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i'm going to participate my first tournament in my local shop
it's a special one, but seems very nice
we have to paint each month 250 points worth of models, if you succeed, you can grant that unit +1BS, +1WS, +1 LD or +1AS
so this month it's just painting, like next month
but after that it starts with 500 point games
each starts with one hex like this: http://www.games-workshop.com/MEDIA_...s1_873x627.jpg
and at first you have to attack the empty ones, wich is against the shop owners, who will be playing with tomb kings (to promote the stuff)
but after a while other players to...
the painting continuous so month after it's 750 points games, next month 1000...
it's for fun, and to get people start painting so we have nice painted battles!
ok so now the real question:
since i only played against DE, lizardmen or daemons i know little of good balanced overall lists and especially 1000 points...
so what should i bring or surely not bring with me or how big should i make my blocks of warriors...
take magic with me, or purely close combat
is hellcannon worth it in this small games (1000 points)
do you take marauders?
are knights to expensive for 1k of even 500 points?
Start off with a level 1 fire wizard - the signiture spell in this lore will win you the game at 500 points (as the 3d6 s4 version can decimate small enemy units). For 1000 point games, you might want to make him a level 2 and give him the third eye of tzeentch just on the off change you face an enemy lord.
Knights could fit into a 500 or 1000 point list but they are a little vulnerable at this level and will get picked on by whatever firepower the enemy has to throw. A good block of marauders is quite powerful for low point games - you can have lots of khorne ones to negate steadfast, or tzeentch with shields to withstand things thrown at them.
Hope those tips help.
For a small list you're best off with a Sorcerer as your General. Exalted heroes are just too expensive you can fit sod all on him and be below the %. A Sorcerer you can grab the Spell Familiar, the biting blade and the Charmed shield if you want for a little bit of fun.
Marauders are brilliant in small games. They're amazingly good for their points. 5pts for a WS4 model with a great weapon? Yeah ok! Give me 30. They should pretty much mash what ever they come up against.
Warriors are nasty but in such small games they take up alot of points and you'll get a very small regiment (10-12)
For 500pts you could do this?
Sorcerer, Spell Familiar, Charmed shield -105pts
10 Warriors, Halberds, Std, Gleaming pennant -177pts
30 Marauders, Great weapons, Std -158pts
2x 5 Chaos Hounds -60pts
Then for another 250pts you could add another Marauder block, some Cavalry (knights or horsemen) or what have you. This is pretty much what you get in the Battalion box so it's great if you're starting out from scratch.
Ok, I'm short on time here, but I'll offer my help.
1st - do you have to build on previous lists, can you change what each model signifies (boosting Warriors to Chosen for example, or going from Unmarked to MoK etc), do you even have to use the same models each month?
2nd - how far are you guys building up to? 1k, 2k, 2.5k?
I'm asking because this isn't really a tournament, it's an 'Escalation League', and in Campaign format at that. The idea is really cool, but it's not necessarily meant to promote extremely competitive gameplay. If you're interested in starting to play at tournaments and in other hardcore formats, that's awesome and I wholly support you, but you'll probably be playing at 2500pts, and your army will stay the same the whole time.
With that in mind, you should look at what you want the end product to be, rather than looking at being competitive all the way through. A 500pt army plays entirely differently than a 2500pt army, and you'll find that you're using a very different selection of models.
As for building a list that's going to do well all around- it's really quite easy. If you're used to knowing what your opponent is bringing to the table, and you think "great, these guys will do a smashing job at killing all of his insert unit here" just stop doing that. Look at how well each unit in your army interacts with the other, and think about what job you want them to do on the battlefield. Usually that's pretty easy for Chaos: Kill stuff, lots of stuff, and kill it fast.
If you were in a tournament, you'd have the advantage of knowing what's "in" right now, for example- Tomb Kings are about to become quite prevalent in the current circles, just like you always see lots of Daemons and Skaven at 'Ard Boy events. That gives you some chance to tailor your list, because you probably rest assured that you won't be seeing too many WoodElves with their crazy 'Flammable' armies, or Vampire Counts with their ridiculous Black Coach. Once your army is pretty 'balanced', start thinking about how you'll deal with the kinds of magic that you'll see at tournaments, or magic defense, or big nasty bunker units like the 6-man BloodCrusher packs or Necrosphinx.
Since this is probably going to be a lot of casual players, "all rounder" is the way to go, and just try to cover your weaknesses (Gunlines will mess your day up- figure out how to kill them).
I'll probably stop by and comment on your actual list later this weekend, but remember- the goal for most tournament players is to reach 2500pts and have a very solid list. If you want an idea of what the average tournament looks like, check out my 3-week Tournament report. There should be a link in my signature soon.