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There is a tournament coming up at my shop, 2,500 points it's called "Glory wars" and essentially what you want to do is get your general into a challenge and win the more wins you get this way, reguardless of if it's champion or hero you get a point, winning the battle gives you more points and so on
So heres my Build for my general im going to take
Chaos Lord (478)
Mark of Tzeentch
The Crimson Armor
Talisman of Preservation
The Other Tricksters shard
Stream of Corruption
Mounted on a Chaos Chariot
So he has a walking 2+ Armor save with a 3+ Ward save, and Incombat he's a 3+/3++ if he manages to charge into a combat he dose D6+1 Impact hits plus I can pop stream of Corruption for 2d6 auto hits at Str 3 -1 armor, then I can challenge and go into combat with a character or champion and slaughter it, getting His 5 Attacks at Strength 6 and if the character has a ward save he has to reroll it because of 'The other Tricksters Shard', + 2 Horse attacks and 1 Crew member who is at strength 5. Thoughts?
I find this is the best build
Mark of Tzeentch
Talisman of Preservation
Axe of Khorne
Favour of the Gods
Word of Agony
Mounted on a chaos steed
This guy is a beast in a challenge
D6 S4 hits, no armour saves
1+ save, 3+ ward
S6 and killing blow
And can modify the results of a kill
Put him in a unit of chaos knights with the banner of rage so that he has 6 attacks and 2 from his horse and also so that when he gets into combat he wont run from combat res
Lord, Jugger, Shield. MoK
Dawnstone, Armour of Destiny, Glaive of Putrefaction
1+ Re-rollable save followed by a 4+ ward.
D6 str4 no armour save hits on someone he really dosen't like and 6 str5 attacks with the Glaive nastiness.
You could do the same build but do a Tzeentch guy on Barded steed. He'd get a 2+ Re-rollable save and a 3 Ward.
Chaos Lord on foot
Talisman of Protection
Then stick him in a unit with flaming banner.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
Glaive and a Non-infantry mount is definitely a must. You're going to be up against Lizardmen on Carnosaurs, Orks on Wyverns, the whole nine yards, so you want to be able to take down those big nasties while staying immune to their stomping. A magic weapon is a definite, Vampires can go Ethereal, and Lizardmen and Highelves will take L4 Ethereal casters and laugh at you otherwise (that'd be my tactic as an Elf player).
The irritating thing about the Glaive is that it kicks in at the end of the combat phase. I was thinking of a trick involving the Helm of Eyes to make your Glaive attacks ASF, then Streaming into combat at Ini value against a T2 foe, but it doesn't work out that way.
Borak - the Shield on your build is unnecessary if he's on the back of a Jugger, as the 'Brass Behemoth' rule adds +3 to our save, and we can't get better than a 1+ in 8th. Otherwise I like your build with the exception of the Glaive. The Slaanesh item of similar effect would be my main choice actually, forcing an immediate Strength check. Only because you can combine it with Shadows and drop people to the floor with it almost guaranteed.
I'd have to go dredge my book out of the abyss of my back seat (hell, I think I even lost an ex back there somewhere) to get a better look at wargear options, but those are my thoughts at least.
If you're serious about winning this tournament then actually we need to know more about the rules and how it scores. The problem with challenges is that people can refuse, so the more kitted out your lord is, the more people will just say "no thanks" and deny you the points. In addition to this, as has been discussed to death, Chaos Lords are not a great investment and will never have the same impact as a wizard. You might actually be better served in putting a competitive battle list together to exploit all the others who turn up with challenge builds at the expense of their overall army. Your general will naturally be decent in a challenge by virtue of the fact he's chaos, so you could just treat the challenges as a bonus. In any case it will be pretty uncommon to get your general into more than one challenge in a battle I'd say - especially if people are trying to dodge you. So unless the challenge payoff is amazing I'd probably forget about it and win the battle.
That being said, if you are going for the challenge kills I agree that a mount is essential - you want to get into the action as quickly as possible and the extra armour and attacks will help too. The problem is we have no way of getting a lookout sir roll if you're on anything other than a horse (unless the new Throne of Chaos book is legal in your tournament, in which case put him on a rot beast immediately).
The shield is Necessary dam your eyes! As he has the Armour of destiny he only has Heavy armour. On a Jugger he'd have a 2+ Sv, hence why the shield brings him to a 1+
The Slaanesh item would be cool but that's 20 more pts so you'd have to drop the Dawnstone. Most monsters are str6 so he'd have a 4+ re-rollable save followed by a 4+ Ward. That's pretty nasty!!