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Something I have been noticing in a couple games I have played and even in a lot of "high" ranking tournament WoC lists is that they don't take the dispel scroll. Even a couple lists posted across the forums I follow.
I personally have not even used mine in my last 2 league matches and am actually thinking of dropping it all together! When I first started WHFB a lot of people told me it was almost mandatory to always have a dispel scroll however I am starting to think I really don't need it.
What are your guys thoughts on this? Am I crazy for wanting to drop an instant denial to any non IF'd spell?
Like you I've finished several games without using my dispel scroll, and not just because I forgot about it (though that's happened as well.) It has the potential to save many times its own points value in other models that would be lost to a spell you don't have the dice to dispel, and for that reason I'll continue to include it in my lists. I wouldn't rate it as vital, but it's good insurance.
I've never used it and I still manage to avoid a great deal of spell damage. You simply dispel all small casts you can and if they go for a big one don't waste the dice and hope they miscast, so you can puppet their ass. Feedback scroll is also good in such situations. The idea is to frustrate them by stopping small spells so they do a big one and it backfires in their face.
“The ultimate philosophical question, “Am I human or machine” is answered by many people, “I don’t care, as long as I am”
- Myron Krueger
i always have a dispel scroll
if they throw 6 dice at dwellers at my marauders i dont want to risk not dispelling it
the only problem is is that u need another wizard for it, hence i give it mark of tzeentch, a disk and 3rd eye so he can take out war machines and cast any of the good spells my opponent might have
I agree that since winds of magic came in the use for a dispel scroll has become unessential. You can use those points for something else.
I used to play all my games without it, but now in 8th edition I've added it to my list. It just feels that much safer. I play against a lot of very strong-magic armies, like Lizardmen, Darkelves, and High Elves. Not that it matters- Lore of Life spells like Dwellers are available to plenty of people. Even against Warriors, Dwellers will kill 1/3 of your unit on average, which for me, means that I'm losing a rank and being reduced to 10-12 Warriors. When you get to Marauders, it's even worse - you're losing half your number. I've seen a lot of castings that look like this: 6,5,5,4,4,4 = 24+lvl. That may as well be irresistible force, considering you're going to burn almost all your dice to stop that and then eat the rest of their smaller spells. Spells like the Dreaded 13th, I don't mess around, I scroll it out.
Having that scroll and knowing when to use it can really save your battle-plan, so there's always one in my list. My BSB is typically a Book of Secrets, Dispel Scroll, MoT, guy. I'll stick a shield on him and go for the 5+ parry save, which is about the same wardsave as anyone else gives a non-lord character.
I pretty much always feel like there is something else I would rather take over the scroll. My first priority is the Infernal Puppet, it almost always pays off in an average game. Especially since i usually run a BSB with the Book of Secrets. The BSB then will either have spell familiar, power familiar or some non-arcane gear for the 25 pts of the allowance that is left for him. Dispel scroll is a good alternative though, good thing to have. I usually just weather the storm in the opponents magic phase, using my regular dice to dispel the worst stuff.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Im 50/50 on it, ive played a few games without it and not missed it, Ive also included it and had the bearer die or forgotten about it.
My favorite sorcerer right now is: Level 1 sorcerer, lore of fire, ruby ring of ruin, dispel scroll. for 125pts he just casts 2 fireballs each round and caddys the dispel scroll.
I split my dice i save 6 dice for a level 3 fireball use the rest to cast the ring (usually no more then 3) which will give +d3 to the big one, can take homonculus as well to get 2x+d3 to cast but its not really needed.
I think i'm in the other boat as most people, as I've only recently started taking a scroll. Normally I prefere other arcane items for me 1 or 2 mages but recently I've found the scroll to be more worthwhile than things such as the power familiar or even the puppet!
now, bear in mind that most of the games that I've played have been against either High elves or Lizardmen, both with very serious casting power. In a typical game I can get by without a scroll, but against these players, who tend to have just incredably overpowering magic phases, the scroll is the tiniest shard of hope in an otherwise dismal phase.
The biggest thing with the scroll is that it gives you an early save. Remember that, depending on the lore, certain phases are much more important than others.
Example: Fire - first few turns are the most important, most spells are damaged based and you won't be casting them when targets are locked in combat, so ideal for casting turns 1, 2 or 3
Shadow - Mostly hex/buff, so mostly useless turns 1,2 or 3, until actual combat starts and those stats will be used.
So, havin that scroll lets you beef up your defences for one of those crutial phases, as long as you are still holding onto it.
hopefully that was more clear than I'm thinking it was =P
I've tended to get by with no scroll in my warriors list. I used to play a bret list and last ed I had 4 scrolls because it was needed. But the magic now doesn't seem to be too bad. I play against a dual slann list frequently and while magic can be a headache I've just learnt what to let him get off and not. Tbh my only magic defense is having two casters!
As others have said offensive magic can be a better option and it works for me.
Generally I threaten the casters unit/s that way all of the buffs tend to go that way. I then just destroy everything else and if needs be use shadow to negate his life buffs eg +toughness well I'll okkams my unit. It just negates his magic making all of those points useless.
Hope that helps