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I've been playing with 6x3 18unit blocks of MoT w/ hw shield consistently but have found that 18 doesn't seem to be enough. By the time they hit combat they're missing 2 guys from the back so they only get 1 rank bonus which often makes a big difference.
Maybe I'm not playing right, maybe it's the people I play with, but it seems lacking in staying power they get whittled down and don't have the numbers to stick around against say something like bret knights or trolls. Am I alone in this experience?
I'm thinking of running 7x3 or 6x4 and running only 1 block of hw shield MoT warriors and moving the remaining points into a combat exhalted or a chariot/dogs.
If you feel the need to run more then, run more I've never had a problem with running units of 18. We don't need static combat res to win fights. We should be wining them on kills along. The only real need for ranks is to break the enemies Steadfast.
As for units of 24 set up in a 6x4 formation you're basically paying 96pts (6 Warriors with shields/halberds) for +1 combat res. Now that just ain't worth it in my opinion. I'm not saying it shouldn't be done but make sure it's in games where you can afford those points. In 3k I'm gonna field 3 units of 24 Warriors, although I'll most likely rank them as 8x3 as I fight a lot of Horde armies and Ogres.
I've been having the same issue, and in bigger lists I used to run 3 units of warriors, 15-18 a pop. Now I've swapped to two units, one Khorne halberd and one Tzeentch bunker and run them 22 ish, 6 wide. Those seem to perform better, and it frees up points for buffing up my knights, which essentially get big enough to become block 3.
Fear me, mortals, for I am The Anointed, The Favored Son of Chaos, The Scourge of the World. The armies of the Gods rally behind me, and it is by My Will and by My Sword that your weakling nations shall fall. - Archaon, The Everchosen, Lord of the End Times
I used to run multiple units of 12 for more mobility. I play mostly against a shooty magic oriented DE army and a lot of the time my warriors would be widdled down pretty good by the time I got across, unless of course he met me half way. I'll be running 6x4 now on my warriors.
I think Borak summed it up pretty nicely here, in smaller point games you can't really afford that extra rank of warriors, so why have it in the first place? You could pay a lot less for a war banner and get the extra combat res that way.
In larger point games however obviously more models is necessary because you run into more hordes/shooting/magic/etc, it's almost like supply and demand.
I've been running my Warriors at 24 strong lately. It helps, it really, really does. I used to run my MoTs at 15, and my MoKHalbs at 18 (characters included). I play against Lizardmen or Daemons most of the time (yes, feel bad for me) so I bumped my units. I feel like I'm eating my hat by admitting that, since I was always with Borak on the "why waste points on extra ranks" but honestly, it helps in two ways - firstly, you can always go wide if you don't need the ranks - bumping to 8x3 against an enemy who thought he was being smart and going 6-wide will really wreck their day. Second, as an all-comers list, you'll stand up much better to incoming shooting, Impact hits from Ogres and such, and break steadfast on enemy units. Breaking steadfast is where I feel like the extra 90-100pts are really worth it, because in some cases, sitting in combat for an extra turn can just gut your unit.
At 2500pts, I can still get 3 units of 24 Warriors into the battle, plus a block of 9-10 Knights, and a Hellcannon. My Character allowance is a L4 Sorc Lord, BSB, and Festus, so I'm not really losing a whole lot. The Knights can get yanked for Wulfy&Co plus a Warshrine, or another Cannon, but honestly, 10 Knights is a bit of a beat-stick against my common foes.
I'm going to say that 6 x 3 is the minimum I feel comfortable with, but I'm definitely gravitating toward 6 x 4 at higher points values.
I might be the only one that runs them 5x4, from the looks of things. 5 wide puts out just three fewer attacks than 6 wide, and is considerably cheaper. In a standard 2500 list I run two such units, and that points savings goes nearly the whole way towards getting me yet another 30-man marauder unit. Warriors obviously win combat through active res, but I find that if you don't have at least a +2 rank bonus going in to a combat you're going to get bogged down over two or more rounds, and the longer they're standing in one spot grinding through softies the greater their chances of getting combo-charged become. The only time I find myself wishing for more attacks is versus other warriors of chaos, whom I play only very rarely and even then only when forced to (such as tournaments) and in those cases, if possible, I prefer to just feed them a unit of great weapon marauders first to thin their ranks.
I'm actually running some of my Warriors as 5 x 4 in initial formation right now, but I don't really see them as such, because the second they lose someone they go 6-wide.