Welcome to Librarium Online!
They there I'm new to Woc and hoping for a bit of advice on my army list I'm planing on building.
I'm gonna grab the bax box at first along with one box of warriors.
24 warriors hw/s MoT FC
5 Knights MoK FC
2 units of 5 chaos hounds
20 marauders MoK flails musician, banner
lvl 2 sorcerer
I think the 52 points on FC for the knights are points better spent elsewhere. The champ is super expensive and you're only getting +1 attack. The musician and standard bearer are also expensive for what they do for this unit. They should either be clobbering whatever they attack winning soundly and thus not needing the extra combat res from the standard or tie breaker from the musician. I'd spend the points on another knight and have a few left over for upgrades for other units.
Also, 24 warriors is probably too big for a unit of warriors, going 4 ranks deep means you're missing out on at least 1 rank of troops fighting and these guys are tuff as nails so you don't need to build them that deep. Go 3 deep, 6 or 7 wide for 18 or 21. Try to fit in another unit of marauders with those extra points for a tactical advantage (flanking, out deploy, redirect, etc.)
But remember that these are his very first purchases and so will not have access to the extra knight or marauders. As a starting point, the Batallion Box and a Box of Warriors is fantastic; It's where my army started as well. If I might make a suggestion though, is try out a few different mark and equipment combinations before you attack the weapon arms to the Warriors. I didn't do that enough, and now I have 54 sword and board warriors. When the hell am I ever going to run that many Shield Warriors? So ya, try out some different combos
well i know that I'm gonna want at least 20 warriors with hw/s cause i do need a anvil. but maybe i get a few more warriors and put halberds on them. the reason i wanted 25 is cause i just wanted a big unit that didn't runway no mater what. and i figure they have the bigger bases(I'm use to dwarfs at 6 wide) so 5 would be wide enough.
also when i get an exulted hero id put him in the unite of warriors. idk if this a good idea or maybe for the lord and mount him on a steed or juggernaut
i was just guessing with the knights. figuring almost every unit should have fc. besides the marauders.
I think you'll find 18 warriors 6x3 MoT with shields can take a ton of punishment (T4, 3+/5++). Throw in a blasted standard and you have a wall with feet. Maybe go a little bigger if you're building some strategy around the unit, otherwise you risk putting a lot of eggs in one basket. Remember warriors are NOT cheap (worth the points but not cheap), imo it's not good to bank on one unit, again unless you're running a strategy around it like a chosen star.
Pappa Wheely made a valid point earlier, if you don't want to plunge in buying a lot of units, you can always invest in gear. Our characters can be very expensive. A batallion box a lord and 2 heroes can see you at 1500 easy. Spending point is one problem WoC don't have.
Hmm, apparently I'm so good I'm making points without actually saying them! What I was trying to say was proxy the equipment for a unit before gluing it or you can get stuck with weapons you don't really want. But you do raise a good point about using characters to artificially increase the size of our army. With some application of hexes and buffs we can totally dominate combat, or shore up or lack of shooting by taking the Lore of Heavens or Fire. There have been plenty of matches where all of my points are spent in characters and Core. Our Core is good enough to be other armies Specials. So picking up some characters can be a great way to quickly inflate how many points you have.
That being said, I am a firm believer in a "boots on the ground" approach. I think that it can be better to drop a 350 point combat character and just bring an additional unit that costs the same but has 6x the number of wounds. The only times I ever run a combat character is to bring a dedicated Monster Hunter (hellfire sword and Potion of St) or to add some teeth to an otherwise not-punchy unit (sword and board anything). In the end, you are better off with more guys on the table top, but characters can be a good stop-gap.
You can get four Sorcerer models for a pretty dang good deal here
Also, the Chosen (here and here) models can make for pretty decent combat characters as they are a fair amount larger than normal Warriors.
Welcome to the forums, and to Warriors of Chaos Gimp6667! I think you'll find that you picked the army with the most active and experienced subforum here on LO, so you'll be able to get plenty of help from a lot of really good people.
I have to start with 2 "administrative" quips first though - help with armylists should go into the Armylist subforum, at the top of the WoC boards. Also, we have a stickied thread for helping you newbies out, to keep from filling the boards with a lot of the same questions (we currently have 3 "new to Warriors, now what" threads active within the past 2 days). I'm not bashing you, or even moving your thread, it's just a heads-up for the future, I know that you're new here.
As for your army:
You're starting out with smaller, which is normal and in fact encouraged so that you can learn the rules and figure out what you like about Warriors. I'd split those Warriors though. You normally don't see units above 15-18 guys until you hit the 2000+ pts mark, and even then, I usually run my units at 18, especially if they're Sword'n'Board. They can take a lot of punishment. Splitting yours into 2 units of 12 would be ideal, and then whenever you expand your army, use them as the first two ranks of your additional units.
Also, remember that you can save points by keeping your units to a minimum. For example, the Knights don't really need a champion, you're paying 20pts for an extra attack, does that seem valid? They could also probably ditch their banner, but that's up to you. In your Tzeentch units, you should also probably drop your Champions. Also, drop a model from whichever unit your Sorcerer will be joining. I have plans for that guy for you...
I would definitely do what you could to get a Battle Standard Bearer into the army. Even if you don't go for it at this size, I'd have him on your shopping list for next time. Unfortunately, they don't actually make a BSB for our army. So we're stuck having to convert them. You actually have just about everything you need, except maybe some greenstuff.
Starting off with the extra Warrior that you have, chop his torso off just above the belt. Use one of your Knight bodies (you won't have extras, we'll fix it later) to put on top. Greenstuff can fix the missing plate over your Warrior's butt (he has plates on both thighs). Then give him the banner (which includes a shield) and a weapon from the Knights kit - you should have extra sword-type gear, but a Lance-as-halberd would work just as well. You should also have an extra head for your Knights, to give this guy a fancy helmet.
To fix the Knight who's entire upper body you just stole, assemble the Warrior torso front and back. You're going to need to chop the cape down a bit, to make sure that he fits onto the horse. With some Greenstuff, you could actually extend the cape to bunch up on the back of the saddle and come down over the sides a bit. Then add a Knight head to the guy, use one of the extra banners from the WoC frame (you should get something like 2 banners in each box) for his right arm (if you even decide to keep him as a banner bearer), and a warrior's weapon for his left. If you don't use him as a Standard Bearer in the unit, you could use the Warrior 'Champion' body instead, which gives you access to a more "knight sized" sword or axe. This guy could go on to make a Knight Champion if you wanted him to, or ever extended the knights into a larger unit.
With warriors it's all about dishing out attacks. A six wide unit will have every model in the front rank in contact with the enemy and say with khorne plus extra hand weapon that's an extra 5 attacks if you include the support attack. On a standard warrior unit it is still an extra 3.
To that end a lot of units are in multiples of six (sometimes seven) I usually run units of 18 or occasionally 24 if six wide -1 if I want a character in there. Although a middle unit is 20 plus a character deployed seven wide. I often use festus like this purely to keep him out of combat. I'd recommend a three rank warrior unit whichever width you go for. It'll mean you will have at least the front two ranks when you hit the enemy thus all available attacks