Welcome to Librarium Online!
My first post here - so please be gentle if you would. I'm a casual gamer, but these forums seem great to get some feedback from the old pros, so I thought I'd throw up a Chaos Exalted build that I'm considering and get your feedback:
Basicaly I want to be dual-weilding, since I really like the new finecast model [maybe with different weapons - custom nunchaku from some Marauder flails would look cool].
Chaos Exalted [inside a unit of 14 Chaos Warriors with Baner of Rage]
Mark of Tzeentch
Additional Hand Weapon
Talisman of Preservation
Favor of the Gods
Hopefully this makes him tough enough to take out most enemy characters, but he still brings enough attacks to do some serious damage. I don't like going over 5 strength, as I use Shadow Magic a lot for combat.
Thanks for any feedback in advance.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
What about giving him the fencers blades - they are a dual weapon anyway, and it gives him 7 ws10 attacks
Welcome to the forum mate! Not so sure about the "old pro's". The OLD is definitely right but the pro's? No so sure on that one. For me anyway!
2 Hand weapons on Exalted is fine and dandy. Most troops are toughness 3 anyway so you're wounding on 2's with you basic strength which is a luxury only usually reserved for Lords in other armies. That build looks as best as you'll get for an Exalted. Chuck him in a unit with the Banner of Rage and that dude will kick out a monstrous 6 str5 attacks at WS7. Most lords DREAM of those stats.
the only time that sort of build will suffer is when he goes up against units that are toughness 4 or have good armour. Minus 2 to armour is still pretty good but -3 and the ability to wound Toughness 4 on 2's (magic can't be everywhere) usually makes carry a halberd a better all round choice.
I don't know what your local scene is like, but I have taken to running a BSB with the XHW in a unit with the Banner of Rage. What makes him, and the unit he is inevitably with, so dangerous is Festus. The Regen helps to counter the comparative lack of armor, while poison helps to deal wounds even to high toughness beasties. That being said, I know that many people are uncomfortable playing with Special Characters, but thankfully my gaming group has the mentality of "if it's in the book, it's kosher."
the problem i have with the AhW build is that str 5 really isn't good enough.
All points taken in here are true, but overlook the favor of the gods and how this guy will be in challanges 90% of the time. With the abundance of ward saves and high, re-rollable armour saves, this just doesnt cut it IMO. he's hard, I'll give you that, but I can see him doing maybe 1 or 2 wounds at the most against a majority of characters per round, him taking just as many. Maybe go with the other-trickster's shard to get past ward saves, or extra str to eat up armour.
Last edited by Lolthien; July 19th, 2011 at 17:09. Reason: repost
Have a careful read if the challenge rules as they are quite important as chaos characters and champions always have to challenge. If they refuse they don't get to fight that round at all. I've got to check my rulebook but one of their characters gets placed at the back of the unit. Thus rendering them useless in a fight. If they are brets they also lose their ward save.
As far as str 5 goes it depends on your opponents if they are mainly elves then yup it's good if not the perhaps another 1 point of strength boosting or a better chance to hit may be an advantage.
Hope that helps
Agreed, you should re-read the section about challenges and learn it backwards and forwards. Not knowing these rules.. . . . . well that just isn't acceptable for a chaos general.
I don't have my book handy but I'm 95% sure unit champions CANNOT issue challenges, only accept them. Can anyone cite a confirmation/rebutle? *EDIT pg 93 BRB THEY CAN*
For refusing challenges, you may choose one enimey Character (champions are not characters mind u) to be moved out of combat. Note that if he can't move out of combat, he cannot refuse tthe challenge.
Last edited by talismanictattoo; July 19th, 2011 at 23:16.
Welcome to the forum Antithesis- and watch who you're calling old! Opposite of Borak- Pros maybe, old, certainly not!
Typically, more attacks is better than the damage you can do to armor and wards. S5 attacks are dropping 2 from the enemy save already, which is usually enough halve a guy's save. Once you're running 6 attacks, you're going to be scoring quite a few wounds (where are you getting 7 attacks? Exalteds are A4 +1Banner of Rage, +1AHW. Khorne and the banner don't stack). You can always boost him up with Nurgle or Tzeentch if you need him to last in a challenge. You can also pop Potion of Strength on him for killing those guys with armor.
Honestly though, the Fencer's Blades are a bit of a waste. We have more than enough WS, we don't need to crank it. I'd stick away from dual-wielding, especially on a character who's as important as our BSB. Some kind of protection is the way to go on this guy. If you really just want to dual wield for the looks of it, a Wardsave talisman backed by Mark of Tzeentch would be my suggestion- making up for his relative lack of armor with a good Wardsave, and then relying on your 6 attacks to grind the enemy down over time.