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To be perfectly honest my activity in warhammer has dwindled some in recent months due to an overindulgence. My recent games have had little forthought for stratagy and my lists have generally been based around experimentation and fun/funny themes.
In one of my most recent games I made a marader build I had avoided, tyhe GW korne horde. I've seen people rant about it on these very forums but had alot of trouble handling horde units in the past and very bad luck with maraders in general so I brushed all this off as hooey. frenzy units are so easy to lead astray, combined on the sheer size of a horde just makes it impossible to weild, right?
Wrong. These guys, at just under 300points for the unit, did way more in my game than my warriors do. I thought this was perhaps a fluke, so I tried another game and they did even better.
Now I'm hooked, this unit must become a staple in my army.
So, I thought I would share that bit with everyone, and also invite everyone to share their own similar stories.
What suggestions/advice were you given that you scoffed at and ignored, only to find that it was an even stronger option than what you were told? What caused you to ignore the advice, and what pushed you to try it out anyway?
When I started playing Warriors in 7th Ed, I avoided marauders with all my might. I was a vet. Empire player, and the Marauders reminded me war to much of the weak soldiers that i had prevoiusly commanded, except with even less tactical value (e.i. no attatchments). For this reason i tended to be rather wary about using them when 8th ed came around. It took me a while to realize that these large marauder units were not some puny empire unit, but one that commanded respect as a whole, even if the individual models were not very amazing. They beat everything if you use them correctly, and if they dont, you just lost 200 points. big deal. I was origionaly scared of using Khorne because i was playing WE alot, but once i branched out and played other armies at my local club, i realized that it was a very valuable asset.
Nobody ever told me it was a bad combo, but they certainly didnt encourage me to use it :-).
I was certainly never discouraged from using Marauders, but similar to kepbot2, I was also never really encouraged to use them. Warriors are my first foray into Fantasy and I have been playing them for almost a year now. They have me hooked on this entire game system. But it is only in recent months that I have begun to really use Marauders and they are becoming the most powerful part of my list, despite my large blocks of Tzeentch Sword and Boarders and dual Hell Cannons. Because they are so cheap I can casually throw the unit in against just about anything that is big and scary, from large blocks of Bestigors to multiple Bretonian Lances to Dragon Princes and even Dragons. With Great Weapons they can put out a fairly suprising amount of damage, they have the ranks to stay steadfast for a *long* time, and they are so cheap that I don't really care if they get mauled. It has been funny to see people change their tactics from my Warriors and even Hell Cannons to focusing on eliminating my "lowly" Marauders. Even so, in the Arms Race that is a meta my Marauders are right there towards the top of the food chain
Well said Papa_Wheely,
if people underestimate them, they get mauled by the Marauders.
If people get scared of them and focus on them, they get mauled by everything else in the list.
You just have to know how to use them properly, and not get them in their own way (I'm still learning).
I've almost always had Marauders in my list in some capacity or another. I started playing WoC 2 months before the new Armybook was announced (have a Hordes book somewhere) and wanted an army themed on the Celts. So I picked up TONS of marauders and they were the only models I had available for a long time.
There are two things that I dropped from my lists after I felt like they were failing, then included in my recent army and fell in love with:
Warshrines- holy beat-wagon batman, this thing rocks. I run Tzeentch for the 3++ and I've never had a complaint with it in my recent games. I don't know if I hadn't been using it properly, or if 8th has turned this thing into a beast somehow, but I'll say that it won me the game in my last engagement, and it's just a pain in the backside for everyone I've played against, because they can't kill it, and the whole time they're trying to, it's making the rest of my army better.
The 3rd Eye- I think I may have figured out the best use for this thing. I used to stick it on a true caster, like a L2 Sorcerer. I didn't like it, it felt like a waste, since I rarely wanted anything other than my current lore. Then someone told me to put it onto my MoT BSB with the BoS and a Dispel Scroll.... that made a world of difference. Now I have a dispel scroll (used to hate 'em) and a guy who's tossing around Fireballs or stealing 4 Spells from your lord and tossing them back at you with a +2 to cast. Last game he stole Harmonic Convergence and tossed it onto my Knights after they already had Flaming Sword. I was hitting on 2's, wounding on 2's, and saving on 2's, and rerolling 1's thanks to the stolen spell. How often do you wound with 100% of your attacks? I did.
As for a doing something unusual lately? Started deploying my Wulfrik Marauders directly to the field, and starting Wulfrik in a Warriors regiment. Why? Because unless I'm against a gunline, the fight usually funneled into the center and he didn't show up until T4, when I needed him on T2. So why waste the time? I start the Marauders because as you've all said- they do a good job on the table anyways, and Wulfrik joins a beefy target that usually warrants a charge from enemy killer-characters, who suddenly find out that "that marauder guy" is pretty damn scary in a challenge.
in the last few month's i tried some lists without marauders...
I don't really miss them, but i know 85% of the times i do bring them... they make well worth their (few) points...
i trow them against the most elite units of my opponent, cause mostly they kill warriors as fast as they kill marauders, only they don't costs that much points and they kill them as easily with MoK and great weapons!
or they get shot at, but that saves me a few warriors or knights or something else so they can do their job even faster
Marauders are great, but one thing I've learned to try and avoid is leaving them w/o ITP - I had a 30 strong marauder horde which was charged by 2 wights and ran like hell, even with flaming sword of Rhuin. After that, all they did was get in the way of the rest of my battleline. Moral of the story is, BLOOD FOR THE BLOOD GOD!!!
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