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Been trying out a few different lists recently and started using a giant. Maybe it's just me, OK, it probably is just me being crap, but it always seems to die in the first 2 turns before it hits anything! I think it's because it's such an obvious target, and maybe at larger points it would be worth it so that people aren't shooting/magic-ing my warriors but at the moment I'm only playing 1000 points.
So my question is, do many of you use a giant effectively? And if so, how?
About the only thing I can think of is using Lore of Nurgle and casting mutant regeneration on it [viable with a level 2 caster and spell familiar].
You could try deploying behind a big building and run from structure to structure [walls are good too since they block cannonballs and will at least give you soft cover].
As far as marks go, Slaanesh is pretty amazing considering the giant's random attack, ASF is no joke considering some of the possible rolls.
I'd definitely put him on a flank, deploying last and as far away from archers as possible...
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
It's not just you - the Giant's lack of saves really makes it a niche option for an army that quite frankly doesn't have many points just lying around unused.
*Jumps up and down* I use one!!
You can always place a unit of trolls in front of a Giant as that will stop any cannon balls heading his directions. This should keep him alive for a little longer. You are right in your thinking that he is an obvious target and if you take one big thing you should really get another to split the pain between them. However don't think of the Giant getting shot as a bad thing. If someone is blasting your giant with Uber magic or Cannons then they're not casting/shooting at your Chosen/Knights/Chariots and that may be better in the long run.
How to use him...
I run mine on a flank supported by two chariots. He's got LD10 and stubborn so can be relied to hold up a unit for a few turns in order for me to position the chariots or another unit for a charge and bring them down. He's also amazing for taking out any nasty monsters you might face. Anything like Necrosphynx, Stone Horns, Treemen etc the giant was pretty much designed to mash in the face. He's wasted against infantry and his lowish toughness and no save will eventually see him die against them so keep him to fighting Monsters or charging things in the flank.
Thanks for the speedy replies! I think that part of it is that I'm only playing small points games just now, will have to wait until I get up to 2000-2500 points before I get a chance to really test it. Managed to get it to work pretty well with my Orcs and Goblins so heres hoping!
The lack of big things to smack certainly has been a running theme!
yeah the giant has high-highs and low-lows. at 1000pts you won't see many highs as there is very little out there that he would really mess up.
Most important things about a giant are to cover him is picking him for the right battles and tooling up the rest of your list to support him.
my general rule of thumb for when to bring the giant is to look at my opponent's army. if the army has access to solid BS based shooting, he stays home. If they have access to cannons or bolt throwers, he stays home. If the army has access to good, scarey monsters that would otherwise give me trouble, he is a must. So basically, ditch him against elves, empire and dwarves, and keep him with you vs TK, WoC, Ogres (maybe?), possibly skaven.
now giants are soft targets vs spesific things. Mass bow fire will get them from volume of attacks, cannons/bolt throwers from strenth of shot/multi wounds, and spells from the focus of damage (d6 hits is alot worse vs 1 model than 20 models in a unit). Not just soft, but obvious soft, as in "well that is obviously the best thing to shoot". So, the game is to bring enough other stuff that he isn't the only choice. A Shaggoth is good for this, chariots are good for this, disc riders are good for this, and knights/dragon ogres are good for this. All are fast/faster than a giant so become imediate threats to be delt with. They also have a (slightly) better save than he does, so more survivability. They can also hit like a mack truck, and while not as potentially devastating as the giant, their damage is much more reliable/predictable.
The main thing is to split the shots: you have 1 cannon and 3 targets, who gets it? Choose wisely, as by the time the next shot comes around these guys are in your face making badness happen.
Giants are great for getting shot up so the other units get to where they need to. I use them to scare my opponents into wasting all their shots on it.
That's a lot of points for what ends up being a firing dummy. Are you not able to replicate it with 3 units of Dogs?
I use it from time to time. Mark of Slaanesh is the way to go if you ask me, striking first with the giant is HUGE.
The thing is though that he will struggle against armies with a lot of shooting, but he can do really well against other close combat armies. And let's face it, a giant is always a bit of a goofy choice - but CAN be very effective. A giant with ASF is an excellent monster hunter, truly terriffic. Not as good against infantry, but man does it shine against the big stuff.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks