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I have read on alot of forums that knights are weaker in the 8th edition, looking at them the only reason for this would be the steadfast rule that makes it harder to break units.
Is this the main reason they seem weaker or am I missing something else?
Henry: Pretty much it. That and not striking first on the charge. BUT it is still better then everyone elses knights (ignoring Brets) who suffred more.
Our knights have those crucial magic attacks and by simply adding MoK they can suddenly become quite cost effective in terms of damage output vs monsters.
“If you’re in the penalty area and don’t know what to do with the ball, put it in the net and we’ll discuss the options later.” – Bob Paisley
knights are not weaker, they are just forced out of their role of a frontal assault unit and become more of a tactical support unit. But the reasoning for it is as you suggest: Steadfast
knights are not weak, by a little mistake of mine 10 phonix guard charged 5 knights with mark of khorne and full command with a lord of khorne on juggernaut and failed to hurt them at all there return attacks wiped the phonix guard out followed by a charge into a block of 20 sea guard which saw two knights fall in return for 20 dead sea guard. the only thing they cant kill so far is an empire steam tank just too much for them
Not weaker so much as they're not as comfortable in there element as they used to be back before step-up and steadfast.
Truthfully, I find myself running them now as a 10 man bunker for my BSB and an overall tough unit to break with shooting, magic, or cc. Every game I have used them, they are able to shred most unit's apart, bar the uber tar pit's such as the 50 block of TK skellies, etc. But with better mobility, it's easy to ignore those.
Knights used to be able to charge, strike first from charging, kill any chance at return attacks, and deny ranks to break a unit. People built knights accordingly, meant to burst a unit on the first turn and break them. All 3 of those elements vanished in 8th for most knights. You don't auto strike first, you don't deny attacks back, and you have to worry about steadfast.
The reason Chaos knights are still awesome is because 2 of those elements don't pertain to us (as much). With high Init, our knights usually strike first anyway, and with high WS, decent T, and the best armor in the game (and Nurgle!) we generally don't care about step up attacks. We still mince units. Only issue is steadfast, so our enemy won't necessarily break, but that is solved with infantry helping the next turn, or just killing the damn enemy to a man.
Just look at other knights in 7th. 6-7 Empire knights with lances could charge regular stat infantry in the flank and kill 4 guys including horse attacks. Enemy gets maybe 1 swing back and will likely not wound. Now the infantry has no ranks and no kills and has lost combat by 5. Get to breakin.
Now they kill 4, but 5 infantry attacks will likely kill one back, and they have 3 ranks. Knights still have the flank, so they win, but steadfast keeps the infantry around, and they LD test to reform to face the knights, taking away their flank bonus and likely adding more knight deaths with support attacks next round. Yay 8th.
But chaos knights don't have that issue. Go ahead, reform. You're hitting on 5s with Nurgle, wounding maybe on 4s and I'm saving on 2s. I also kill 3 times as many as the empire guy did, and my str5 is around every round of combat. And my horse isn't a whiny Str3 elf horse.
I love sustained combat, and that might be chaos knights' greatest strength... your enemy won't suspect that you will want sustained combat with knights, and may change his deployment for the worse.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
Maybe my Wood Elfe mentality is peaking through, but I find Cavalry is best used in a multi-charge. Hit or receive a charge and then slam into the side of them with something hard (Wild Riders in my case). However, I can't speak for Chaos Knights because I won't be able to start WoC until I know how much I have at the end of the month.
A flank/rear only denies Steadfast when you hit it with a unit that has ranks. It's called Disruption. It's another rule that makes skirmishers useless because they can never claim ranks.
Sorry... bitter Wood Elf player xD
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