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I'm relatively new to 8th edition and was wondering if you think warhounds are useful to bring in a 1000-1500 point game. It seems like every time I take them they end up being cannon fodder, shot to pieces by arhcers/gunners, or just don't have the strength to take out warmachines camped out in the back. I've been taking two units of 5 warhounds, but have been thinking of saving myself the 60 points and buffing out other units (while taking away victory points for my opponent). Maybe I am just using the unit incorrectly, but was wondering what others' opinions are of the unit and how to use them properly.
Personally I love warhounds. Yes they are dying, but that's their job - they are bought to die and to make live your core army. They never killen anything in my experience, even skaven ratlings, but my warriors always got to battle without any loses from shooting (except for dwarven gunline).
I think that description of warhounds in armybook is really covering their strategy. You just send them to hunt cowards who are hiding behind the big guns.
If they're being shot up by your opponent's ranged units, then they are already doing there job. When you think about it, it's much better to have a few hounds as casualties as opposed to those expensive warriors/chosen/knights/etc.
30 points doesn't just get you cannon fodder, it get's you a cheap deployment which helps a low numbers army like ours. Even if they can't physically damage warmachines, they still get them into combat and prevent them from shooting at what's important.
IMO they're 100% worth it, and I always run them...being out-deployed and losing because I didn't include 60 points worth of dogs makes me kick myself.
Their job is to be cannon fodder, smelliot. If they annoy your opponent for a bit before they drop dead, then they're working as intended.
"The best defense is a good offense." -Gen. George S. Patton
My philosophy on gaming, courtesy of Herm Edwards.
Norma said all the main points.
In 2k and up I take 6 units of Hounds. For one, I love my puppies. they're awesome and they annoy the hell out of my opponent. They get in the way of his charges, his march moves and disrupt his battle plan. Their main strength is the deployment game. In an army as small as ours we usually get 'out deployed'. If I take 6 units of hounds I can place these all first and see where my opponent has set up their whole army before I place any of my decent units down. This lets me place my Chosen down where they'll be more effective, my chariots down against big monsters or small Elite units and I get to make sure my opponents expensive Elite units get to fight Marauders.
That makes Dogs well worth their points. The fact they annoy my opponent and let my make growling/yapping noises during the game is just added extra. The fact that they die doesn't matter as they've already done their job by being in the army list.
They also make wonderful speed bumps, and they eat fanatics if you come across an Orc player
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
With warhounds you get what you pay for at 30 points you get a fast moving that can be an annoyance but nothing more, you can't really espect them to kill anything. I use one unit in 2000points for two reasons a) to annoy and b) to deploy and accosionally they get to kill some warmashine crew if they're lucky with there rolls.
Annother purpose for them whas pointed out by Lord Borak many threads ago. Put around 30 of them with poison in one unit and let your horse ridden genral and/or bsb join them, no one is seeing that one comming.
I used it once with four wizards and a bsb just for a jiglle and it was funny as hell but not really a tournament set up as your playing a 1000pnt ish unit consisting mainly out of puppies.
And as borack implied there pretty much the cheapest redirecters in the warhammer world.
Still I mis furies/harpies in the WOC book they were tha bomb
Last edited by Defcon; February 2nd, 2012 at 15:01.
Awesome! Thanks for the responses. I clearly didn't think about how USEFUL they could be... tying up warmachines, blocking charges, etc.
In order to understand the value of dogs you have to understand the difference between hard and soft tactics. Hard tactics is slaming your horde of warriors into the squishy unit of spearmen and rolling over them. Soft tactics would be using your marauder horsemen to lead the frenzied deathstar unit to nowheresville for the entire game, rendering it useless. even if that deathstar wasn't led around for the entire game, but for long enough to expose the unit to a flank charge is devistating.
It is something that requires alot more knowladge and forsight. You have to know the rules of not only your own army but the army you are facing,t he movement values, leadership values and other special rules. You need to know the math on charge distances and abilities to pass tests. You need to understand the movement phase and how to play it 1-2 turns ahead. This isn't something you can just do after learning how to play the game, but takes alot of practice, experimentation, observations, and learning from mistakes and failures. Once you start to get the hang of it, you will find that not only do your dogs do well for you, but also that your opponents are going to need to work alot harder to beat you,a s your game has evolved to the next level.