Welcome to Librarium Online!
So I recently just finished a game against empire, got stuck trying to break his knights. So my question is how do you all deal with other armies knights?
str 7 leaves a 1+ save at 5+
against empire they might not be so good, they can't take the shooting very well.
Nurgal's Quagmire is also great against stuff with good armour saves.
The key with most knight units is just to deny their charge. Most of the weaker races rely on lances, without the STR bonus on the charge they don't really have much to offer in terms of damage.
Also, remember that calvary and beasts fear flaming attacks. the 10pt flamming banner on a unit with high str attacks could give them some problems.
The point is to attack their weaknesses or overpower their strenths. str6+ will leave their army questionable. Rarely will you see many ranks on knights so if you do accept a charge it should be on something that will hold their ground, allowing you time to sneak something onto the flank.
Shadow magic's signature spell, miasma, can lower Movement values to make the charge difficult to deal with.
In all honesty, I don't think knights are really something to be worried about in 8th edition, the rules have changed so much that they work much better as a supporting unit, rather than a primary hammer/anvil.
Spells that affect every model in a unit are nice, or templates. Miasma + Pit/Pendulum is a good combo. But to be honest, in the end, we are supposed to beat things in CC... so if you are having trouble breaking a unit, you are not hitting it with something that hits hard enough, or with enough attacks. Try allocating two units to them if they are a big block, or your big baddies. And if you still can't beat it in CC... then you're probably playing another WoC list.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
Halberd chosen/Warriors with the banner of rage and mark of Tzeentch or Nurgle what ever you please it all works
What I'm asking isn't for tips on how to beat knights I know how, I was unlucky due to dawn attack for my game but i digress, but what I'm asking is what do YOU do when you come across a unit of knights
Preferably I let my Trolls barf all over them. They can take the beating thanks to the regen save, then pay it back in kind with Str 5 no armour save. If Throgg is there he can DEVASTATE them with his copious vomit and breath weapon.
My other approach is trying to whittle them down a little with magic so they won't hit as hard when they engage me. I use Lore of Heavens, where there are two str 6-missiles that works very well. Usually though, I just LET THEM COME!
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
The best thing you can do, is negate the charge - Most army's that are running heavy calvary are running lances on those cav - Brits, Empire namley (Honestly dont think any other armys other then WoC that run heavy cav) It might be a little bit of a meta but if you can place any of that randomly generated terrain in the mddle it will keep them from crashing into your units to hard.
When I do wind up against cav i pick what unit im going to sacrifice - Usualy one of my 30 block marauders marked tzeentch with hand weapon shield - and I flank with a Shrine or a chosen unit and that breaks the unit pretty quickly as well Marauder high iniative is a bonus if you go against the great weapon cav empire throw out there.
50 marauders with great weapon and MoK
take the charge, grind em down.
Quote Lord Borak
Now now lads. This is a forum about grown men playing with toy soldiers. Lets be adults please.
Kanniggits? Seriously? They're a threat? Um....I dunno, if you take a charge from them, they should be few enough in number that you're steadfast, and after the charge, they're S3 A1 with a good save. They're gonna lose the second round of melee just because of your static CR, even if you don't inflict a wound...and they won't be steadfast. You know what helps? Take the charge, then flank charge them with something, even dogs...the +2 CR piled on top of everything else will seal the deal.
The only way that knights are a threat is if they flank charge an enemy unit that's already locked with a friendly infantry regiment. If that happens, it's not because the knights are scary in and of themselves, it's because you let yourself be outmaneuvered.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
I had this happen to me last night...running into barded knights..
Honestly I pray since I don't have much but when I have options I try and take them out ASAP with Magic (I use a Tzeentch sorc and hope for some Gateway, though most will do the job just fine). After that I through the marauders at them with GW + MoK to delay (since I don't expect them to really do anything else) until either my Chosen can get there with MoK + Halberds or warriors with MoT + banner of Rage.
I haven't tried Knights against Knights but I'd imagine it would just be a mess.
Recently (my game last night)..my sorc miscasted and became a lvl 0 so I had to improvise. I threw my Warshine with MoT at the knights and it held for 5 rounds of close combat taking only 1 wound.
So that's what I do...Blow it up with Magic Phase or throw something with a high toughness (and preferrably armor+ward saves) at it until some of my big hitters can get there.