 5+ ward spell
other than that the other spells wont do that much damage
just read through the new tomb kings army book and my god, it's gonna suck playing against them until we recieve our new army book aswell. Their stuff have SO many models with either poison attacks or killing blow. The sphinx's are cheaper than our shaggoths and they can easily field multiple T8 sphinx's.
screaming skull catapult now causes panic check -1 exactly like a hellcannon, the casket of soul will obliterate a lone charecter if you dont manage to dispell it. 3d6 - your LD = amount of wounds taken.
their titans has str 6, (str 8 with great weapon) and get an extra attack for every unsaved wound it cause, (no limits on amount of extra attacks!!) which will be alot of wounds/attacks as str 8 will wound almost anything.
lots of other nasty stuff to be mention. Aint really complaining since tomb kings really have been long overdue with a new army book, but it does seem like there's gonna be a larger and larger gap between the armies who have recieved their new army book vs those who haven't.
Quote Lord Borak
Now now lads. This is a forum about grown men playing with toy soldiers. Lets be adults please.
I had a good old read of the army book as well although I haven't actually played them as yet.
The Sphynx sounds nasty, anything T8 sounds nasty to be honest! but I wouldn't be too worried about it. It suffers from the same problem the big Spider for the Orcs and Goblins does. It's str5. This mashes most things but it doesn't have that many attacks either. I don't think it will be that scary in the game, annoying yes, scary no.
The other thing the Tomb Kings will find hard is healing their units. There is no healing 'spell' it's just a Lore attribute that heals D3+2 models (I think) That's not alot of skeletons is it? Not compared to the amount we'll be winning by anyway.
Screaming Skull Catapult Causes Panic tests? When was the last time you failed a panic test?
Other than that you just have to go after the heirophant. Kill this boy and you're sorted.
The one thing no chaos player ever thinks about could now become his greatest ally: the humble giant. Everything he does owns the necrosphinx. Either he stops it attacking and it crumbles a bit, he wounds it and stops it attacking or it has to past a init test at 2 or take 2d6 wounds (auto hits?) and just in case it is auto hit (no book w/ me) khorne can boost to S7. It's also faster than the sphinx, meaning that it can still make a dent even if it does die.
“The ultimate philosophical question, “Am I human or machine” is answered by many people, “I don’t care, as long as I am”
- Myron Krueger