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does anyone have experience with the new orges? I have to fight them in the next days and dont know much about them. What are useful units and which units i should care about.
thanks 4 sharing your experience .
The ogre players that I have faced off against have taken to making multiple hordes. Because of Monstrous Support giving 3 attacks per supporting model, these units can put a lot of attacks to the front. As such, I feel that Warriors have a tough time sticking to our typical MSU approach to battles, because these units will cripple or outright destroy a unit of 18 Warriors in a single combat. Thus, I like to take big units: 50+ Marauders with Great Weapons, 30 or sometimes even 40 Warriors with Halberds, etc. Also, some hefty flanking units of Knights do very well against Ogres, having the durability to withstand most of their attacks, but also having the killing potential to rack up some good Combat Res.
On the Magic front, they have some excellent buffs to hand around to their units, most of which have a large cast that affects every unit in 12 inches. The ones you really need to beware of are Toothcracker (+1T), Bull Gorger (+1S), and Trolls Guts (Regen). Because of Trolls Guts some flaming attacks are near mandatory, be it in the form of the Banner of Eternal Flame or a Fire Wizard with enough levels to have a good chance at Flaming Sword. Flaming Sword also does a lot in a combat because of the +1 to wound. One other thing to think about is that these buffs work equally as well on Warriors, so I love to take a Disk Sorcerer with the 3rd so he can get in there, steal those spells, but stay out of combat.
Beware of the Hell Heart. If there is anything you can do to kill the bearer before he uses it, do it. But don't let it intimidate you too much because you should be packing the Infernal Puppet, so you can mitigate the worst of the damage inflicted. But fully expect to have that one magic phase completely shut down because all those miscast results also cause you to lose Power Dice.
The final thing to worry about is their shooting. It seems a little odd, but Ogres have the best cannon in the game in the form of the Iron Blaster. It is a cannon in every respect, but it is really tough to stay out of LOS because it can move and shoot, and if anything it is even tougher to kill in combat that our Hell Cannon because of Toughness 7, quite a few attacks, and it's a chariot and so does impact hits. Your first couple turns of magic and shooting should probably be dedicated to killing off any Iron Blasters that he brings.
as papa said.
focus on his Iron blaster first
2nd objective should IMO be his maneaters (they are very expensive and have ALOT of attacks, but have the same wounds as any normal ogre)
as papa said, big blocks of marauders with Great weapons and/or chaos warriors with halberds.
ogres are very expensive pr. model and we can toss out almost as many attacks as they can.
a word of caution tho, Mournfangs are VERY expensive and will do massive damage if they get the charge. try to redirect them with dogs so he cant get the charge on you.
Hellcannon is always worth it. multiple wounds against ogres = nasty!
Quote Lord Borak
Now now lads. This is a forum about grown men playing with toy soldiers. Lets be adults please.
OK as an ogre player and having squished warriors all day long yesterday, i strongly advise the hell cannon with warriors having no shooting it will put some nasty hurt in. Be very careful of the 1 model wreacking machine known as the storn horn it will charge the knights and it will do some nasty damage so your deployment will be crucial as Ogres will 9/10 get the +1 on the turn roll.
Papa_Wheely is right iron blasters are mean with the ability to move around the feild like it does and then blast a grape shot off at you its just unreal.
If you can try to control the magic phase i'm gonna guess they will buff a horde of ogres with AHW with regen mainly so if you can get rid of those butchers slaughter masters quickly do it.
Finnally Mournfang Cavalry will most likly run in a 4 with the dragon hide banner this unit will demolish any warriors it can get to i beleive it has the ability to pump out roughly 27 attacks all strength 4-5.
I would honestly take your time with your turn and decide very carefully what your gonna do, one wrong move and ogres will punish you however 1 great move and you should be in for the win.
If you have a Hell Cannon. Then bring this bad boy to the table. Ogres will generally have low LD as their characters are so expensive it's hard for them to get LD9 in an army as well as having decent magic. In smaller games, 1500 or less, they might only be LD8 across the board and any panic tests will seriously hamper them (especially with a -1 modifier).
The last two games I played against Ogres I shot his mounfang Cav in the first turn causing them to flee. Next turn his butchers unit of Iron guts fled from the second shot.
The other guys are spot on with their advice too. Just do not let them charge you as Impact hits will cause some serious carnage to our ranks. Screens of dogs angled at weird directions infront of your units can deflect overruns or force him to restrain and reform allowing you to charge.
Easier said than done on the "do not let them charge you" bit. They have a quality chaff option in Sabretusks now that can beat up on Dogs, and MoHorse gets shot to death by Leadbelchers more often than not. If your redirectors stay alive, be judicious in their use, and place them at angles away from your guys - remember that if they overrun/pursue into your unit, it counts as if they had charged, so they will get their Impact Hits.
The main thing to ask here is if the Ogre player is bringing a Horde or not. If he isn't, congratulations - you just caught a big break. MMU Ogres can be combated by a typical Warriors list with no change in strategy whatsoever, which is why I'm baffled that it's still recommended over at the Ogre Stronghold. If they did bring a Horde, time to redraw the battle plan - if you run in headfirst they will smash you. As has been mentioned before, the Hellcannon as a shooting unit shines here by forcing some Panic tests against what can be a very mediocre Ld army. Another thing to exploit is that their magic capacity is below-average, even when they do bring a Slaughtermaster - Lore of Shadows and Lore of Death work wonders against Ogres. When it comes time to actually fight these guys, combo-charging is your friend - if you engage them on multiple fronts (preferably both flanks, but if you have a unit of Shield Warriors or a Chosen-star, you can send them out in front), your odds of actually winning the ensuing fight go up dramatically. The last thing I have to say is that you should keep Marauders the hell away from Mournfang Cav - they will destroy them single-handedly, and that's not an exaggeration.
Last edited by rothgar13; November 17th, 2011 at 21:36.