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I seek help once more from the awesome Librarium community!
Playing against a pretty nasty Skaven list this week...I've never beaten it yet and I'm not really sure what should try to go where and what I should try to avoid and how to use my Tz magic to its best etc.. I know the basics of movement and stuff but would like any advice you guys have found helpful vs the Skaven horde.
Any advice please. I have never beaten his list before >_<
I know people are going to ask about generally what the lists look like so they could help more so here is a general idea of what they are
Sorc Lord Tz L4
Hero on Disc
23 marauders khorne/ gw
24 marauders khorne/ gw
17 halberd/ shield/ tz/ rage banner warriors
5 marauder horsemen slaanesh
12 chosen fc, wailing banner, favor, halberd/shields
Hes running generally good Skaven list:
War Lightning Cnanon
Grey Seer on Bell
32 Plague Monks
3x 50 model slaves
35 clan rats
5x gutter runners
Last edited by Syypher; September 8th, 2011 at 15:43.
against a list like that I would play the "deny" game. combine some of your units to make them less vulnerable to the dreaded 13th. bring 10 marauder horsies with throwing axes to take care of his gutter runners a slaanesh giant to challange his HPA. even 2 small units of dragon ogres as "screeners" of your 1-2 big blocks wouldnt be bad at all to shield against his lightnings!
dont plan on killing everything he got.
Focus on everything BUT his clanrats and slaves. it takes FOREVER and yield no points ><
Quote Lord Borak
Now now lads. This is a forum about grown men playing with toy soldiers. Lets be adults please.
How do I go about avoiding 150 slaves and 35 clan rats >_<
O and the lists are already set that way.. ._. I can't change mine.
Last edited by Syypher; September 7th, 2011 at 19:55.
You appear to have two Banners of Rage - that's not legal.
Bunch your army up so he can't bring his numbers to bear on you.
Pincer movement and play on both flanks, making his centre have to commit one way or the other.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Oh boy, you are in a world of hurt against that list.
Things to avoid bringing against Skaven:
Solo monsters or flying heroes
[yes, that's pretty much your list - can't see you winning with it I'm afraid]
Things that work, just, against Skaven:
Lore of Death/Third Eye
DrOgres/Shaggoths [really amazing vs. Skaven]
Warshrines of Tzeentch
You will never get a pincer movement off in a million years - he will always have more units and will deploy his Doomwheel & Hellpit last - game over by turn 2.
Try setting up with dangerous terrain along the flanks - doomwheel has to take chariot tests [awesome]. Buildings placed to block flank attacks so you can fight him face to face. Keep the chariot away from the doomwheel. Try to wound the Hellpit with flickering fire then gateway it out of the game ASAP. Don't forget the Hellpit has 360 degree charge - keep the disc away from it. Make sure he plays to his own rules - 2 wounds on a doomwheel in one round - uncontrollable test, etc. Skaven have a lot of special rules and often 'forget' anything that might bite them back.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
Ya, you can't take a magic banner twice, so you have to change your list. I would suggest giving one of those units the Banner of Eternal Flame to help deal with that HPA. If you otherwise can't change your list, then I think you are in for some hurt. If you can, then I would say combine the Marauder Units and then drop a few so you can afford to put a mark on the unit you give the flaming banner to. I feel that MoK or MoS are your best bets in order to ensure that you don't fail a fear test against that HPA and can maximize the number of dice you are rolling to wound. And by the way, do you have any gear on the Marauder Cav? Maybe you disagree, but I feel that 5 guys with no extra weapon options (flails, axes, something) are pretty much useless because they have no missile weaponry, and they are just going to bounce off whatever they charge.
Not being able to change your list is a real bummer - you need the big beefy units to hack through lots of troops at a time in order to properly stand up to Skaven, because otherwise they'll just sit around and be steadfast while the shooting/magic rains death on you. I can tell you right now that your list plays right into his hands, but let's try and make the best of the situation.
I can tell you that you want to keep your Marauders far, far away from those Plague Monks - they'll rip your units to ribbons before you get a chance to swing. The same goes for the Disc Sorc Lord and the HPA, though you want to be able to pelt him with Flickering Fire or Infernal Gateway to negate that pesky regeneration. Spam Pandaemonium, and spam it hard - you NEED to put some sort of brakes on his magic, and it's an "I win" button if it does stick around on his turn (which it won't, just FYI).
Apart from that... combo-charge whatever is pushing the Bell, and try and hack it to pieces before you get bogged down.
the only thing i can see you doing with this list is to use your horsemen and dogs to take his plauge monks out of the game with re-directiong. they will be frenzied, and thus must always overrun/pursue. move the dogs up at angles that lead into the next unit of dogs. If you work it right you can expose a big flank for an easy sweep, or just send them into the corner to play by themselves.
Other then that things don't look so good. It might be tempting to shoot that hell cannon at the low LDR rats, but don't. Your best bet with this guy is to get him into combat ASAP, as the poison shots of the gutter runners will make short work of the thing (they DO have poison shots, right??). Might even be able to use the HC to tarpit slaves, thunderstomp them out of the world over the course of a billion turns.
You got the tzeech mage to deal with the HPA, remember that he can't regenerate wounds if he has been burned that phase, and if he gets burned ever he cannot come back from the dead. flickering fire will do the job in a pinch.
thats all i would hope for, really. it truely sucks that your list is locked in, as you can see it is less than ideal and his list seems pretty tooled up. Generally when I play skaven I sit back and let them blow themselves apart, but i'm not seeing enough of those choices in his list for that paticular plan.
Better head down to the market and buy some live chickens and start making sacrifices to the dice gods (aka TZEENCH)