Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey guys, I have my first battle against tomb kings tomorrow and I have never played them or seen them played effectively and my opponent is very good. Not sure what his list will be, but Im assuming that since they have the crumble rule I need to bring death to try and get his hierophant, is that right, or do I need to kill his lord?
Tomb kings have big beasties right, so that means I probably need an exalted with strength potion and the magic mace on a disk?
Anything else I need to know about and bring to combat it?
Tomb Kings crumbling when the Hierophant goes down is not nearly the concern it is for the Vampires - most Tomb King units have Leadership 8, so they won't lose much (if any) to it. I'd be focused on dealing with his Sphinxes (T8, tough to crack), his Tomb Guard (Killing Blow on every single one of 'em = no bueno), their Chariots (3-4D6 S5 Impact Hits HURT), and their Tomb Kings/Tomb Princes/Necrotects (hand out WS boosts and Hatred). Allocating attacks is usually good enough to wipe out a Necrotect, not so much for Kings and Princes (they're quite tough, so I'd say a challenge with a hitty character or just focus on dealing as much damage to the unit they're in as possible so that they crumble to death). Against the Chariots, I'd say screen with Dogs and hope they can't overrun into your units, so that you get the charge instead. The Sphinx you can blast with I-test spells or Mindrazor.
While I think that Death could be a good lore versus TK, the sniping spells are not what you are looking for. Purple Bowling Ball ruins their day as they by and large have very low leadership, and Soul Blight is an amazing hex. You'll get less mileage out of Doom and Darkness than normal, but it can still help by comboing with any spells that require leadership tests (Baleful Transmogrification, etc). At that point, you can use Transmogrification to kill off his Sphinxes. Any sniping spells that you get are just icing on the cake, and should be treated as such.
That being said, I think that Shadow might be the better lore for this match up. With them never being able to march, Miasma can be game breaking by lowering movement and keeping certain units out of the fight for longer than he expects. Plus, almost all the hexes help us greatly, as St 3 Sphinxes are no huge threat, as are neither T 5 (provided you have halberds). And he will hate Pit of Shades almost as much as Purple Sun.
Oh, and definitely pack the Banner of Eternal Flame as most of his characters are flammable.
best thing to bring will be a slaneesh giant. ASF giants on large targets is just rude, easiest way to take care of the sphinx.
Thanks guys for all the help. It was one of the fastest games I have ever played. He miscasted on turn two and I adjusted it down to a 3 with puppet! He then got sucked into the warp and all his stuff just continued to crumble through out the game. I had killed everything by turn 4. It was actually really unfortunate because it was no contest after that point.
had one of those games a month or so ago against HE. On the top of turn 1 my HC paniced his spearmen off the table, which also paniced his archers. Siezures wiped out 2/3 of his giant block of spearmen, and then on his turn he miscast w/3 dice and got sucked into the void, then tried to cast with his other mage and also miscast, dropping another template on his unit and, you guessed it, panicing them. He had lost 750pts ish on turn 1 and just packed up his stuff. ALL GLORY FOR TZEENCH!
Congratulations on your win, unfortunate circumstances for your opponent, I have had something similar happen to me before, it really leaves a foul taste in your mouth .
That is until you exact your revenge! Then you understand why it's so funny.
Well it was a bit if a blow out. I lost one unit of 5 hounds and 1 knight the entire game in a 2500 pts match up. It was pretty ridiculous and I never want to win that badly during a friendly match.
Will you tell us more? Like what was you afraid of but it was easily crashed, what do you think was the most challenging, and so on.
Yeah man. I was worried about his necrosphinx, but I mitigated that by taking a sorcerer lord with lore of shadows and infernal puppet. I then took a really fighty khorne lord that was designed to just kill his heirophant or general in one combat phase, and he went into the WoC unit with mark of khorne and AHWs. This unit with mindrazor wiped out his entire unit tomb guard and king in one round of combat. I took a BSB on disc with a 1+/3++ and he shadowed the trolls and the khorne warriors. I took two units of dogs to redirect those chariot units, and a unit of knights to go after those sand snakes and any other fast units. I took the trolls to go after the tomb guard unit since they killing blow the trolls and they will just continue to get nastier each round of combat until the warriors can catch up. I had a giant unit of marauders that was supposed to slam into the tomb guard or whatever I needed to just missile. The spells I rolled up were mind razor, pendulum, pit of shades, and I took miasma because steed of shadows sucks.