Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Am I wrong or do halberds almost always win out over AHW? I'm trying to attach a little excel worksheet I did that lets you play with the stats to see % to wound.
If I did go AHW or halberds I'd go halberds, question now is: do the warriors really need halberds, is it worth passing up a +5 ward save with tzeentch? I'm thinking I'm OK with a sword and a shield most of the time. Any experiences using one or the other would be appreciated.
Last edited by sirkently; November 6th, 2011 at 04:05.
Not to bad a little confusing.
So I find that when you are playing aggainst elves, or empire the Extra hand weapon is probbaly best as you'll turn out 5-6 more attacks in a turn of combat, and still wound on 3's, but as well you'll turn their Light Armor shield into a 6+ Save, which is a 1 in 6 save blah blah blah, against other arms the strength 5 is best - 2 armor, wounding on 3's2's or even 4's when you hit a monster
Ya, coulda probably made it a little more clear, but I wanted to leave the math proof and the tables for anyone to QC if they wanted to. The only numbers that should be changed are the ones highlighted in blue - Chaos Warrior WS, Opponent WS, T, AS.
It seems halberds > AHW against anything at or above a T4 AS5.
The real question I'm trying to ask is: Am I gimping my warriors if I go HW + Shield? Do I really need to get an AHW or Halberd to make them effective?
I've been playing with the idea of having an exhalted in each of my warrior blocks to give them the dmg they need to be effective and leave them with HW+ Shield + Tzeenetch to make sure they never die and each exhalted gets to do his dmg. What do you think?
Instead of getting 3 Strength 4 attacks a model, you only get 2, and for a 3+ Armor save (Which if hit with Empire great weapons goes to a 5+/5++) you're going to loose warriors reguardless, and -1 armor save means your opponent is going to save on a heavy armor 6+, or a Light armor shield 6+/6++ you can't field them big enough to make them a tar pit unless you want to sink 800 points into a single unit of what 50 warriors? I mean with the horde rule that could be mean, giving you 40 attacks, or you could run them in MSU and take several small units of 15 AHW mark of Khorne flank beaters and use the tzeentch shielder's to tar at 24 strong,
So in AHW vs Halberd it depends on who you are playing against I can ramble on and on as you can see, but I prefer the Strength 5 vs the Strength 4 more casualties more wounds, banner of rage same attacks
Against most foes, you will be better off with the Halberd. The only place I would consider them are in a unit of Chosen, if I had like 2 War shrines in my army. Why? Because they can expand their potential better if they can go from str 4 to str 5 and from 4 attacks to 5. Five str 5 attacks will be better against most foes than 4 str 6 attacks I think. But then I mostly face T3 enemies.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
One of my friends plays High Elves regularly, and he loves giant units of white lions, their ASF str 6 attacks just rip my warriors apart. Now it's true that my warriors also rip his elves apart, but when they meet in combat the elves ASF means that he (eventually) kills off enough that i can't hit him back as hard. Now the shield warriors fair better, taking far less wounds and retaining bonuses from ranks longer, prolonging combat out over a few more turns and having better chances to actually win combat, and last long enough for some support to come in on the flank.
You won't be gimping yourself by taking shields insted of halberds unless you plan on using those guys to smash some one's face in. That is not what shields are for! As long as you have another unit or 2 out there that can dish out the hurt better, and you learn how to use the units together you will do fine with them.
I don't much care for shields myself, i like to go an all-offensive list. But people know what I like and will counter it if i use it all the time, so I am constantly trying to mix it up and try new things, so the shield warriors get more use (but less paint)
You can always take both, which is worth it for protection from shooting - and when they get up close, out come the halberds.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
Halberds are straight-up superior to AHW's in virtually every relevant case, yes. I'm not much of a fan of HW+Shield, if only because this army neither wants nor needs much of an anvil, and that is what that unit is.
Thanks for the replies. Good info.
@rothgar13 - if the chaos warriors aren't the anvil for WoC who is? Seems like if the chaos warriors can't hold the line the army will fall apart.
@general - I like the idea of having 2 blocks of warriors going HW+Shield only, AND having an exhalted in each group to make sure they do enough dmg each round and maybe a magic standard. Does that sound viable?
Divine Greatness Chosen come to mind here. But that's not the point I'm trying to make. What I'm saying is you don't need an anvil at all, because all the actual fighting units in a Chaos Warrior army can kill people, so you don't need an anvil to hold people down while the hammer smacks them (and heck, even the chaff can kill people if you took Marauder Horsemen with Flails).